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#1
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The winning move is not to play
9.3.4 & 9.3.5
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If the winning team gets a penalty, and the losing team scores 0, then the losing team wins for seeding points. The optimum strategy is thus to convince your alliance partners to score 0, and help the other team score as much as possible on you to maximize *your* seeding points. You must also defend against all attempts at a counter-strategy to score points in *your* goal to get you points, because their seeding points increase by two every time they score for you. You can block both of your goals by moving 2 of your robots blocking your own goals, and having one of your robots pushing balls into their zone. Assume that your alliance gets 0 points, and is the losing alliance. Assume that the other winning alliance gets more than 0 points, designated as n. Penalties on the winning team are designated as p. The losing alliance's seeding points can be modeled by y=n. The winning alliance's seeding points can be modeled by y=n-p. Thus, the losing alliance team either wins or ties for seeding points. They tie in the case that the winning team also scores 0 unpenalized. They win in the much more likely case that the winning alliance has more than 0 penalties, by p points. The winning team, if they examine their and your strategy, will be compelled to score as many points as possible, since they want to maximize their score relative to other teams not using this strategy. They won't choose to score nothing as well, since both teams would get 0 seeding points. |
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#2
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Re: The winning move is not to play
This is already being discussed. The answer is the coopertition bonus, given to the winner, making it a winning move to, well, win.
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#3
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Re: The winning move is not to play
Thats a great idea, play that card, see how that works out.... here's how i see it happening, don't play the whole time, then you don't make it into the top 8 and you may as well go home, cause people tend to pick robots that well play the game, not play around the work around of the game, or rank high enough that you place in the top 8... thats great except now you have no strategy to win.... cause loosing in the elims isnt going to get you a tie
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#4
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Re: The winning move is not to play
OK, I checked the rules. I would like you to go read Section 9.3.7. Now read 9.3.5. Now try to tell me that I shouldn't go after the Coopertition bonus every match in the event.
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#5
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Re: The winning move is not to play
Because if the losing alliance's score is 0, then that coopertition bonus is 0. The strategy posted by the OP is to be shut out and have the opponent score as many as possible.
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#6
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Re: The winning move is not to play
Already replied in a different thread. With respect to all possibilities this is probably the worst thing you can do. Not only is it a malicious strategy with essentially no effect but to hurt the other alliance, but it's not even a good move for your team. I thought of this at one point but there is a major flaw which is this: [u]There are other matches going on at the same time[/b]. This will probably net both you and your opponent fewer points than if you did not do this. Odds are, for the most part, you will be behind every other team that wins a match if you use this strategy, but only possibly ahead of those who lose, and probably behind any ties as well.
The only plausible reason that I might consider this is if I know that victory is impossible (e.g. robot breaks). Even then I probably wouldn't because it's not in the spirit of the competition. |
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#7
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Re: The winning move is not to play
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As for not being in the spirit of the competition, it's actually *more* in the spirit of FIRST as in winning, you are helping the other team win. It's a symbiotic relationship. Both teams scoring on one team's goals is the purest form of cooperation. |
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#8
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Re: The winning move is not to play
If you play like this, you're sabotaging both your alliance and the other's chances of scoring in the top 8.
Not to mention the fact that it won't be fun to just sit there and watch the other team just drive around. |
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#9
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Re: The winning move is not to play
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#10
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Re: The winning move is not to play
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Bottom line: No win, no coopertition bonus. Shut out your opponent, no coopertition bonus. Coopertition bonus will determine much about your ranking. You want to win without a shutout. |
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#11
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Re: The winning move is not to play
I've always thought of gracious professionalism as sportsmanship taken up a few notches. Part of sportsmanship is that you do your best to win every game. It shows respect for your opponents and your fans. It is perfectly within the rules to do this strategy but is it really in the spirit of the rules or the competition? I don't think so. That's a judgement call that everyone considering this strategy has the opportunity to make.
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