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Unread 25-06-2008, 02:01
ManicMechanic ManicMechanic is offline
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Accelerometers & Gyros for N00bs

This summer, Vex is releasing accelerometer & gyroscope sensors, and I've been trying to figure out how they work and what they'd be used for. I tried reading posts from multiple sources and kinda sorta have an impression of how they work, but then I'll read something that seems to contradict the what I had mentally constructed from what I read previously.

Can anyone explain to a not-very-techie-type person (think "stay-at-home mom drafted as technical mentor/coach") how these 2 sensors work, and give some instances of when you would find them useful?
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Last edited by ManicMechanic : 25-06-2008 at 02:04.
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Unread 25-06-2008, 02:49
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Re: Accelerometers & Gyros for N00bs

Think of the accelerometer as a big flat plate with a plumb bob (string with a weight on the end) hanging down from it. As you accelerate the plate in a horizontal direction, the angle of the string relative to the plate will change. As you tip the plate the angle of the string relative to the plate will change. The value returned by the accellerometer is, essentially, the angle of the string. Thus if you hold the plate level, you are measuring accelleration. If you hold the plate at constant velocity, you are measuring a change in the angle (tipping) of the plate. (Which, since gravity counts as acceleration, is the same thing, even though the plate isn't actually speeding up or slowing down, but I digress...)

In reality, it kind of works upside down, as my understanding of the MEMS (micro electro mechanical systems) devices we use acutally create a bubble inside the chip that floats, and it is the position of the bubble that gets returned. Same thing, but upside down.

A gyro uses... well... something similar, I think, to measure twist. I'll have to look up what actually goes on inside a MEMS gyro, or let someone else describe that here, however what the gyro is sensing and returning is how fast it is being turned.

Note that both sensors detect the rate of change in a parameter. This is a great opportunity to talk about derivatives and integrals with students. If you want to know what direction your robot is pointing, you use a gyro. By repeatedly measuring the rate of change in direction (turning one direction is positive, the other negative), you can create a graph. The cumulative area under the curve of the graph is... approximately... how far you have turned.

Likewise to determine your speed, hold the accelerometer flat, and rapidly measure your acceleration. Integrate that value and you have your velocity. Integrate that and you have your position.

There are several factors that make this a little more challenging to do than it sounds, and it is possible that you can use pre-defined software libraries that make this easier to do than it sounds (someone else takes care of the measuring and integrating for you), but that is a simple description of what the two sensors do.

We used a gyro on our robot this year to make sure it would track in a straight line. If the robot turned (without instruction from the driver) the gyro would send a message saying "I'm turning in this direction at this speed". The robot would then automatically speed up the wheels on one side and slow down (or reverse) the wheels on the other side to compensate and put the robot back on track. It worked great! Had we got the code working right, we could have used those measurements, integrated with respect to time, to determine which direction we were facing and help with navigating the corners of the course in hybrid mode.

Jason

Last edited by dtengineering : 25-06-2008 at 02:51.
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Unread 25-06-2008, 10:37
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Re: Accelerometers & Gyros for N00bs

I think the best way to understand a MEMs accelerometer is to look at one - http://archives.sensorsmag.com/artic...03/20/fig1.jpg is a 3axis
http://www.sensorsmag.com/sensors/da...34974/fig6.jpg is an early prototype that is easier to understand.

Essentially, you have a mass (the middle bit) attached by springs (the bits that wind back and forth) to the frame (the outer bit). When you accelerate the frame, the mass lags behind it. The distance it lags is proportional to the acceleration.

This gives us an acceleration-to-relative-position transducer. By measuring the relative position of the mass compared to the frame, we know acceleration. This is usually done capacitively. Capacitance is proportional to the distance between the plates, so now we have an acceleration-to-capacitance transducer.

Often you will see fingers like this ( http://www.sensorsmag.com/sensors/da...34974/fig2.jpg ). These form the capacitors. Note that the actual capacitance is somewhere in the range of rediculosmallfarads.

To make the final leap, a circuit must convert capacitance to voltage. This is done in many ways. The easiest to conceptualize is putting an RC oscillator that varies its frequency with C. Measuring frequency is easily accomplished with digital logic.

In reality, companies will use more interesting / complicated methods to make the final capacitance to voltage leap. However, the basic mass spring -> capacitance is reasonably standard. The innovation there is how many axis one can fit on the same silicon.

And that creates a MEMs accelerometer. By changing the geometry of the springs and fingers you can create a gyro, but I have a harder time clearly showing this geometry.
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Unread 25-06-2008, 19:30
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Re: Accelerometers & Gyros for N00bs

Every FIRST robot that I have worked on has used quadrature encoders to measure both distance traveled and velocity. So I'm curious, how does using an accelerometer for velocity and distance traveled compare to an encoder? Is it more or less accurate?

