Go to Post Gotta love it... FIRST's GDC...providing entertainment to loads of bored Bostonian FIRST'ers on a friday night. - Andy Grady [more]
Home
Go Back   Chief Delphi > Other > Chit-Chat
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 21-07-2002, 00:45
Justin 188's Avatar
Justin 188 Justin 188 is offline
Registered User
FRC #0188 (Woburn Robotics)
Team Role: Alumni
 
Join Date: Sep 2001
Rookie Year: 1998
Location: Toronto, Canada
Posts: 146
Justin 188 will become famous soon enough
Warcraft III - need help

There must be tons of ppl in here that play WC3, mebbe u guys can help me out

I'm having trouble with one of the missions in the Orc Campaign - the mission where you gotta bring 2 Goblin Zepplins back to your base.... and the Warsong clan keeps suiciding tiny squads of guys at the human villages.

Is there any way to get to the Goblin Laboratory without passing through the Blue human base? Even when I max out my supply limit, I can't destroy the village, and when I try to slowly kill them bit by bit, I eventually get waves of Humans double-teaming my base.
__________________
Woburn Robotics | Team 188
Reply With Quote
  #2   Spotlight this post!  
Unread 21-07-2002, 01:14
FotoPlasma FotoPlasma is offline
\: |
no team
 
Join Date: Jul 2001
Rookie Year: 2001
Location: San Jose
Posts: 1,900
FotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond reputeFotoPlasma has a reputation beyond repute
Send a message via AIM to FotoPlasma
LOL!

sorry, i havent read the question yet, but Mark, from team 814 is here in my room, playing WC3 right now...

I find this rather amusing...
__________________
I played hacky sack with Andy Baker.

2001-2004: Team 258, The Sea Dawgs
2005: Team 1693, The Robo Lobos
Reply With Quote
  #3   Spotlight this post!  
Unread 21-07-2002, 19:06
ChrisA's Avatar
ChrisA ChrisA is offline
Registered User
#0857 (Superior Roboworks)
Team Role: College Student
 
Join Date: Feb 2002
Location: Michigan Tech
Posts: 157
ChrisA is on a distinguished road
Send a message via AIM to ChrisA
Thumbs up

sorry but i havent finished the human campaigns yet but when i do maybe ull have figured it out so that i wont have any problems with it. anyways you should play warcraft3 on bnet cause its so much more fun and challenging that the single player missions.

stop by channel ff3 and say hello to CyanGaramonde (me) or General_Celes (buddy of mine). also we will soon (hopefully ) be releasing final fantasy 3 map for wc3. were planning to do it in 2 parts and from what we have got planned for it it should be lots of fun and very cool.
__________________
Programmer
----------------
Team#857
Superior Roboworks

WildStang Alum
Reply With Quote
  #4   Spotlight this post!  
Unread 21-07-2002, 20:05
Jnadke Jnadke is offline
Go Badgers!
#0093
Team Role: Alumni
 
Join Date: Jan 2002
Location: Appleton, WI
Posts: 775
Jnadke is on a distinguished road
Send a message via ICQ to Jnadke Send a message via AIM to Jnadke Send a message via Yahoo to Jnadke
My general strategy for overtaking any of the bases is to get a group bound to a key or two (12-24 attackers). I usually have the hero, a few ground attackers, a couple far attackers, and a couple siege weapons (catapults). Start with the beginning of the base... just select the entire group, click the attack button, and click an empty area on the ground. They'll attack all units in the area, then work on buildings.

Use your seige weapons to destroy guard towers first, then send in the troops. They'll pick out a target...

That's usually enough to take out any base. On that particular mission your life will be a whole lot easier if you attack the guys on the far right first. They don't have a very difficult base to defeat but they send out a lot of people.

Though, it depends on what you upgraded your hero with first. Your hero can help your units greatly when he attacks with them if you upgraded him correctly.

Except for that mission where you have to protect Kel'thun. Then there's the final mission of the game.... ugggh, that was a $@#$@#$@#$@#$@#.

The credit sequences are very funny though Beat the final mission on hard and there's a little more to the credits than on normal.
__________________
The best moments of our lives fall in two categories: those that did happen and those that did not.

Last edited by Jnadke : 21-07-2002 at 20:08.
Reply With Quote
  #5   Spotlight this post!  
Unread 21-07-2002, 20:27
VanWEric VanWEric is offline
Registered User
#0250 (Dynamos)
 
Join Date: Feb 2002
Location: NY
Posts: 86
VanWEric is an unknown quantity at this point
sort of related, but not quite...

I got War3, played it, and typical to my H4x0rish self, i decided to play with its resources. I found the model files and got them into 3ds max, but i can't bind their textures correctly. Any ideas?
Reply With Quote
  #6   Spotlight this post!  
Unread 22-07-2002, 08:51
Justin 188's Avatar
Justin 188 Justin 188 is offline
Registered User
FRC #0188 (Woburn Robotics)
Team Role: Alumni
 
Join Date: Sep 2001
Rookie Year: 1998
Location: Toronto, Canada
Posts: 146
Justin 188 will become famous soon enough
Lol VanWEric

Thanks Jnadke, actually I managed to beat it basically like that... after failing again, and then realizing that catapults were essential. And yea, that last Undead mission was a biznatch!
__________________
Woburn Robotics | Team 188
Reply With Quote
  #7   Spotlight this post!  
Unread 24-07-2002, 08:53
gniticxe's Avatar
gniticxe gniticxe is offline
B.C.O.M. Forever!
AKA: Brian Gattman
no team (FRC2910 - Jack in the Bot / FRC365 - MOE)
Team Role: Alumni
 
Join Date: Oct 2001
Rookie Year: 2000
Location: Minneapolis, MN
Posts: 259
gniticxe will become famous soon enough
VanWEric, do you mean for bump mapping?

