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#346
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Re: [BB] 2010 Game Hint #1
Ahh! How do we build that field? ;_;
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#347
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Re: [BB] 2010 Game Hint #1
Warning: Drivers might experience motion sickness...
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#348
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Re: [BB] 2010 Game Hint #1
It would be better if they actually modified gravity so the robots orientation was always messed up. Or the goals could be sticking out on various angles so you have to be able to orient the game piece in many different positions to score.
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#349
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Re: [BB] 2010 Game Hint #1
Quote:
) that the reflections are entirely from this sub assembly shown in the game hint and nothing else, and that the angles of the polycarbonate part are exactly perpendicular. ![]() |
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#350
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Re: [BB] 2010 Game Hint #1
Great Job Art,
Very interesting... Btw just curious, all the models of the game hint drawn by different people or are they shared? -RC |
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#351
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Re: [BB] 2010 Game Hint #1
So a robot could hang from that thing and it wouldn't break? o.0
I think my purse game piece idea might be catching on ![]() |
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#352
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Re: [BB] 2010 Game Hint #1
Using the official game hint photo, and the fact that the bronze polycarbonate piece was most likely 1/4", I was able to extrapolate all other dimensions from the pixels. (30.8 isometric pixels ~ one inch). Most dimensions are pretty accurate, but take 'em with a grain of salt. Here's the quick and dirty Solidworks files:
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#353
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Re: [BB] 2010 Game Hint #1
Quote:
Very nice. But what about that one odd-angled reflection on the original? Or am I missing it on your reverse-engineered part? |
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#354
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Re: [BB] 2010 Game Hint #1
I'm guessing that one odd angle reflection is actually an artifact of Inventor's crisp shadows versus Solidworks' "feathery" shadows. In the reverse engineered render, there's a faint shadow at approximately the same location and angle (actually at a slightly higher angle, but that may be from a difference in the location of the lights more than anything).
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#356
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Re: [BB] 2010 Game Hint #1
What? Sacrilege! You can keep your public health system if it means Decaf Dew.
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#357
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Re: [BB] 2010 Game Hint #1
Upon doing an image comparison search on the internet I found a lot of pictures of eye glasses. What it means, who knows.
That is just my 2 cents |
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#358
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Re: [BB] 2010 Game Hint #1
Excellent job on the reverse engineering. It appears to me that the shadow nobody can explain appears on your 50% transparency render. Is there any reason why this should be? Does it suggest that it is indeed coming from this piece and not from somewhere else? Would the fact that you had to render it with 50% transparency be part of the clue itself? I and others have suggested that maybe there will be an element to the game that will limit or alter visibility for the drive team. That would fit in well with the notion that the camera will become more important this year. Why have they given us a Classmate PC to use this year? My guess is so we can (or will have to) navigate the robot based on a camera image, and that we need the capability for real-time (within a few msec, or whatever the technology can give us) video to compete.
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#359
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Re: [BB] 2010 Game Hint #1
Has anyone in solid works tried putting a 5-10 degree angle off vertical on the tab? A slight angle on the tab could produce the unknown reflection. It looks like the rounded corners where the tab fastens to the vertical supports fastened to the tubes are slightly wider on the bottom which indicates there may be a slight forward angle on the tab. This would support a gravity drop for a game piece on the tubes if the hint were shown upside down and the tab was eventually fastened to a vertical support.
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#360
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Re: [BB] 2010 Game Hint #1
Quote:
Here are my models pro-e native. As art said also, all values are guessed based on assumptions in the game hint photo, use at your own risk. greg |
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