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#16
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Re: Breakaway Discussion
At least there will not be any lost time doing field reset. With only twelve balls that the teams place themselves; match set up will move much quicker then in previous years.
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#17
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Re: Breakaway Discussion
This game is epic. It is already apparent to me that we are going to see robots that can do some rediculous stuff (as usual I guess...). I can't wait for these 3 things:
1) I can see the bumps becoming jumps... hopefully suspensions are considered by teams building fast robots. A couple feet of air will definitely make FIRST cooler (to the general public)... 2) The Triple Hang (Robot 1 on bar, two robots on robot 1) 3) Scoring from the back in autonomous, using the new vision system; which should work without too many hiccups (I have considerable faith in the new contrast based system, despite arena lighting). |
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#18
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Re: Breakaway Discussion
Since people can use the Finale extensions to help right themselves when they fall over, it's going to be interesting to see what people create that not only right themselves but also enable them hang onto the Platforms.
I think most people will not use the middle paths under the platforms as their only mode of transportation to pass the bumps, because when other teams see that this is their only way to get past the bumps, a robot could be designated to simply block this exit, trapping the robot for the entire game. However, it's probably a good idea to make it small enough to get under the Platform just in case. I think the 3 point suspension possibility will definitely be used, since every point seems to matter in this game, even more than before. Last edited by dysxqer : 09-01-2010 at 15:11. Reason: terminology |
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#19
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Re: Breakaway Discussion
I think this will be fun to watch. FIRST is what you make it, people are always into FIRST.
I do wish that there were more than 12 balls. This is a very small amount for 6 robots to deal with. |
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#20
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Re: Breakaway Discussion
I think it's more than you think. Balls take maybe 15 seconds to return to the field of play, so there will probably be at least ~9-10 balls on the field at a time. Nobody knows how fast scoring will end up being, so that will affect it too.
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#21
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Re: Breakaway Discussion
Likes:
Dislikes:
It is my understanding that it is a requirement to have the bumpers going the full 100% around the robot. Is this correct? (I hope I read it wrong) |
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#22
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Re: Breakaway Discussion
You read it right.
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#23
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Re: Breakaway Discussion
Quote:
Quote:
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#24
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Re: Breakaway Discussion
So much for our Red Camo bumpers
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#25
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Re: Breakaway Discussion
Quote:
As for my thoughts on the game, it makes my head hurt. My only negative thought about it is that kicking soccer balls into goals doesn't seem very exciting, but I suspect I'll be proven wrong here. I really like how this game isn't a one task wonder, there are at least 3 distinctly different tasks I'm juggling in my head, and many differences between individual implementations of these. This doesn't look easy. |
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#26
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Re: Breakaway Discussion
Quote:
Quote:
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#27
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Re: Breakaway Discussion
Qualification in seeding is not based on wins and losses, but on total seeding points. But in the elimination matches advancement is purely from winning. Which will make for an interesting change in game strategy going from qualification to elimination. There is much less incentive to play defense in qualification, since you want high scores. (For example, if you win 3 - 2 you get 7 seeding points. If you lose 13 - 12, you get 13 seeding points. And your opponents get 37 seeding points.) Then in elimination 1-0 is as good as 23 - 22.
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#28
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Re: Breakaway Discussion
Oops. My bad. The first time I read that section (won't be the last), I had a 4 year old on my lap. I read the rules before and after it, so I must have gotten sidetracked and skipped it. Thanks. |
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#29
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Re: Breakaway Discussion
I find it interesting how the red goals are on the red side and vice versa. I think most of the competition will be played out in the middle as the balls are returned to the center with the alliances fighting over them. It will definitely be an interesting year.
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#30
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Re: Breakaway Discussion
I don't think that the game will be played that much in the middle.
Looking further at the restraints of the balls, meaning they can only enter 3" into your robot frame, they can't leave the ground, you can't leave the robot frame except for a couple of seconds to extend into the bumper frame. I don't see many robots with the ability to consistently score from the middle. I think the more successful machines will be making accurate, and quick goals from the closest area. |
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