Go to Post People are human, refs are human. The refs did the best they could do at the time. - Andy Baker [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rate Thread Display Modes
  #16   Spotlight this post!  
Unread 01-04-2010, 12:02 PM
Dantvman27's Avatar
Dantvman27 Dantvman27 is offline
Mentor - Awards/Scouting
AKA: Dan
FRC #3467 (The Windham Windup)
Team Role: Mentor
 
Join Date: Feb 2006
Rookie Year: 2004
Location: New Hampshire
Posts: 241
Dantvman27 is just really niceDantvman27 is just really niceDantvman27 is just really niceDantvman27 is just really nice
Send a message via AIM to Dantvman27
Re: The 2010 Curve Ball

The field will have a giant turn table so the goals that we have to place the game pieces in are constantly in motion
__________________
Help me live out my dream:
http://igg.me/at/CZTheatre0/x/5956991

Out of retirement and with a new team!
Formerly of FRC241 now mentor with FRC3467
Teaches strategy, presentation skills, awards management, and FIRST history
Holder of a BA in Theatre

FLL Student: 2003-2005 FRC Student: 2005-2009 FRC Mentor: 2010-2011 (241) 2014-? (3467)

RIP FRC Team 241

2010 UTC Regional Imagery Award Winners
2014 UNH District Chairman's Award
2014 Northeastern District Engineering Inspiration Award

ASTROMAN!
www.nhtechfest.org
twitter.com/nhtechfest
Reply With Quote
  #17   Spotlight this post!  
Unread 01-04-2010, 12:15 PM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: The 2010 Curve Ball

I hope the curve ball is actually a return to the 2004 and earlier style games.

I doubt a large change to the KOP, especially nixing of the CIMs.
Reply With Quote
  #18   Spotlight this post!  
Unread 01-04-2010, 12:25 PM
colin340 colin340 is offline
human
AKA: Colin Nobles
FRC #0148
Team Role: Teacher
 
Join Date: May 2005
Rookie Year: 2005
Location: rochester
Posts: 432
colin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond reputecolin340 has a reputation beyond repute
Send a message via AIM to colin340
Re: The 2010 Curve Ball

there is no way they change from cims if so AM would not have made the nano box
__________________
61 77 77 20 77 69 74 74 6c 65 20 62 61 62 79 20 63 6f 6e 64 6f 72 20 69 73 20 72 65 61 64 69 6e 67 20 43 44
Reply With Quote
  #19   Spotlight this post!  
Unread 01-04-2010, 12:35 PM
JaneYoung JaneYoung is offline
Onward through the fog.
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Austin, TX USA
Posts: 5,996
JaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond reputeJaneYoung has a reputation beyond repute
Re: The 2010 Curve Ball

Quote:
Originally Posted by AdamHeard View Post
I hope the curve ball is actually a return to the 2004 and earlier style games.
I always think of FRC as an opportunity for the participants to continue moving forward and discovering/flexing new muscles we didn't even know we had - in areas of problem solving as related to the game. I also think that these efforts and strategies that develop, can and will be applied in helping find real world solutions to existing problems. If they turn around and go back to where we've all come from, what would be gained? If they return to the past and bring it forward with an added twist or turn or two, that could be interesting. As individuals, it is easier to return to a comfort zone than it is to stretch out into new areas. The same is true with communities. We think we understand the last few games and have explored everything they have offered. I have a feeling that we haven't - not completely. The perception could be one thing, the possibilities quite another.

The curve ball is that the GDC is going to celebrate 2010 in a really fun way and we should hold onto our seats.
__________________
Excellence is contagious. ~ Andy Baker, President, AndyMark, Inc. and Woodie Flowers Award 2003

Character cannot be developed in ease and quiet. Only through experience of trial and suffering can the soul be strengthened, ambition inspired, and success achieved.
~ Helen Keller
(1880-1968)
Reply With Quote
  #20   Spotlight this post!  
Unread 01-04-2010, 12:47 PM
FIRSTtm134's Avatar
FIRSTtm134 FIRSTtm134 is offline
Webmaster, Electrical & Captain
AKA: Jeff Roche
FRC #0134 (Team Discovery)
Team Role: Webmaster
 
Join Date: Sep 2009
Rookie Year: 2000
Location: Pembroke, New Hampshire
Posts: 96
FIRSTtm134 has a spectacular aura aboutFIRSTtm134 has a spectacular aura aboutFIRSTtm134 has a spectacular aura about
Re: The 2010 Curve Ball

