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#31
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Re: Game trends
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#32
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Re: Game trends
This is really kind of the yin / yang or balance or whatever you call it of FRC game design in my opinion. On one hand, you want a game with relative separation of tasks that are not completely dependent on your partners and opponents so that "good" teams seed high. On the other hand, you want games where the alliance has to work as a unit directly against the opponent for more exciting matches, variance between elimination matches, and emphasis on alliance selection. It's a tricky balance.
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#33
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Re: Game trends
The real question is ... what are NASA's greatest challenges right now? What have they recently accomplished of great significance that can be simplified and quantified into a game? Additionally, what parts of those accomplishments are easily tailored in order to facilitate some of the other challenges facing the GDC, including improvements to the game format, regional competition format, and/or funding?
Ares I multi-stage rocket Water on the moon Therefore it's painfully obvious that we're facing an air, space, and/or water game this year. Time to get your spacesuits, goggles and bathing suits on! |
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#34
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Re: Game trends
im feeling cones so its gonna be fast.
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#35
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Re: Game trends
I think part of it will be driving by camera like is being done with the Mars rovers. The only question to my mind is would there be enough band width?
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#36
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Re: Game trends
The Mars rovers are mostly autonomous. There's several minutes of delay in getting radio signals to and from; they can't be "driven". Only general directions can be given. Like "drive staight", and then the rover determines whether straight is save.
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#37
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Re: Game trends
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Hmm. Now that would make for an interesting game. Delay the packets to the robot and back again by a couple of seconds. |
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#38
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Re: Game trends
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-dave - |
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#39
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Re: Game trends
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so I don't know if my input has any meaning.my $0.02 |
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#40
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Re: Game trends
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#41
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Re: Game trends
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#42
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Re: Game trends
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See http://www.chiefdelphi.com/media/photos/17356 |
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