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#466
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Re: [BB] 2010 Game Hint #1
I'm just throwing this out there but it kinda looks like (if you flip it vertically) a version of a clock pendulum er, thing that would hold the pendulum arm in place while the other part of it connected to the clock's inner workings. Perhaps like some might have suggested, a track piece for guiding maybe a zipline handle or a cable car guide.
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#467
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Re: [BB] 2010 Game Hint #1
ok this is like my first post in like i guess ever but here it goes to me it looks like it cant be no bigger then 1 foot because usually the pegs at the end would be like any other (well idk if their any bigger all the ones i have seen are small ) and i think the challenge will be able to connect and disconnect some how may be its to connect that then that piece connect to something else and you get a point maybe or it will let you do some thing else (depending on the rules ) but as i see it its small and you need it to connect something or must be connected to the robot right ?
( sorry if i make no senses at all im just saying what i think ) |
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#468
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Re: [BB] 2010 Game Hint #1
Any chance that you could elaborate on why you think that it's a bad idea? I, for one, think that it would be a little more plausible for a different type of competition (it's just doesn't seem like something that would be FRC-style), but it's not necessarily a bad idea.
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#469
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Re: [BB] 2010 Game Hint #1
You're talking about the game pieces, I'm talking about field pieces. If they had to place these expensive-to-make pieces on the field, and have a robot destroy it every round, it wouldn't be too good of a game design. It's probably some sort of remote fixture that a robot would have little or no interaction with, that or no robot could impact into it (a piece that the robot has a consistent loading on.)
I heard the idea of hanging the robots off of these pieces but then saw the point made about safety. What if your robot could only have one wheel and would hang into the 'track' via these rails for balance? |
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#470
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Re: [BB] 2010 Game Hint #1
i feel like this is all WAY ovr analyzed...maybe we should show it to a 5th grader and get their input!!!!!!
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#471
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Re: [BB] 2010 Game Hint #1
Quote:
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#472
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Re: [BB] 2010 Game Hint #1
I showed my little bro in third grade and he said it looked like a puzzle piece...some thing a little diferent hun.
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#473
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Re: [BB] 2010 Game Hint #1
You can make assumptions that the lexan is 1/4 inch thick, otherwise thebend would be difficult to make. Also, the tubes can be assumed to be roughly the size of the ones on field.
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#474
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Re: [BB] 2010 Game Hint #1
i agree about us over thinking this. but maby its suposed to be a type of random decision thing like in overdrive. decides different heights.
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#475
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Re: [BB] 2010 Game Hint #1
This is a real surprise to me. This hint has been up for over a week now and no one has been able to identify it yet. 473 posts so far and nobody realized that this is a common double Helsinki Smash Rod.
Isn't it obvious? |
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#476
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Re: [BB] 2010 Game Hint #1
Eh, to some it might be.
I showed this to my friend, and she thought that it looks like something used for a tent. |
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#477
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Finally! A game using pogo sticks!
Really really weird pogo sticks. Yes, I only post funny responses because I'd rather just wait until Jan 9th Last edited by Akash Rastogi : 02-01-2010 at 22:32. |
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#478
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Re: [BB] 2010 Game Hint #1
Exactly!
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#479
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Re: [BB] 2010 Game Hint #1
I highly doubt that this is a piece that we will be required to put together. The quick disconnect tubing would be very hard (harder than usual) for a robot to position and connect together. Is it possible to do, yes, but I think this is just a field element and made to be easily built or changed by the event staff.
my $0.02 |
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#480
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Re: [BB] 2010 Game Hint #1
Maybe the rails will be randomly generated and quickly assembled by the event staff!!!
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