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#29
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Re: Game trends
FIRST games don't follow trends, although there are a few randomly repeating themes. However, there are some general "constants" and apparent trends in the overall FIRST program.
Randomly Repeating Themes: - Spherical vs. non-spherical game piece (with emphasis on FRC logo shapes) - Single game piece handling (2008, 2007, 2005, etc.) vs. Bulk handling (2009, 2006, etc.) - "Flat" floor (2009, 2008, 2005, etc.) vs. "Climbing required" (2007, 2006, 2004, etc.) - Expanding robot envelope (2008, 2007, 2005, etc.) vs. fixed robot envelope (2009, 2006, etc.) - An unusual feature thrown in to keep us off balance (2009 floor/wheels, 2008 "hybrid" period, etc., etc., etc.) General Constants (but never assume anything...) - 27' x 54' field (the basic field perimeter structure is re-used each year) - 3 vs. 3 matches (drivers stations are part of the basic field structure) - Max robot starting size about 28x38x60 in, 120 lb. (fit through standard door, fit existing crates, 2 students can carry, etc.) - Autonomous period, teleoperated period, end game (usually involves a different task) - A game that works for both rookie and veteran teams - A camera that tracks a target light/color to assist in acquiring the game piece - Achieving the basic game task quickly while being defended is the key to victory (duh!) - No water games! Apparent FIRST Trends: - Cost reduction via re-use of parts, smaller venues (set up by volunteers), self-transport of robots, etc. - Increased "value" for the money (more matches per event, more events per team, fewer teams per event) - Summary: Michigan District format. |
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