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  #286   Spotlight this post!  
Unread 08-01-2010, 12:31
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Re: 2010 Game Hint #2

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Originally Posted by EricH View Post
Every year, they have had the border that is currently displayed in some form.
...

In 2006 and 2009, no such walls existed; the standard field border was deemed sufficient. In the rare cases it wasn't, a field reset person would give chase to the offending ball.

(Reason to be Field Reset rather than Scorekeeper #47: You get your daily exercise.)
Again you are belittling the scorekeeper...
If a moonrock sailed toward the scoring table, we could either catch it or let it hit us in the head. I chose the latter, so that I could get up and get the game piece. Thus I got plenty of exercise.

btw, We hate when someone stands in front of the table. So, having a gate in the field center would mean too many people near field center. This would make me very unhappy. Thus I refuse to believe in the third gate...
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Unread 08-01-2010, 13:19
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Re: 2010 Game Hint #2

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Originally Posted by jerry w View Post
btw, We hate when someone stands in front of the table. So, having a gate in the field center would mean too many people near field center. This would make me very unhappy. Thus I refuse to believe in the third gate...
I totally agree. But that would add what, at least 2 more people to field crew? Which is not that bad, but when you have a well oiled machine normally and random people show up to volunteer, although wonderful, they sometimes don't know what to do with themselves during the matches. Heck, sometimes I don't and this is my 4th year as field crew (crosses fingers in hope) so more people would be an issue in my opinion. Plus, it would interfere with the radio but then we could dance more (gotta love the Florida Regional)!!!! hee hee.
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Unread 08-01-2010, 13:56
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Re: 2010 Game Hint #2

One more guess. Hint one still looks to me like the plastic device moves back and forth along the smaller pipe with stopping pegs at each end. Now add spring/rubberbands from plastic to front and simple handle on back. You now have a shooting device for human player. Second hint is most likely a side rail. Side rail as in billards.
One more thing. Does anyone else see an optical illusion in second hint? The dark area looks like it is humped up,like a hill.
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Unread 08-01-2010, 15:04
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Re: 2010 Game Hint #2

I'm wondering if the floor is actual smooth and non porous. I notice that the bottom rails are flat like a hockey rink.

Put those together and maybe air cushion game pieces and or robots are in order this year.

My other idea is the expected emphasis on image recognition that FIRST has been hinting at. Maybe the floor is some special monochromatic color that is easy to process.
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Unread 08-01-2010, 16:31
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Re: 2010 Game Hint #2

I posted this over in rumor mill. Now found the better spot. I'm a newbie to CD, but not to forums.

Looking at the official hint #2 on the FRC webpage.
http://usfirst.org/roboticsprograms/....aspx?id=16119
It would appear the yellow squares are tripped targets, having been tipped over.

Combined with the 2010 Winter Olympics this year. My personal guess is that we shall have a BIATHLON Competition. This would be most unique compared to previous years, and a bit of a pain to setup for the hosts, as far as space required. Nonetheless. It would be cool.

I searched for "biathlon" before posting. No one had made a post with the word. So hopefully this is not redundant.

http://www.vancouver2010.com/olympic..._144492xG.html
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Unread 08-01-2010, 16:58
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Re: 2010 Game Hint #2

I believe its the railing of the side of the field. The yellow things are there to keep it in place. I really am stumped because there isn't much of a hint.
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Unread 08-01-2010, 17:35
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Re: 2010 Game Hint #2

I think everyone's to critical about trying to figure it out, we'll get the hints tom. after the game is revealed. Save your minds for the task at hand after it's revealed.

Maybe they're making reference to the hockey boards with the yellow along the bottom. A hockey based game would be fun , and would go along with the minimal penalty idea if they want to keep it! Also could be very exciting compared to years past, with points being harder to get and less points to count, keeping the matches close.

Last edited by Chexposito : 08-01-2010 at 17:40. Reason: I saw the idea at the winter olympics!
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Unread 08-01-2010, 17:49
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Re: 2010 Game Hint #2

CAD
rail

Even more fun, if you search for CAD gate - you can find water valves.

Ok, time to leave CD for a while.
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Last edited by JaneYoung : 08-01-2010 at 18:05.
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Unread 08-01-2010, 19:26
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Re: 2010 Game Hint #2

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Originally Posted by viper110110 View Post
Oh my mistake, I thought in the past it has always been 6 feet. At least we know that the robots won't be any bigger this year.
By the way... 3 years ago (Rack and Roll) we could have 6 foot tall robots (but they had to be lighter..)

The crate requirements were the same though.... so you had to break it down for shipping.

FYI


good luck!!
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Unread 08-01-2010, 19:57
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Cool Re: 2010 Game Hint #2

almost time for the kickoff
-does anybody have any idea on the wall of the field?? ??
-is it for flying objects and is hint #1 legs for a walking competition. and on a different chat site, the image of hint #2 is just a regular wall, boarding ramp, and the yellow things are supports for the field when people crash into it.
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Unread 08-01-2010, 21:30
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Re: 2010 Game Hint #2

Those yellow things are the counter weights to hold the railing upright. The yellow is to alert anybody that they are there & not to trip on them. The gate does in fact look like it is more center field oriented. On the original field setup, there aren't any counter weights between the gate & the end of the field. As for gate size, I agree, angle of sight.
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Unread 08-01-2010, 21:35
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Re: 2010 Game Hint #2

As one who has built many fields both at Suffield Shakedown & Hartford Regional., What you are looking at for hint #2 is a normal field configuration in a cad program mode. I do agree the gate is not at the end.
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Unread 08-01-2010, 22:26
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Re: 2010 Game Hint #2

It does appear as if the gate is in the middle of the field and while I can definitely see FIRST doing something unpredictable and changing up the alliance structure, my gut feeling is that they won't (not basing this off of anything, it just seems unlikely to me). So to me, the question becomes why bother moving the gate? My guess would be because human players have to stand in that area. If human players are standing on one side of the field, they can't be symmetrical across the field and there could be some competitive advantage for either side (obviously FIRST wouldn't want an inherently unfair game). This leads me to believe that human players will have limited importance this year and, for instance, will play a role more akin to their role in Stack Attack as opposed to their incredibly important role in Lunacy.
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Unread 08-01-2010, 23:24
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Re: 2010 Game Hint #2

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Originally Posted by Monty Python View Post
It does appear as if the gate is in the middle of the field and while I can definitely see FIRST doing something unpredictable and changing up the alliance structure, my gut feeling is that they won't (not basing this off of anything, it just seems unlikely to me). So to me, the question becomes why bother moving the gate? My guess would be because human players have to stand in that area. If human players are standing on one side of the field, they can't be symmetrical across the field and there could be some competitive advantage for either side (obviously FIRST wouldn't want an inherently unfair game). This leads me to believe that human players will have limited importance this year and, for instance, will play a role more akin to their role in Stack Attack as opposed to their incredibly important role in Lunacy.

Maybe the reason they might move to the gates to the middle is because the place where we score is now up against the driver stations, and the starting positions lie in a manner that would've caused problems with the traditional setup.

Of course that's just speculation and in roughly 12 hours time, we'll see exactly how far off we were.

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Unread 09-01-2010, 00:38
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Re: 2010 Game Hint #2

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Originally Posted by Taylor View Post
perhaps we should be taking a more abstract look at what's been presented to us, rather than accepting two CAD renderings at face value.
I did propose that the game could have a parallel theme. Parallel communication, maybe.
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