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#376
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Re: [BB] 2010 Game Hint #1
We keep talking about having a track to put the balls in but what ifyou don't want the balls to go in the track, or gutter. Anybody up for bowling, Robots vs. Humans
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#377
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Re: [BB] 2010 Game Hint #1
It's called blindfolds
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#378
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Re: [BB] 2010 Game Hint #1
Every year, some kid gets the idea to have a robot designed, that it drives over to the opponent's station, and raise up one big massive sheet that would block the vision of the opponent's, rendering them incapable of playing. They claim there is no rule against this - I always point to GP for this rule.
It would be awesome if there was a game that worked on the idea of "visibility" and forcing teams to have limited vision, making robots like this a possibility, under some kind of specific rule that defined how you could block vision. |
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#379
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Re: [BB] 2010 Game Hint #1
If the game is focused on rails, I vote the name be FIRST Derailed
And show a picture of the first logo going craaaaaaazy and off the tracks. |
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#380
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Re: [BB] 2010 Game Hint #1
Quote:
-dave .- |
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#381
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Re: [BB] 2010 Game Hint #1
Quote:
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#382
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Re: [BB] 2010 Game Hint #1
Quote:
Also, all this talk about tracks, made me think about playing Spirit Tracks again. And then thinking of that, made me think about a train FIRST game, which made me think of having stationary robots rolling around on a track, completeing tasks as they pass them. Sort of like a assembly line, only the robots will move around, rather then the "product" |
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#383
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Re: [BB] 2010 Game Hint #1
Quote:
As has been said elsewhere, the Manual is your "requirements document." Virtually every successful and experienced team will make sure that they understand what they are designing before they begin the design process. They do that for a reason. It is for the same reason that every good real-world engineering team makes sure they fully understand the project requirements before they begin designing. You have to understand the requirements of the problem before you can ever understand the solution. -dave -. |
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#384
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Re: [BB] 2010 Game Hint #1
Quote:
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#385
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Re: [BB] 2010 Game Hint #1
Dave finally comes out of hiding and comments on this game hint thread and we waste his time with something stupid. Come on guys lets get back on "TRACK" if that's what it is. Which it isn't Because people had been talking about tracks and trains because of some beverage comercial long before this hint came out. Assuming it was Dave who is the architect of this hint he deliberatey gave us a hint that we would think is a track but isn't.
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#386
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Re: [BB] 2010 Game Hint #1
I would never assume anything about any one of the members of the GDC at this time of year.
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#387
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Re: [BB] 2010 Game Hint #1
Quote:
I don't see why everyone's glued to the track idea. The lexan seems almost useless in such a setup. |
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#388
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Re: [BB] 2010 Game Hint #1
rings were brought up but not payed any attention to
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#389
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Re: [BB] 2010 Game Hint #1
What if the track doesn't come in contact with the robots but only the game pieces. Do you think any robot from last year could hit that thing with a moon rock and break it?
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#390
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Re: [BB] 2010 Game Hint #1
Man I am digging this idea. Nice find. Also we should have spoiler tags when using images, so it doesn't stretch the page when having high res images.
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