So I've been doing some research in the last few days about past FRC games (I'm bored in my Hanukkah vacation, can you blame me?), watched all the animations from the recent years, and noticed that the GDC has an affection for designing games with putting game pieces in rows.
Then I remembered Bill said something about "levels" in his last post (
http://frcdirector.blogspot.com/2009...nderland.html).
Thus, an idea was born!:
What if the 2010 game is a giant tic-tac-toc, with levels and all. Imagine, in the middle of the field, a construction like this:

(see how bored i am?)
In this game, robots need to make rows by placing game pieces in the squares. the lower or the side-ish the squre - the easier it is to put or remove a game piece. Of course the higher the spot - the greater the score.
And how is that connected to the other "clue?"s ? well, i have no idea but i'm sure your minds can think of something XD.
I say, let's cancel the GDC and let the Chief Delphi community design our future games! face it - we're more creative^^.