Quote:
Originally Posted by MiniNerd24 View Post
Well, assuming that we're gonna be dealing with more space themed objects this year (like the remote control from Overdrive relating to controling space probes or the regolith being like the surface of the moon) I think we'll either be stuck with less traction/less mobility or we'll be using an entirely new method of control as an option (e.g. IR remote). And as for the field that would be an interesting idea for a field and I'm not gonna say the GDC will count that out, so yes morphed surfaces would make it challenging.
Also if what I've heard is true they found water on the moon so ice may be within the means of terrain and what best represents ice but the regolith from last year?
At River Rage in Manchester NH we beta tested netbooks that are comming in the kit... maybe we are controlling off of those? there was a FIRST program installed on them that was used as the control system instead of that blue box and the wireless router. Also i think stairs and many little objects like tennisballs or foam hockey pucks.
__________________
http://www.134team.org
Reply With Quote
  #21   Spotlight this post!  
Unread 01-04-2010, 01:01 PM
Boydean's Avatar
Boydean Boydean is offline
The Blue Alliance
no team
Team Role: Alumni
 
Join Date: Apr 2007
Rookie Year: 2003
Location: SC
Posts: 319
Boydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant futureBoydean has a brilliant future
Send a message via AIM to Boydean
Re: The 2010 Curve Ball

90lb weight limit.
__________________
Reply With Quote
  #22   Spotlight this post!  
Unread 01-04-2010, 01:03 PM
Wayne TenBrink's Avatar
Wayne TenBrink Wayne TenBrink is offline
<< (2008 Game Piece)
FRC #1918 (NC Gears)
Team Role: Engineer
 
Join Date: Apr 2007
Rookie Year: 2006
Location: Fremont, MI, USA
Posts: 526
Wayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond reputeWayne TenBrink has a reputation beyond repute
Re: The 2010 Curve Ball

If we could guess what it was, then it wouldn't be a curve ball!

The KOP includes "1 Long box, 36.5" x 8.75" x 5.75", 29 lbs each" - sounds like the AM kit frame. Therefore, we probably have wheels, too...

I wouldn't be surprised to see some limitations on drive trains. This is the area that gives seasoned veterans a big advantage over younger teams (preseason prototypes, evolution of previous designs, etc.). A big curveball here could force everybody to pull a clean sheet of paper or default to the kit chassis, which might level the playing field a bit.

And speaking of level playing fields - we are overdue for an uneven field surface. Perhaps a game that rewarded tall robots with a high goal placement and then penalized their high CG with a steep ramp, or some such conundrum. Something where you needed to commit to one particular design objective and hope that one of your alliance partners picked the other - kind of like the ramp-bots in 2007.
Reply With Quote
  #23   Spotlight this post!  
Unread 01-04-2010, 01:05 PM
AdamHeard's Avatar
AdamHeard AdamHeard is offline
Lead Mentor
FRC #0973 (Greybots)
Team Role: Mentor
 
Join Date: Oct 2004
Rookie Year: 2004
Location: Atascadero
Posts: 5,494
AdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond reputeAdamHeard has a reputation beyond repute
Send a message via AIM to AdamHeard
Re: The 2010 Curve Ball

Quote:
Originally Posted by Wayne TenBrink View Post
If we could guess what it was, then it wouldn't be a curve ball!

The KOP includes "1 Long box, 36.5" x 8.75" x 5.75", 29 lbs each" - sounds like the AM kit frame. Therefore, we probably have wheels, too...

I wouldn't be surprised to see some limitations on drive trains. This is the area that gives seasoned veterans a big advantage over younger teams (preseason prototypes, evolution of previous designs, etc.). A big curveball here could force everybody to pull a clean sheet of paper or default to the kit chassis, which might level the playing field a bit.

And speaking of level playing fields - we are overdue for an uneven field surface. Perhaps a game that rewarded tall robots with a high goal placement and then penalized their high CG with a steep ramp, or some such conundrum. Something where you needed to commit to one particular design objective and hope that one of your alliance partners picked the other - kind of like the ramp-bots in 2007.
I don't think leveling the playing field by limitation is likely to happen.
Reply With Quote
  #24   Spotlight this post!  
Unread 01-04-2010, 01:57 PM
Peter Matteson's Avatar
Peter Matteson Peter Matteson is offline
Ambitious but rubbish!
FRC #0177 (Bobcat Robotics)
Team Role: Engineer
 
Join Date: Sep 2003
Rookie Year: 2003
Location: South Windsor, CT
Posts: 1,651
Peter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond reputePeter Matteson has a reputation beyond repute
Re: The 2010 Curve Ball

My hope is the the curveball we have to deal with is learning to throw a knuckle ball with the scoring object.

I've suggested a weight reduction many times in the past because I feel the robots already way too much, but I've resigned myself to the fact the robot size/weight just won't change significantly for a variety of reasons. (field size, visibility for spectators, electronics sizing, shipping and handling etc...)