Now that I think about it, I've never used an accelerometer on any robots that I've built, and I've been building quite a few robots over the last 5 years. What other things do FIRST teams use accelerometers for?
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Unread 25-06-2008, 20:23
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Re: Accelerometers & Gyros for N00bs

Since this is for noobs, can anyone give details on which encoder, gyro, accelerameter to buy. How to set one up and tips on making them all work perfectly. Also calibrating them. Thanks, this will help a one of the new teams by us. We have only used a gyro so far.
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Unread 25-06-2008, 22:34
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Re: Accelerometers & Gyros for N00bs

So just to make sure I have this straight, it sounds like an accelerometer would tell me when a robot has speeded up, slowed down or tilted. During autonomous, it would be useful for telling if I had unexpectedly hit an obstacle, causing the bot to slow down or tilt.

I might use a gyro in autonomous when trying to see if the bot had unexpectedly swerved, for example, from unbalanced motors, or from being hit from the side. I could use it to correct course if the robot is tending to veer off a straight line or desired course. Is that right?

Can you think of practical examples of using these sensors during operator control? The only sensors we have ever used during OC are limit sensors -- to stop an arm from rising when it reached the perfect height, and to stop a joystick-happy driver from grinding the gears.
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Unread 26-06-2008, 00:51
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Re: Accelerometers & Gyros for N00bs

Hi Manic,
Quote:
Originally Posted by ManicMechanic View Post
So just to make sure I have this straight, it sounds like an accelerometer would tell me when a robot has speeded up, slowed down or tilted. During autonomous, it would be useful for telling if I had unexpectedly hit an obstacle, causing the bot to slow down or tilt.

I might use a gyro in autonomous when trying to see if the bot had unexpectedly swerved, for example, from unbalanced motors, or from being hit from the side. I could use it to correct course if the robot is tending to veer off a straight line or desired course. Is that right?

Can you think of practical examples of using these sensors during operator control? The only sensors we have ever used during OC are limit sensors -- to stop an arm from rising when it reached the perfect height, and to stop a joystick-happy driver from grinding the gears.
Right. An accelerometer gives you a signal proportional to acceleration (or a negative value for deceleration.) It is giving you a number that says, "I am speeding up/slowing down at this rate." Or to use a car speed analogy, it reports a value like "I am increasing my speed at 5 mph per second." If you were still, it would report zero mph per second, or also if you had a really really good cruise control and were constantly at the same speed, it would report zero mph per second. That's good, right?

But personally, I don't know how useful acceleration data actually is. The cop isn't going to pull me over for accelerating too fast (except reckless driving maybe?), he's going to pull me over for having a speed that's too high. But all the information I have from my sensor is acceleration. Well, if I know what speed I start at (lets say 10 mph) and that I then increased my speed at 5 mph per second for three seconds, I can find my new speed to be 25 mph. So even though I am only directly measuring my acceleration, I can calculate my velocity from that, as long as I know my initial velocity.

Similarly, one can go from velocity to position. If my car went at 25 meters per second for 4 seconds, and 10 meters per second for 3 seconds, then I've traveled 130 meters.

This type of trick, essentially performing an integral of acceleration to get velocity, and then an integral of that to get position, is commonly used in order to extract needed information from sensors that don't necessarily provide the quantities you need.

This can also be done with a gyro, where the original signal coming from the gyro is related to the angular velocity, or how fast it is turning. So it will essentially say "I am turning at 45 degrees per second." Now if we refer to the above, we can infer that we can say well, if I've done that for 3 seconds, that means I've turned 135 degrees! So you can use a gyro to keep track of your heading angle. You could then compare it to what the heading angle SHOULD be, and then adjust based on that. So you're absolutely right about that potential use of the gyro.

A lot of teams turn off their navigation-related sensors during tele-operated mode, or don't use them anyways. But there has been at least one team that uses their gyro to help them drive perfectly straight during tele-operated mode, and to do very precise turns (1024, at least that what I got from talking to them in the pit.) So there is certainly scope and application for using navigation in tele-operated mode.

Now you do have to be careful--what I've explained above is kinda the gist of how to use the sensors, conceptually. But there are a whole host of other issues to deal with--when/if you start using the sensors, you'll see them really quick:

1.) Sensors that you use are real devices, not ideal. This means that they'll have measurement noise and drift and all sorts of funny characteristics like temperature dependence. It's not scary, just a couple more lines of code and a little more thought you may need to add to compensate. Or, you may get enough accuracy for what you want to do without having to compensate. Actually, I'd try that first.

