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#316
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Re: [BB] 2010 Game Hint #1
Personally, I think it's pointless to hypothesize with just THIS piece of the puzzle. The fact that the image is named "game hint 1" leads me to believe there will be more. It's like hypothesizing what a car will look like when you only have the front headlights.
Sorry, terrible representation. Basically, I'm going to take a break for a few days until another hint comes, then maybe I'll look at the BOTH. Can't have a line with just 1 point of data ![]() |
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#317
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Re: [BB] 2010 Game Hint #1
I believe that there will for sure be a randomizer for some part of the field. considering all of the potential yet to be unleashed in the control sys, plus what we have been talking about in this thread about camera calibration and the new dashboard/DS, I would feel confident with that guess. What if this piece (the hint) is compatible with multiple types of game pieces, and that is what the randomizer decides?
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#318
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Re: [BB] 2010 Game Hint #1
I also think that it is pointless to hypothesize about the game hint, because no one is going to build a robot beforehand of these ideas. It will probably be obvious once we know the game but we will not realize it now. Nevertheless it is a game hint...
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#319
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Re: [BB] 2010 Game Hint #1
It's mainly entertainment thinking about the clues, and hey you have countless nerds here with a severe obsession for robots and with the clues it gives something to hold them over before they go nuts, or at least that's me. And if you find a team building their robot based off of this thread I need to talk to them.
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#320
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Re: [BB] 2010 Game Hint #1
Remind me again. Why do we let the GDC hold us captive to these hints year after year? Oh well I'm just going to try to forget about it and wait 2 weeks to see what the actual game is.
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#321
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Re: [BB] 2010 Game Hint #1
Because it's a fun challenge. Kind of like Sudoku, but with lexan and evil geniuses.
A few ideas I had: Dave's morse code hint could possibly be decoded as "Everything is not as it appears"(which usually refers to visual perception) The hint is in Morse code(a communication system) The CAD render contains a reflection, possibly of another field element(which could be considered a form of visual relay/communication) The new control system and field elements this year will support much richer telemetry from the robot Therefore, I'm thinking that these hints might be pointing on an increased reliance on visual feedback and robot telemetetry. However, I'm inclined to think that if this is true, the emphasis is going to be more on robot-to-robot communications and vision processing. Just plain "let's drive the robot using the camera" is not very programmatically interesting or spectator-friendly. Looking at the hint more literally, I'm reminded of this resturant that uses a suspended track system to deliver food to customers. Cracker Jacks and Haagen-Daaz cups or food. So maybe this is part of a system to drop game pieces down from the ceiling. Hmmm... Or it could just be, you know, the whole field. |
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#322
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Re: [BB] 2010 Game Hint #1
A few recent posts have suggested that there is little purpose to guessing about the game hint (an old idea, BTW - mentioned a few days ago). However, it is a chance to get people excited about the game, and a chance to start strategizing/brainstorming. I have alsready started to think about what I would want to do if this game is played on rails, if it requires sorting balls by color, if it uses small (tennis ball sized) game pieces, if it requires a camera due to limited visibility, and now what to do if the field is partitioned. This may be the biggest value of the game hint - the ideas you thinnk of to tackle one issue may be the best way to conquer the real game, even though your imagined problem has nothing to do with the real problem.
Like JVN has said numerous times. there is no stupid idea in a brainstorming session. The student who asks that we have a robot that can fly will encourage someone else to think of the game-winning strategy. So I would encourage others to keep throwing out ideas, not matter how stupid (except for flying robots), but suggest that we keep it focused on the hint and game, and read prior posts (or search) to minimize pure repitition. |
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#323
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Re: [BB] 2010 Game Hint #1
Not sure if this has been mentioned but I came across this as I was reading through some old blogs from Bill.
(This is in Section 5-Rev A pertaining to the new Coopertition Award) "The Coopertition Award celebrates the team that best demostrates the ability to help their opponents compete. In the inaugural year of the Coopertition Award, the award will be granted to the team that earns the most Coopertition bonus points during the competition (See Section 9 for details about Coopertition bonus points)." I'm thinking that means that teams will have their own score that they continue to add to after every match... Sorry this doesn't quite relate to the first hint but it's about the game overall... |
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#324
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Re: [BB] 2010 Game Hint #1
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#325
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Re: [BB] 2010 Game Hint #1
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#326
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#327
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Re: [BB] 2010 Game Hint #1
Quite right. I just was wondering if is a double jeopardy kind of situation - low opponents score hurts you in quality points and in coopertition award standings.
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#328
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Re: [BB] 2010 Game Hint #1
Quote:
Get back in here and help solve this puzzle. We almost had the game described before kickoff last year. The puzzle solving can be just as exciting as creating a design during the six weeks. We will solve this before kick off. we just need people to think how this picture fits into a game having similar rules from all previous. Yet the game WILL be different. ![]() |
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#329
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Re: [BB] 2010 Game Hint #1
But we need to rest up for the six weeks. The puzzle just takes away from our sleep time.
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#330
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Re: [BB] 2010 Game Hint #1
Gallo,
Are you going to adjust your drawing so that we can see a reflection due to an angle between rails and mounting tab? I would like to know what angle gives us the reflection seen in the clue. Jerry |
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