The best curveball they could give us in my opinion is new game object shape or size that we haven't dealt with yet. A bulk/mass moving type of challege where we move popcorm kernel or something like that and score by weight could work as well. Also working with smaller balls like super balls, tennis balls, etc would create a new challenge for us on the larger robots..
__________________
2011 Championship Finalists/Archimedes Division Championships w/ 2016 & 781
2010 Championship Winners/Newton Division Champions
Thank-you 294 & 67

2009 Newton Division Champions w/ 1507 & 121
2008 Archimedes Division Champions w/ 1124 & 1024
2007 Championship Winners/Newton Division Champions w/190, 987 & 177 The Wall of Maroon
2006 Galileo Division Champions w/ 1126 & 201
www.bobcatrobotics.org
"If you can't do it with brains, it won't be done with hours." - Clarence "Kelly" Johnson
Reply With Quote
  #25   Spotlight this post!  
Unread 01-04-2010, 02:14 PM
Jon Jack's Avatar
Jon Jack Jon Jack is offline
VEX Robotics
no team (No Team)
 
Join Date: Feb 2005
Rookie Year: 2005
Location: Greenville, TX
Posts: 614
Jon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond reputeJon Jack has a reputation beyond repute
Send a message via AIM to Jon Jack
Re: The 2010 Curve Ball

Drivetrains don't give as big of an advantage as you think. Yes, a solid drivetrain is the foundation for a solid robot, but it doesn't make a robot an Einstein quality robot.

There are better ways to level the playing field than to limit teams' freedom and creativity. I agree with Peter, I hope it's something new. Look at something like the ramps in 2007. It was new to everyone and everyone had a start from scratch. Ramps proved to be a major aspect of the game and IRC every winning alliance has atleast one ramp.
__________________
Team 1538 / The Holy Cows, 2005-2016
Reply With Quote
  #26   Spotlight this post!  
Unread 01-04-2010, 02:50 PM
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,608
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: The 2010 Curve Ball

We will play on unpopped corn kernels, just like in 1992. NASA will then use the results to figure out new ways to get Spirit unstuck. Even the price of corn has risen since September, which is evidence that the GDC has indeed been stocking up on the precious commodity.

Two themes knocked out with one field element: check.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Reply With Quote
  #27   Spotlight this post!  
Unread 01-04-2010, 02:57 PM
BrendanB BrendanB is offline
Registered User
AKA: Brendan Browne
FRC #1058 (PVC Pirates)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2003
Location: Londonderry, NH
Posts: 3,100
BrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond reputeBrendanB has a reputation beyond repute
Re: The 2010 Curve Ball

Quote:
Originally Posted by Boydean View Post
90lb weight limit.
I also think that there will be a decrease in the weight limit. I'm thinking 105-115lbs. Anywhere below 100 can get hard to do, but somehow we built our 2008 robot and it came to a weight of 84lbs when done, and we weren't even trying to stay light.
__________________
1519 Mechanical M.A.Y.H.E.M. 2008 - 2010
3467 Windham Windup 2011 - 2015
1058 PVC Pirates 2016 - xxxx
Reply With Quote
  #28   Spotlight this post!  
Unread 01-04-2010, 03:01 PM
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,561
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: The 2010 Curve Ball

Who says it will be a curve ball? Maybe the GDC has decided to test out their knuck...

Quote:
Originally Posted by Peter Matteson View Post
My hope is the the curveball we have to deal with is learning to throw a knuckle ball with the scoring object.
*grumbles about being late to the thread*
Reply With Quote
  #29   Spotlight this post!  
Unread 01-04-2010, 03:10 PM
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,704
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: The 2010 Curve Ball

Quote:
Originally Posted by colin340 View Post
there is no way they change from cims if so AM would not have made the nano box
AM does not know the game. AM has chosen, based on past years' setups, to develop a gearbox that may or may not be used this year. This is a risk that many companies take. Best guess says X, Y happens, company Z loses money. Best guess says X, X happens, company Z makes money hand-over-fist. That's business in a capitalist marketplace.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #30   Spotlight this post!  
Unread 01-04-2010, 03:21 PM
artdutra04's Avatar
artdutra04 artdutra04 is offline
VEX Robotics Engineer
AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Greenville, TX
Posts: 3,077
artdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond reputeartdutra04 has a reputation beyond repute
Re: The 2010 Curve Ball

Quote:
Originally Posted by Wayne TenBrink View Post
I wouldn't be surprised to see some limitations on drive trains. This is the area that gives seasoned veterans a big advantage over younger teams (preseason prototypes, evolution of previous designs, etc.). A big curveball here could force everybody to pull a clean sheet of paper or default to the kit chassis, which might level the playing field a bit.
No need for limitations. Whereas the difference between "have" and "have not" teams in regards to drive trains may have existed five or ten years ago, AndyMark's products have pretty much eliminated that.

The proper way to advance forward is by bringing the bottom up, not by limiting how high the top can fly.
__________________
Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

世上无难事,只怕有心人.
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
voltage-torque curve kamocat Motors 11 04-10-2009 03:58 PM
torque curve LIL_C Technical Discussion 0 01-12-2008 02:02 PM
Acceleration Curve EricWilliams Programming 5 02-01-2006 04:27 PM
2X Ball Into the Ball Release MikeDubreuil Rules/Strategy 23 03-28-2004 07:31 PM
The Learning Curve Was Steep! Mike McIntyre OCCRA 0 11-12-2001 12:23 AM


All times are GMT -5. The time now is 08:54 AM.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi