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#331
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Re: [BB] 2010 Game Hint #1
Sleep is for the weak
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#332
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Re: [BB] 2010 Game Hint #1
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#333
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Re: [BB] 2010 Game Hint #1
Quote:
I don't know what you're talking about with coffee and M&Ms; Mountain Dew is where it's at XD |
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#334
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Re: [BB] 2010 Game Hint #1
Lol, Mountain Dew and Taco Bell. Nom Nom Nom.
-RC |
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#335
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Re: [BB] 2010 Game Hint #1
Hot pockets and Mountain Dew. It's how i survive the long dreary days of build.
I say wait until more hints come out to even discuss this any more. There is a certain point which we have hit where you begin to ask, "What more is there?" brendan |
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#336
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Re: [BB] 2010 Game Hint #1
Not in Canada. No caffeine in that sugar induced comma drink.
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#337
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Re: [BB] 2010 Game Hint #1
That's how you starve braincells.
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#338
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Re: [BB] 2010 Game Hint #1
Quote:
I seriously believe that they rendered it from the full playing field. They made everything invisible that connects to the part shown. When they added the background, they moved the XZ plane to a certain height. In Inventor, that plane will cut off everything below it when rendered. Therefore, you get natural reflections without showing everything. They have custom lighting which I cannot replicate. That lighting is what put that funny reflection of another pole, and that blue tint on everything. Its either a light going through an plastic object like an inner tube from 2007, or some other clear blue object. Either way... the second and hopefully third clue will help us all to pinpoint the ideas written on this thread, and we'll be able to predict the game from it. |
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#339
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Re: [BB] 2010 Game Hint #1
Quote:
I have a question though. Why is the reflected image very close to the size of the pipes, assuming the reflected pipe isn't huge in reality? Can someone confirm/deny that when an image is rendered in Inventor with "Perspective Mode" off, that the reflections don't scale properly either? |
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#340
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Re: [BB] 2010 Game Hint #1
While looking at the hint i noticed something. Its design was awkward in the way of its design. The curve in the back and the poles gave me an idea so
I rotated it and here is a crummy MS paint version of what it could be.... http://www.teamkrunch.com/Team_Media/Sideways.jpg |
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#341
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Re: [BB] 2010 Game Hint #1
Oh man....I just realized something
That picture rotated looks like a ladder. Chutes and ladders. Ladders look like train tracks when laid down flat, and the hint looks like part of a ladder/chute mechanism to hold and raise/lower balls. |
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#342
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Re: [BB] 2010 Game Hint #1
possible but its not flexible so it could be like 2007 but with balls
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#343
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Re: [BB] 2010 Game Hint #1
Quote:
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#344
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Re: [BB] 2010 Game Hint #1
Well to me, perspective mode seems like it's turned off. So then we can't tell how far away the reflected object is either, right?
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#345
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Re: [BB] 2010 Game Hint #1
Could be nothing, but what if impossible reflection + Dave's morse code = reference to MC Escher? It would be fun to play on a field like this:
![]() |
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