2.) Doing the integration process above takes a little understanding of how to do it algorithmically, and should be done on a fixed interval to make the math easier to handle (and more stable, mathematically, but that's a different story.) The integration process also introduces errors but doing it once it isn't so bad (say for a gyro to get your heading angle.) But doing it twice to go from accelerometer to position may be too inaccurate. I suspect this is a large reason why most people in FIRST use encoders combined with gyros to figure out their position.

3.) Note that there are scaling factors and stuff to apply to translate the sensor's method of communicating to the math you're using. It's not so bad though, just a little multiplication.

Most often, it seems, people use encoders and potentiometers for on-robot information (arm position and stuff) for both teleop and autonomous, and encoders on the wheels combined with a gyro for position estimation.

Hope this helps! This is kindof a "the gist of it" explanation, so for more details just ask!

Last edited by Nikhil Bajaj : 26-06-2008 at 00:54. Reason: grammar =\
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Unread 26-06-2008, 01:08
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Re: Accelerometers & Gyros for N00bs

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Originally Posted by EricVanWyk View Post
I think the best way to understand a MEMs accelerometer is to look at one - http://archives.sensorsmag.com/artic...03/20/fig1.jpg is a 3axis
http://www.sensorsmag.com/sensors/da...34974/fig6.jpg is an early prototype that is easier to understand.

Essentially, you have a mass (the middle bit) attached by springs (the bits that wind back and forth) to the frame (the outer bit). When you accelerate the frame, the mass lags behind it. The distance it lags is proportional to the acceleration.
Cool link. Here's another image, but of a bubble-based MEMS acellerometer http://www.pcmag.com/encyclopedia_te...i=37372,00.asp

There is also more than one way to make a MEMS gyro. This link http://www.sensorsmag.com/articles/0203/14/ is pretty good at explaining gyros in the second half of the article, and although it might not be introductory-level reading throughout, it's a pretty good little write up on accelerometers and gyros.

Jason
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Unread 26-06-2008, 01:49
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Re: Accelerometers & Gyros for N00bs

This is a great topic. although I really don't have anything to add, could the OP or someone move it into the FTC thread? Thanks.
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Unread 26-06-2008, 11:07
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Re: Accelerometers & Gyros for N00bs

Using a gyro and an accelerometer, you can tell where your robot is on the field at all times, this is especially useful during autonomous.

You can measure the acceleration to a point, continue at a constant speed then measure how long it takes to slow to a stop, timing the whole process. With this information, you can determine how far the robot has gone. Then you can turn 90 degrees counter-clockwise, the gyro will make sure that it is 90 degrees.

A gyro can be useful during teleop, as well. Let's say there's an objective that requires precise and accurate driving, like 2007. Now, you have your robot all lined up ready to score, a team comes by, hits your robot and rotates it enough to keep you from scoring. With a gyro, you can sense rotation that wasn't caused by your own robot and have it correct itself based on the readings from the gyro. This will quickly and precisely line up your robot again and will avoid any human error that would arise in this situation without a gyro.

Some teams have used a gyro to create a field based control with their crab drives. I don't know much about this, so I wont go into it.
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Unread 06-01-2010, 20:09
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Re: Accelerometers & Gyros for N00bs

How accurate our accelerometer's ?
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Unread 06-01-2010, 21:15
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Re: Accelerometers & Gyros for N00bs

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How accurate our accelerometer's ?
Completely dependent on the specific part in question. Digital accelerometers are in the range of 8 to 12 bits ( a couple thousandths of a g per count), but you can buy better or worse. Really what kills you is part to part variability - you can easily get 20% sensitivity variability and/or offset variability, so be sure to calibrate if you need to. Also, some of them are really temperature dependent.
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Unread 06-01-2010, 21:47
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Re: Accelerometers & Gyros for N00bs

Thanks for the information,

sorry if these seem like stupid questions but; does g stand for grams or is it the acceleration of earth's gravity. also I am I correct to assume the lower the magnitude of g the better?
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Unread 06-01-2010, 22:57
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Re: Accelerometers & Gyros for N00bs

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Originally Posted by Trevor_Decker View Post
Thanks for the information,

sorry if these seem like stupid questions but; does g stand for grams or is it the acceleration of earth's gravity. also I am I correct to assume the lower the magnitude of g the better?
I meant g in terms of the acceleration due to earth's gravity. Sorry for the confusion!

I'm not really sure what you meant by your second question. Could you please rephrase it?
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Unread 06-01-2010, 23:21
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Re: Accelerometers & Gyros for N00bs

is 100 g better then 1 g or is it the other way around?
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