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#16
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Re: Team 1986 introduces our new Guitar Hero Robot
awesome awesome awesome!!!!
This is the dream off season project for any team!!! great job guys!!! |
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#17
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Re: Team 1986 introduces our new Guitar Hero Robot
indeed impressive, and it looks professional at that! im guessing this wast a cheap piece of hardware
how does it do when there is no discernible separation between the notes? (see: knights of cydonia) |
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#18
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Re: Team 1986 introduces our new Guitar Hero Robot
excellent. another example of how it is possible to make a really good video without a hollywood production company.
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#19
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Re: Team 1986 introduces our new Guitar Hero Robot
all you need to do now is make it to where, every time it get's the star power, it ignores the lightening that messes it up.
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#20
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Re: Team 1986 introduces our new Guitar Hero Robot
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Adjacent notes such as in Knights of Cydonia are a problem, and the robot cannot play them. Simply no way to see them with no separation. My understanding is that the NI bot and other bots have the same issue, but I do not know for sure where they are with that. We have a short "I can't play that as well" list. Last edited by jspatz1 : 29-08-2009 at 12:57. |
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#21
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Re: Team 1986 introduces our new Guitar Hero Robot
Yes the lightening is a problem. Very hard to differentiate a lightening flash from a note. Sometimes it causes an error, sometimes it doesn't. Ironically, it happens only when you are doing well and would least want it to happen, when you are in a streak heading into star power.
Last edited by jspatz1 : 29-08-2009 at 12:55. |
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#22
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Re: Team 1986 introduces our new Guitar Hero Robot
No no no! The dream off season project is a Guitar Hero playing T-shirt cannon with crab drive!
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#23
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Re: Team 1986 introduces our new Guitar Hero Robot
I want to see someone modify a guitar so instead of hitting the keys externally it shorts the wires internally, then hide all other electronics necessary inside the guitar. then mount the camera somewhere, like on the ceiling, where no one would see it. Then play against people and just hit random buttons, and still win.
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#24
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Re: Team 1986 introduces our new Guitar Hero Robot
This is probably the most epic robot that I have ever seen. Its quite amazing what FIRSTers will do next...
![]() I know some guys in my school that would LOVE to play against this robot. Quote:
![]() Last edited by delsaner : 29-08-2009 at 23:57. |
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#25
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Re: Team 1986 introduces our new Guitar Hero Robot
We are hoping that will be the case for a lot of people when we take it out for fundraising.
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#26
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Re: Team 1986 introduces our new Guitar Hero Robot
Quote:
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#27
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Re: Team 1986 introduces our new Guitar Hero Robot
For want of a better term, Epic Win. I think next time I get challenged in Guitar Hero I may have found a way of not failing miserably. So, when can we expect details on the code? You used Labview to do it, I wonder how possible it would be with a fully open source solution such as OpenCV. Also, why did you decide to use solenoids instead of servos?
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#28
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Re: Team 1986 introduces our new Guitar Hero Robot
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As to servos, in my opinion they would be overkill for this application. This job calls for short, linear, repetative actuations with no variation, just what solenoids are good at. Servos are for having accurate and variable control of speed and position. You can drive solenoids with a simple on/off output for a small fraction of the cost of eight servo systems, and probably with faster response. |
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#29
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Re: Team 1986 introduces our new Guitar Hero Robot
Wow, this is amazing.
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#30
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Re: Team 1986 introduces our new Guitar Hero Robot
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okay.... you got me chris... i know what im having my team work on this next offseason |
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