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#1
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Re: 2010 Game Hint #2
I don't think they're trip guards. If they were, they would be curved down to touch the floor. It doesn't seem like they would make a simple mistake like forgetting to curve them.
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#2
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Re: 2010 Game Hint #2
Because they are not manufactured curved. The curve comes from the velcro that holds then to the floor.
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#3
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Re: 2010 Game Hint #2
Quote:
Although, if there were for human players, they would likely have a shield near them, so either that was removed, or they really are trip guards and they just didnt take the time to bend them. i doubt they would have robots reach over the walls to do something like hit a switch, right? Last edited by alectronic : 06-01-2010 at 18:44. Reason: quote marks in wrong spot |
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#4
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Re: 2010 Game Hint #2
I agree. If a human player had to stand on/near one of the panels, there's a chance that a robot could potentially hurt them. I see no plexiglass/fence/whatever to prevent that.
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#5
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Re: 2010 Game Hint #2
Quote:
The gate and gate location: If both fields (the pictures from above 2009 and 2010) are in fact in proportion, the gate is larger than 2009, in reference to the yellow pads, but the pads could easily be different sizes. There is evidence here about a new beta test gate that was larger: http://www.chiefdelphi.com/media/photos/34329 If you look to see how many "sections" if you will are shown in the render, there are approximately 1.5 on either side of the gate, which means, based on the 2009 field, it would be impossible to determine a location on the field. Possibly, with the hope for more matches, this is a third gate, which isn't a bad idea. The flooring appears to be carpet. The lack of plastic siding/wire: didn't put too much detail for clarity/ they don't exist, and that is part of hint. Finally, the yellow piece is used for safety to stop people from tripping: 2009 yellow: ![]() 2010 yellow: ![]() 2009 Field: http://farm3.static.flickr.com/2766/...728cf3f6_b.jpg 2010 hint: http://farm3.static.flickr.com/2531/...528ceee8_o.jpg Hopefully, this will put the kibosh on repeating ideas that have already been discussed/stated. |
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#6
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Re: 2010 Game Hint #2
I think the hint is telling us:
1. Carpet 2. Same gate configuration - maybe larger 3. 3 gates on each side 4. scorers table moved somewhere else 5. all field elements are on the ends |
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#7
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Re: 2010 Game Hint #2
Let's pretend that we don't know anything about the standard field configuration. If you look at hint 1 and 2 as images (try laying them next to each other, or over the top of each other), you will see:
Both hints have 2 parallel lines Both hints are oriented in almost the exact same way - approx 45 degrees Both hints have "something" in the middle of the two lines - hint 1 is the lexan, hint 2 is the gate. Both hints are CAD renderings Both hints have the same backgrounds No clue what the significance is, but I don't believe in coincidences when it comes to the GDC! Steve .... so happy Kick-off is in 2 1/2 days (my "Geek Christmas Morning!") |
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#8
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Re: 2010 Game Hint #2
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http://en.wikipedia.org/wiki/File:Gr...comparison.png Dimetric and Trimetric are also in solidworks last I checked (I cannot remember if inventor uses those views too but I know isometric is pretty standard (wiki it to learn what it actually is)) so I wouldn't say 45 degrees is coincidence personally. |
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#9
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Re: 2010 Game Hint #2
Although unlikely, this might not even be part of the field border, but rather in the field somewhere.
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#10
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Re: 2010 Game Hint #2
however, you have to take into account the robot gate in the middle.
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#11
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Re: 2010 Game Hint #2
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Best regards, Steve |
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#12
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Re: 2010 Game Hint #2
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infinitydex I highly doubt a simple google search could get you the whole FRC game. I also doubt you would just lose the link if you truely thought it was the game. If I found this supposed "entire FRC game site" online I would hit the bookmark button so fast... Last edited by Trent B : 07-01-2010 at 00:12. |
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#13
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#14
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Re: 2010 Game Hint #2
I agree with everything except # 3 I find that highly doubt full but if they did then that might mean an increase in alliance any one see any 4vs 4 games but I doubt that as well i think were just looking at a regular size feild with carpet with those "racks" (refrenced to game hint 1) which we saw earlier on the sides which deals with scoring. Those yellow markers were probably just to throw us off. As well think about it? why would we put a game peice or human players right where there will be constant traffic flow of robots entering and exiting the feild. Those yellow tabs are just ment to hold the field down to the carpet.
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#15
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Re: 2010 Game Hint #2
Maybe "everything is not as it seems" was said because they knew everyone would start looking too closely. Maybe this hint is exactly what it seems to be and we're just looking too closely. Remember the first hint from last year? Everyone took the picture of the moonfish and started flipping it around and contorting it in every way possible, trying to read the words in the background, and it turned out to have nothing to to with the words. Maybe this hint is the same way.
or They did mean to look closer when they said "everything is not as it seems"......... |
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