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#1
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Re: New Game Criticism
Seeing as the game is less than 12 hours old, I'm not really going to criticize much of the game until it has digested further. And my initial reaction is rather positive to this game, seems like it has a lot of potential.
The one qualm I shall raise is with the new ranking system. While I will reserve judgment as to how it will impact the tournament and rankings, it seems to conflict with the increased emphasis on similarities to sports and viewer friendliness. We got a game that should be easy to keep score with, except the crowd will now have to bust out the calculators to figure out what that actually means for their teams rankings. The W/L/T formula is what all sports fans are familiar with, and is much more viewer friendly. |
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#2
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Re: New Game Criticism
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#3
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Lots to like
Lots to like (imho)
I suspect that by the end of the season it will be considered one of the best games FIRST has had in the 1st 20 years. Joe J. |
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#4
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Re: Lots to like
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#5
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Re: Lots to like
I usually hate FIRST games right off the bat, to this I will be honest. (go back to all my treads and see the kind of gripes I've made) And yes, I had a bunch of problems with this game once I saw it.
However, after talking about it with a few people and reading over some of the very complicated rules, I am rapidly warming up to this game. I really like it. And the thing I love the most: Scores are in increments of 1. It's about time we get simple scoring methods in these games. And really, the things I dislike this year, are rather petty. I can claim that there won't be much innovation done as all robots effectively need to be are boxes, but I thought of a few interesting ideas once I put those thoughts aside. I'm going to have to agree. This game has the potential to be as exciting as Aim High. |
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#6
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Re: New Game Criticism
Definitely spectator friendly. It's going to be intense when robots fight for balls in the middle, and when robots try to block other bots.
And I'm looking forward to seeing robots that steal balls from other robots. Almost like Lunacy, that was crazy fun. This time, spectators will actually be able to understand it. I don't know if there is much of an advantage to climb the tower though... |
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#7
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Re: New Game Criticism
If you get a bot hanging off another bot, that's 5 points. A 3rd one hanging on the 1st brings it to 8 points. Considering each penalty is only 1 point, 8 points must make a huge difference
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#8
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Re: New Game Criticism
But think about that. The top robot has to hold all three robots up. That's 360lbs. Quite a bit of weight!
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#9
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Re: New Game Criticism
Phil....the way I see it, it's more like a max of 450 rather than 360 (120*3 [robot] + 15*13 [bumpers] + 15*3 [battery]).
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#10
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Re: New Game Criticism
What if one robot sits on the palfrom while the other two sit on top of it? Will that be 2 or 3 points for each bot?
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#11
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Re: New Game Criticism
Assuming no tower contact by the 2 on top, 8 points (2 for the one on the platform, 3 each for the other two), according to <G04-B> and the definition of suspended.
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#12
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Re: New Game Criticism
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But I'm not an engineer so I am sure I will be proven wrong. |
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#13
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Re: New Game Criticism
Hate the seeding point rules. If my alliance plasters the other alliance, then we're punished??? So basically, my alliance will have to allow the other alliance to score points on us?
This really doesn't make much sense to me, someone please tell me I'm reading this wrong! P.S. I understand Gracious Professionalism and that "robots are just the vehicle", but this rule does no one any favors. (at least the way I understand it). |
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#14
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Re: New Game Criticism
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But here is where I think you are mis-reading it.... Actually, let me encourage you to head over to this tread for a discussion on the "game theory" that it generates. http://www.chiefdelphi.com/forums/sh...threadid=79708 Best regards, Steve |
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#15
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Re: New Game Criticism
All in all I think I like Breakaway so far. The fact that there are only 12 balls, and that recycling them back to the field takes a while makes me think that this game may rely heavily upon an alliance's effort to block the other team from scoring, rather than racking up a ton of points. If you stop the opposing alliance from scoring, you stop balls from being returned to them, and eventually they will lose control of the balls all together. An excellent strategy would be to sit in the middle zone and try to control the other alliance's balls as they return to play.
Also, the use of the bumps and the return of the pullup bar are going to be a key player in how robots are made. Although, I have a feeling that a lot of teams will choose to build robots that transcend the bumps, rather than traveling through their underpasses. A well built robot will be able to handle the bumps fairly easily, and the ability to have a taller robot will pay off if a team wants to hang from the pullup bar in the finale. This could very easily be the deciding factor in who wins a match, because the scoring will be so low. Long story short: I like this game because it relies heavily upon strategy, rather than shear scoring potential, and I cant wait to see what kinds of designs teams come up with. |
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