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#16
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Re: Game trends
Of the 10 past games, six of the games have included objects or field elements in which robots must navigate over or under. 2002, 2005, 2008, and 2009 are the only ones that didn't. I'm not sure you would say this is a trend, but I would be surprised to see yet another flat field in 2010. Start designing those 12" wheels!!!
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#17
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Re: Game trends
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#18
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Re: Game trends
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#19
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Re: Game trends
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Additionally, going over Tetras was a real problem in 2005, I saw quite a few teams try to drive around the field and end up immobile due to getting caught up on a Tetra (either the large goal ones or the small game piece ones) http://en.wikipedia.org/wiki/High-density_polyethylene Also, breaking my own rule not to say stupid stuff but, yay, 900 posts. Interesting fact, in 100 posts the number of digits in my post count will equal my mental age. Last edited by Andrew Schreiber : 16-11-2009 at 17:06. |
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#20
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Re: Game trends
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2009:circle (orbit ball) 2008:circle (giant ball) 2007:circle (inflatable ring) 2006:circle (NERF ball) 2005:triangle 2004:circle 2003:square(i think) 2002:circle(also scoring receptacle design was recycled as trailers in 2009) 2001:circle 2000:circle You get my point. So, my guess is this year will incorporate a circle, square, or triangle. |
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#21
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Re: Game trends
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As for the theme, there has always been a theme to FLL, remember, we are dealing with 8yr olds who have no attention span so the FLL game tends to be very story oriented to hold attention. |
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#22
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Re: Game trends
Keep in mind that FLL also has a research part to it. The themes aren't just to keep the kids interested, but to give them something to research.
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#23
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Re: Game trends
If we pay attention to everything that Dean and Woodie and Dave talk about when they are directing their attention to the potential and the impact that FLL, FTC, and FRC can make on changing the culture, it becomes very clear that trends run much more deeply than the playing surface or the game element or the slope of the ramp or its absence.
If you want an opportunity to gain some terrific insight into that vision and that commitment, attend an FLL event. Volunteer at the competition. Talk to the teams. Talking to their mentors is awesome and inspiring but if you talk to the students, you gain a very clear understanding of their grasp of what Dr.Flowers and Dean Kamen are saying. When you get that, then you understand FRC a little more fully. And then - you can begin to think about trends in a little different way. Jane Last edited by JaneYoung : 16-11-2009 at 20:20. |
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#24
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Re: Game trends
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#25
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Re: Game trends
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Back on topic, it would be interesting to see a large change in a common rule this year, like a drastic change in the maximum size of the robot just to switch things up, its almost like we're in a rut here with the same size bots and the ball thing. Maybe I'm wrong but that would be neat. Also, there isn't really a color trend, i was thinking about that earlier... |
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#26
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Re: Game trends
Aren't we already past 3 years? 2007-2009 had no ramps. I guess 2007 did if you count the one's people put on their robots, but even then we are at two years.
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#27
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Re: Game trends
Or a game with multi-shaped game pieces? Like filling bins with balls, then putting those bins somewhere? We haven't seen that yet..
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#28
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Re: Game trends
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#29
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Re: Game trends
FIRST games don't follow trends, although there are a few randomly repeating themes. However, there are some general "constants" and apparent trends in the overall FIRST program.
Randomly Repeating Themes: - Spherical vs. non-spherical game piece (with emphasis on FRC logo shapes) - Single game piece handling (2008, 2007, 2005, etc.) vs. Bulk handling (2009, 2006, etc.) - "Flat" floor (2009, 2008, 2005, etc.) vs. "Climbing required" (2007, 2006, 2004, etc.) - Expanding robot envelope (2008, 2007, 2005, etc.) vs. fixed robot envelope (2009, 2006, etc.) - An unusual feature thrown in to keep us off balance (2009 floor/wheels, 2008 "hybrid" period, etc., etc., etc.) General Constants (but never assume anything...) - 27' x 54' field (the basic field perimeter structure is re-used each year) - 3 vs. 3 matches (drivers stations are part of the basic field structure) - Max robot starting size about 28x38x60 in, 120 lb. (fit through standard door, fit existing crates, 2 students can carry, etc.) - Autonomous period, teleoperated period, end game (usually involves a different task) - A game that works for both rookie and veteran teams - A camera that tracks a target light/color to assist in acquiring the game piece - Achieving the basic game task quickly while being defended is the key to victory (duh!) - No water games! Apparent FIRST Trends: - Cost reduction via re-use of parts, smaller venues (set up by volunteers), self-transport of robots, etc. - Increased "value" for the money (more matches per event, more events per team, fewer teams per event) - Summary: Michigan District format. |
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#30
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Re: Game trends
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Part of that might have been since 217's shooter was on the front of their robot, another robot that incurred under 217's intake could block their over-the-top shooter (2775 did this in an IRI mentor match). 1114's shooter was located farther from the front of their robot, so they could more easily shoot over the top of other robots. I have this gut feeling that I know far, far more about the functionality and scoring style of other team's robots than I ever should know. Last edited by Chris is me : 17-11-2009 at 13:44. |
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