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#1
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Re: [FTC]: Shooter Wheel Safety
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#2
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Re: [FTC]: Shooter Wheel Safety
Are you sure you need a 1:27 ratio?
Because we have a 1:9 ratio on a 4 inch wheel powered by 2 separate motors and it shoots far over 10 feet I could only imagine how far that one goes, as for heat build up we are allowed to use a kind of lubricant on the gears so that will eliminate some of your problem. Try to zip tie the rubber on the wheels onto the wheel thats what we did and there is no problems with it. For shielding the system you could shield half of the wheel depending on your design and amount of materials available. just my .2 cents Andrew |
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#3
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Re: [FTC]: Shooter Wheel Safety
And remember robot rule <R16>:
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#4
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Re: [FTC]: Shooter Wheel Safety
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And how much grip does the wheel have on the ball when it's zip ties touching it and not rubber? |
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#5
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Re: [FTC]: Shooter Wheel Safety
From an inspector standpoint, speed that produces even small failures in the parts should be avoided. If the shooter is running fast enough to lift the tread off the wheel, then I think you are looking at something that has crossed the safety threshold.
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#6
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Re: [FTC]: Shooter Wheel Safety
Rick, I would recommend that the mentor in question redesign the bot. Here are some things to bring to the table:
Is the shooter single-sided? In other words, is one side the spinning wheel and the other a firm backing? If so, a team can cut the RPM need in half if they replace that backing with wheels. One of my teams had this design until they realized they wouldn't have the needed space to add the necessary gearing. The solution was to add an additional spinning wheel to the top that the balls hit once they get to the proper angle in the shooter circle. Even at 1368RPM (1:9 ratio, which is what most of my teams are going with I think), the shooter's contact time with the ball is so small that even a large amount of motor torque applied to it will not accelerate it as much as you think -- these are wiffle balls with alot of slip. There are ways to solve that though:
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