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View Poll Results: What are your team's current robot capabilities
None 3 13.04%
Can Hord Balls 15 65.22%
Can Score in Low Goal 10 43.48%
Can Score in High Goal 16 69.57%
Can Score in Four Foot Goal 17 73.91%
Can Open Ball Shoots 18 78.26%
Multiple Choice Poll. Voters: 23. You may not vote on this poll

 
 
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Unread 17-11-2009, 22:13
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Re: [FTC]: Robot Capabilities

Quote:
Originally Posted by FTC G-FORCE View Post
Ok if you go for the spin bar, then by the time you get there the other robot has the 40 points. IF they can get in range and gets them in right away. THEN its like they have 80 points (I don't think its the best way to win) + they only get 40 points if they get all 8 balls in with alto mode UNLESS they get the YELLOW ball in at the end.
The strategy would be tuned to the opponent; if the opponent can shoot all 10 of their balls accurately into the goal within the 5 seconds or so it takes to drive forward over the bump and push the spin bar with a spear or whatever accessory of choice is in use (assuming the robot would hit the goal), then the robot could run a "normal" outside goal grabbing auto.

Remember if a robot makes just as many balls in the 10 point goal as the opponent makes in auto, they've canceled out their advantage. So then if the 10 point shooter ends up grabbing a goal worth of balls and scoring them in the end, they could get as many / more points than a team scoring in the 5 point during auto and the rest in the 10 point goal, assuming same number of obtained balls. Add in doublers and the ten point goal basically has the most potential of all of them. granted, this requires a massive hopper and a very fast shooter, so this strategy only works if you had that...

It's an interesting tradeoff to figure out which goal to aim for (or both, then decide at the event), but I think a properly designed 10 point only robot wouldn't NEED to win auto to do super well. However, the event winners will probably be 5 point auto scorers, 10 point teleop scorers...
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