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#31
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Re: Breakaway Discussion
But you have to get the balls from the middle to the goal or back to your robot(s) near the goal to score. The ball return is going to drop them in the middle.
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#32
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Re: Breakaway Discussion
Quote:
. I'm glad that there are quite a few dimensions to the game that allow a greater engineering diversity for all levels of experience to excel in certain areas as well as the game field itself being less planar than the past couple years. |
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#33
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Re: Breakaway Discussion
I think this year's game is amazing. This game requires an intense planning of robot design. Not only that it requires adaptability which is not a necessary an item needed in previous games. It seems this year's game will rely heavily on alliance communication and strategy. It seems every year FIRST has tried to implement more and more team work into the game. This year seems like a year for significant stratagy. Im excited to see the robots, but more so how teams cooperate.
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#34
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Re: Breakaway Discussion
I have a serious question. Can you heard multiple balls? The obvious answer is no because you can only posses one ball at a time. BUT a ball is in possession "if, as the ROBOT moves or changes orientation (e.g. backs up or spins in place), the ball remains in approximately the same position relative to the robot." 7.2 DEFINITIONS
so I think that you can push kinda like dribble / run into multiple balls because they do not remain in the same position relative to the robot. This would perhaps make a plow a viable mechanism? When a plow backs up and spins in place balls do not stay in the same position. |
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#35
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Re: Breakaway Discussion
I can't seem to "break away" my interest.
(bad pun) I think it's great. I agree its a disappointment we can't really strech robot arms out this year or do some really crazy stuff, but it's a challenge nonetheless and I can't wait for teams to start posting their work around weeks 5-6. It will be great to see the kind of innovation you can make with such limitations and rules. It's got the headaches of Overdrive with the excitement of Aim High. A perfect FIRST combonation! |
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#36
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Re: Breakaway Discussion
Ok, now when the rules say that you can extend into Finale Dimensions during the match as long as you are in contact with the tower, does the platform be considered as part of the tower?
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#37
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Re: Breakaway Discussion
Considering the fact that the platform is included under the tower section of Section 6, that is a reasonable assumption. A quick check via Q&A would probably be in order, though.
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#38
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Re: Breakaway Discussion
Quote:
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#39
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Re: Breakaway Discussion
Quote:
Quote:
I also don't really get the Coopertition bonus. Is the only use of it just for seeding tiebreakers? |
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#40
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Re: Breakaway Discussion
No. 9.3.7 makes it clear that all seeding points are counted (and the Coopertition bonus is in seeding points).
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#41
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Re: Breakaway Discussion
Quote:
So the losing alliance, A2, gets the higher seeding rank |
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#42
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Re: Breakaway Discussion
Ah. 9.3.9 had me confused since it talked about coopertition bonus as a separate thing from seeding points
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#43
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Re: Breakaway Discussion
Ok ya I just re-read the rules for scoring and rankings and to me it seems like that a team that wins every match will get a lower ranking than a team that will lose every match.
Like a team that has just a base could end up being ranked #1 and a team that can score like 10 goals and boost a team onto the ramp then can pull themselves onto the bar could get last place, that to me doesnt make me wanna really build a super amazing robot, trust me I will want to but to me it seems that rookie teams will take it as they dont have to be super inventive to get a picking position |
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#44
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Re: Breakaway Discussion
But A1 gets a coopertition bonus of 4 (2*A2 score), bringing their total seeding points to 12.
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#45
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Re: Breakaway Discussion
How me and my mother read it, Co-op points dont come into account unless 2or more teams' seeding rankings are tied
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