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  #241   Spotlight this post!  
Unread 07-01-2010, 18:51
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Re: 2010 Game Hint #2

You guys do know that back before 1999, the game was 1v1v1, right? Except in elims, when it was 1v1. The reason for 2v2 was something to the effect of, "Collusion is happening, whether or not it is intentional. Seeing as it cannot be prevented, it shall henceforth be required." Tetraman is right on on that part.
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Unread 07-01-2010, 19:03
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Re: 2010 Game Hint #2

"Maby the clue is in it. Like, not exactly something, like how last year was the Moonfish, but it wasnt a moonfish, it was the Moon, lunar, whatever.
Mabey, it has something to do with the enterance gate. Like something we have to open or something"
Some one said this on facebook, and I'm not quite ready to wade through to 17 pages of thread to see if they posted it here.

I do like the idea though. They're right about the fish.
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Unread 07-01-2010, 19:10
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Re: 2010 Game Hint #2

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Originally Posted by EricH View Post
You guys do know that back before 1999, the game was 1v1v1, right? Except in elims, when it was 1v1. The reason for 2v2 was something to the effect of, "Collusion is happening, whether or not it is intentional. Seeing as it cannot be prevented, it shall henceforth be required." Tetraman is right on on that part.
Maybe 4v2 is harder to defend than 2v1... though experience I've had in Vex indicates it's about as hard for the best alliance to win.

I'd be unhappy with a 2v2v2 game unless there were offense and defense governing rules.

So... why is there a 3rd gate? What if the field is in 3 sections?
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Unread 07-01-2010, 19:11
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Re: 2010 Game Hint #2

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Originally Posted by Tetraman View Post
This is actually true, at least in the far corners. Except the resetters are usually given a place to sit during matches, which is where they'd keep their bottles.
Reasons why Scorekeeper is a better job than Field Reset number 42. Being a scorekeeper is like being a guitarist in Dire Straits' "Money for Nothing." All we have to do is sit in a comfy chair, press the "go" button at the right time, and fight off all the groupies who want our autographs.

(Why, yes, I was a Scorekeeper for two years -- why do you ask? My "go button" finger is insured for one million dollars.)
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Unread 07-01-2010, 19:13
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Re: 2010 Game Hint #2

I have a sneaking suspicion that several of these clues are building together to point towards two separate conclusions.

#1 The Morse code business (telegraph stuff) is more likely pointing towards the emphasized use of communications in 2010. Combine this with the new integration of laptops at the driver station and it might just be likely that the drivers are physically separated from the robots this year. Having to use the laptops + on board cameras to navigate their now UAV's remotely.

#2 The combination of the first clue (field element- configurable ball track) and the second clue point to increased open field space with ball carrying field elements at either end potentially staffed by human players. This means robots will more than likely have to have ball pickup and handling capabilities.

My $0.02
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Unread 07-01-2010, 19:14
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Re: 2010 Game Hint #2

Well you know how the GDC likes to give us obstacles to overcome. We are back to carpet and maybe this year instead of lunar gravity we will have Jupiter's gravity which is 2.3 to earth 1. Our wheels this year will be of velcro so that they adhere to the carpet and slow us down. No high speed ramming but deadly pushing matches.

Rumor: we will go back to the proper way of choosing alliances not like the last few years.
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Unread 07-01-2010, 19:16
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Re: 2010 Game Hint #2

Rumor #2: Canadians don't know what the proper way to choose alliances is. (Who cares who 1114 and 2056's third partner is? They're still going to win!)

I'm still thinking parallel and possible tipping game elements
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Unread 07-01-2010, 19:22
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Re: 2010 Game Hint #2

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Originally Posted by jerry w View Post
OK. Lets look at what is not there!
The track from hint #1 is not in hint #2.
so where is it? Well if the field is symmetrical then we can multiply the hint#2 view by 4. we are now seeing almost 1/3 of the total field surface. The area we cannot see is the middle and the two ends.
The track from hint #1 seemed to want to be attached to other pipe. Thus the long pair of pipe must be somewhere we cannot see. I suggest it be against the ends of the field. Because the lexan frame that holds the pipe would need to be mounted to some support.
how do we know that the piece in clue 1 isnt something the robots attach themselves to or carry? It could just be a required part, there's little that sas that the piece is small or big and just because its not in the 2nd clue doesnt mean they're hiding that fact from us.
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Unread 07-01-2010, 19:26
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Re: 2010 Game Hint #2

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In 8 years of mentoring one thing I have learned is this:
Students can learn to drive on whatever they give us.

Ramps, carpet, grating, HDPE, lexan, diamond plate, regolith, other robots the driver station wall, referees, stairs, Dean, the bar, goals, the scorer's table, you name it, I've watched robots somehow manage to drive on it at events over the last few years.

As far as I'm concerned the surface we play on is is of minor consequence and easily overcome compared to what the game object is.
Wait Dean Kamon and a ref were ran over is there a video?
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Unread 07-01-2010, 19:31
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Re: 2010 Game Hint #2

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Originally Posted by Peter Matteson View Post
Ramps, carpet, grating, HDPE, lexan, diamond plate, regolith, other robots the driver station wall, referees, stairs, Dean, the bar, goals, the scorer's table, you name it, I've watched robots somehow manage to drive on it at events over the last few years.
One of the first off season events I worked(I think it was WMRC, but not sure), we had a machine topple over the field barrier, taking out the program feed monitor at the scoring table. Amazingly, it still worked afterwards, and was even back the next year at the same event.
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Unread 07-01-2010, 19:33
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Re: 2010 Game Hint #2

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Originally Posted by EricH View Post
Rumor #2: Canadians don't know what the proper way to choose alliances is. (Who cares who 1114 and 2056's third partner is? They're still going to win!)
Odd, considering the 2006 and 2008 captains were Canadian

I dunno what about the hint indicates the end of the serpentine (which I happen to like, unless the competition is the IRI).
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Unread 07-01-2010, 19:43
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Re: 2010 Game Hint #2

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Just curious but where did you get those pictures from?
samsies
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Unread 07-01-2010, 19:50
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Re: 2010 Game Hint #2

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Originally Posted by Thuvishan.R View Post
hmm * thinks of overdrive year *
Overdrive was dumb, and it lacked creativity. I mean come on NASCAR? I understand that the silly sport is really helpful in the design and technology of new cars, including efficiency and aerodynamics, but i almost died of shame that First couldn't come up with a more creative game.
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Unread 07-01-2010, 20:10
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Re: 2010 Game Hint #2

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Overdrive was dumb, and it lacked creativity. I mean come on NASCAR? I understand that the silly sport is really helpful in the design and technology of new cars, including efficiency and aerodynamics, but i almost died of shame that First couldn't come up with a more creative game.
What if they weren't thinking "NASCAR" and were thinking "Toad's Turnpike"?

I think its kinda lame that you're bashing them like that. I've been on a GDC for a mentor challenge. Every once in a while you get an outstanding game idea and refine it till it's fantastic. But if that doesn't happen, its INCREDIBLY HARD to make up a new game to play.

+$.02
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Unread 07-01-2010, 20:14
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Re: 2010 Game Hint #2

[quote=Karibou;893813]Not quite. Maize Craze was played on corn, if Wikipedia is indeed correct (and I trust the FIRST community to keep it as such). I think that there were a few other playing surfaces too, but as I have little knowledge of past games, I don't know which ones they were. Weren't the ramps for 2007 diamond-plate?


entrance ramps are the same but the ramps that count were actual robots
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