If so, i need to buy war3...bump mapping rts...
Reply With Quote
  #8   Spotlight this post!  
Unread 24-07-2002, 11:53
VanWEric VanWEric is offline
Registered User
#0250 (Dynamos)
 
Join Date: Feb 2002
Location: NY
Posts: 86
VanWEric is an unknown quantity at this point
No -- i found the model files in the .mpq s,, and i found their textures. It is just that the textures dont fit on the models -- if you look at them, the body is in one place, the arms are in the same file but next to it etc so i was wondering if anyone managed it successfully
Reply With Quote
  #9   Spotlight this post!  
Unread 24-07-2002, 12:07
MBiddy's Avatar
MBiddy MBiddy is offline
Groovy!
#0862 (Lightning)
 
Join Date: May 2002
Location: Canton, MI
Posts: 373
MBiddy is an unknown quantity at this point
Send a message via AIM to MBiddy
I think I know what kind of texture file that is, although I don' know how to use it exactly. Basically all the textures of the model are in the same image, and the model is told what parts of the image to use on what surfaces. The files isn't just wrapped around the model like a material. Is that what you're talking about?
Reply With Quote
  #10   Spotlight this post!  
Unread 31-07-2002, 14:11
DanL DanL is offline
Crusty Mentor
FRC #0097
Team Role: Mentor
 
Join Date: Jan 2002
Rookie Year: 2001
Location: Somerville, MA
Posts: 682
DanL is just really niceDanL is just really niceDanL is just really niceDanL is just really niceDanL is just really nice
Send a message via AIM to DanL
Yeah, that's how they do some of the textures in half-life and cs. I also believe thats how they do winamp skins, but I haven't tried that. Could be the same with warcraft.
__________________
Dan L
Team 97 Mentor
Software Engineer, Vecna Technologies
Reply With Quote
  #11   Spotlight this post!  
Unread 31-07-2002, 18:13
Clark Gilbert's Avatar
Clark Gilbert Clark Gilbert is offline
Registered User
no team
Team Role: Alumni
 
Join Date: May 2001
Rookie Year: 2000
Location: Columbus, IN
Posts: 1,946
Clark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond repute
Similar......

It's probably similar to this picture below....

It's 2 bmp images from part of a MS Flight Simulator 2002 Pro plane....

(if u want to see it just copy and paste the link)

http://www.theforumisdown.com/upload...2/textures.gif
__________________
Purdue Alumni
Cummins, Inc.
Reply With Quote
  #12   Spotlight this post!  
Unread 01-08-2002, 11:24
VanWEric VanWEric is offline
Registered User
#0250 (Dynamos)
 
Join Date: Feb 2002
Location: NY
Posts: 86
VanWEric is an unknown quantity at this point
Yeah, you guys nailed it. Do you have any idea how to use that though?
Reply With Quote
  #13   Spotlight this post!  
Unread 01-08-2002, 18:39
Clark Gilbert's Avatar
Clark Gilbert Clark Gilbert is offline
Registered User
no team
Team Role: Alumni
 
Join Date: May 2001
Rookie Year: 2000
Location: Columbus, IN
Posts: 1,946
Clark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond reputeClark Gilbert has a reputation beyond repute
Smile

Maybe if you get desperate to find out about the "concept" you can look here

http://www.simviation.com/cgi-bin/yabb/YaBB.cgi

probably under the Aircraft Design forum.....i'm sure if you ask maybe someone will be able to tell u have this texture technique works.....

PS. Sorry it's not for WC3, i've never played it.....

__________________
Purdue Alumni
Cummins, Inc.
Reply With Quote
  #14   Spotlight this post!  
Unread 03-08-2002, 02:05
Jnadke Jnadke is offline
Go Badgers!
#0093
Team Role: Alumni
 
Join Date: Jan 2002
Location: Appleton, WI
Posts: 775
Jnadke is on a distinguished road
Send a message via ICQ to Jnadke Send a message via AIM to Jnadke Send a message via Yahoo to Jnadke
That started back in the old Quake engine where they first used 3d models mainstream in games. They used bitmaps and referenced specific coordinates and mapped them to the model, since bitmaps are pixel-by-pixel.

Ever seen a 2D map of the earth? That's how you map curvature. Kinda difficult to map the earth, which is made up of a continuous curve, without using curves.
__________________
The best moments of our lives fall in two categories: those that did happen and those that did not.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Sweet Repeat III Registration available online skrussel Off-Season Events 0 30-08-2002 18:37
Battlecry III is FULL!!!! as of 2:30 PM on May 1 Kyle Fenton Off-Season Events 11 08-05-2002 23:26
469's cornelius III foursixnine Robot Showcase 12 17-04-2002 14:55
Team 476 Addy III UCGL_Guy Robot Showcase 5 25-02-2002 18:27
RCU Illuminary III Lora Knepper General Forum 0 17-06-2001 10:17


All times are GMT -5. The time now is 16:43.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi