Go to Post When you start thinking of FIRST as a robotic building contest you have left the pavement and you are in deep weeds. - KenWittlief [more]
Home
Go Back   Chief Delphi > FIRST > General Forum
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Reply
Thread Tools Rating: Thread Rating: 7 votes, 5.00 average. Display Modes
  #31   Spotlight this post!  
Unread 09-01-2010, 17:12
mathking's Avatar
mathking mathking is offline
Coach/Faculty Advisor
AKA: Greg King
FRC #1014 (Dublin Robotics aka "Bad Robots")
Team Role: Teacher
 
Join Date: Jan 2005
Rookie Year: 1999
Location: Columbus, OH
Posts: 642
mathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond reputemathking has a reputation beyond repute
Re: Breakaway Discussion

But you have to get the balls from the middle to the goal or back to your robot(s) near the goal to score. The ball return is going to drop them in the middle.
__________________
Thank you Bad Robots for giving me the chance to coach this team.
Rookie All-Star Award: 2003 Buckeye
Engineering Inspiration Award: 2004 Pittsburgh, 2014 Crossroads
Chairman's Award: 2005 Pittsburgh, 2009 Buckeye, 2012 Queen City
Team Spirit Award: 2007 Buckeye, 2015 Queen City
Woodie Flowers Award: 2009 Buckeye
Dean's List Finalists: Phil Aufdencamp (2010), Lindsey Fox (2011), Kyle Torrico (2011), Alix Bernier (2013), Deepthi Thumuluri (2015)
Gracious Professionalism Award: 2013 Buckeye
Innovation in Controls Award: 2015 Pittsburgh
Event Finalists: 2012 CORI, 2016 Buckeye
Reply With Quote
  #32   Spotlight this post!  
Unread 09-01-2010, 17:14
Eagle981 Eagle981 is offline
Registered User
FRC #1013
 
Join Date: Jan 2010
Location: Queen Creek, AZ
Posts: 3
Eagle981 is an unknown quantity at this point
Re: Breakaway Discussion

Quote:
Originally Posted by ttldomination View Post
I don't think that the game will be played that much in the middle.

Looking further at the restraints of the balls, meaning they can only enter 3" into your robot frame, they can't leave the ground, you can't leave the robot frame except for a couple of seconds to extend into the bumper frame. I don't see many robots with the ability to consistently score from the middle. I think the more successful machines will be making accurate, and quick goals from the closest area.
This sounds logical to me but then again with the existence of the "bumps" that short throw of an extension could lead to some ball air time . I'm glad that there are quite a few dimensions to the game that allow a greater engineering diversity for all levels of experience to excel in certain areas as well as the game field itself being less planar than the past couple years.
Reply With Quote
  #33   Spotlight this post!  
Unread 09-01-2010, 17:36
DiehardCybercard's Avatar
DiehardCybercard DiehardCybercard is offline
zaba do de da, FIRST
no team (AndyMark)
 
Join Date: Jan 2008
Rookie Year: 2006
Location: West Lafayette, Indiana
Posts: 134
DiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud ofDiehardCybercard has much to be proud of
Re: Breakaway Discussion

I think this year's game is amazing. This game requires an intense planning of robot design. Not only that it requires adaptability which is not a necessary an item needed in previous games. It seems this year's game will rely heavily on alliance communication and strategy. It seems every year FIRST has tried to implement more and more team work into the game. This year seems like a year for significant stratagy. Im excited to see the robots, but more so how teams cooperate.
__________________
Brett Heininger
AndyMark, Inc. Web & Media
Reply With Quote
  #34   Spotlight this post!  
Unread 09-01-2010, 17:58
pandamonium's Avatar
pandamonium pandamonium is offline
Registered User
FRC #1836 (Milken Knights)
Team Role: Mentor
 
Join Date: Jan 2006
Rookie Year: 2005
Location: Los Angeles, CA
Posts: 407
pandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond reputepandamonium has a reputation beyond repute
Re: Breakaway Discussion

I have a serious question. Can you heard multiple balls? The obvious answer is no because you can only posses one ball at a time. BUT a ball is in possession "if, as the ROBOT moves or changes orientation (e.g. backs up or spins in place), the ball remains in approximately the same position relative to the robot." 7.2 DEFINITIONS

so I think that you can push kinda like dribble / run into multiple balls because they do not remain in the same position relative to the robot. This would perhaps make a plow a viable mechanism? When a plow backs up and spins in place balls do not stay in the same position.
Reply With Quote
  #35   Spotlight this post!  
Unread 09-01-2010, 18:31
Tetraman's Avatar
Tetraman Tetraman is offline
FIRST on my mind
AKA: Evan Raitt
no team
Team Role: Alumni
 
Join Date: Mar 2006
Rookie Year: 2002
Location: Manchester, NH
Posts: 1,322
Tetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond reputeTetraman has a reputation beyond repute
Re: Breakaway Discussion

I can't seem to "break away" my interest.

(bad pun)

I think it's great. I agree its a disappointment we can't really strech robot arms out this year or do some really crazy stuff, but it's a challenge nonetheless and I can't wait for teams to start posting their work around weeks 5-6. It will be great to see the kind of innovation you can make with such limitations and rules. It's got the headaches of Overdrive with the excitement of Aim High. A perfect FIRST combonation!
__________________
"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
Reply With Quote
  #36   Spotlight this post!  
Unread 09-01-2010, 18:42
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,928
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Breakaway Discussion

Ok, now when the rules say that you can extend into Finale Dimensions during the match as long as you are in contact with the tower, does the platform be considered as part of the tower?
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #37   Spotlight this post!  
Unread 09-01-2010, 18:44
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,817
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Breakaway Discussion

Quote:
Originally Posted by dodar View Post
Ok, now when the rules say that you can extend into Finale Dimensions during the match as long as you are in contact with the tower, does the platform be considered as part of the tower?
Considering the fact that the platform is included under the tower section of Section 6, that is a reasonable assumption. A quick check via Q&A would probably be in order, though.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #38   Spotlight this post!  
Unread 09-01-2010, 18:46
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,928
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Breakaway Discussion

Quote:
Originally Posted by mathking View Post
Qualification in seeding is not based on wins and losses, but on total seeding points. But in the elimination matches advancement is purely from winning. Which will make for an interesting change in game strategy going from qualification to elimination. There is much less incentive to play defense in qualification, since you want high scores. (For example, if you win 3 - 2 you get 7 seeding points. If you lose 13 - 12, you get 13 seeding points. And your opponents get 37 seeding points.) Then in elimination 1-0 is as good as 23 - 22.
This is one other thing that confused me too, does that mean that if you win that you actual receive less seeding points and therefore a lower rank then the alliance that just lost?
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #39   Spotlight this post!  
Unread 09-01-2010, 19:08
Radical Pi Radical Pi is offline
Putting the Jumper in the Bumper
AKA: Ian Thompson
FRC #0639 (Code Red Robotics)
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2010
Location: New York
Posts: 655
Radical Pi has a spectacular aura aboutRadical Pi has a spectacular aura aboutRadical Pi has a spectacular aura about
Re: Breakaway Discussion

Quote:
Originally Posted by dodar View Post
This is one other thing that confused me too, does that mean that if you win that you actual receive less seeding points and therefore a lower rank then the alliance that just lost?
I think the seeding system is trying to penalize the team that gets penalties. Look at it closely:

Quote:
Originally Posted by Rules 9.3.4
All teams on the winning ALLIANCE will receive a number of seeding points equal to the penalized score (the score with any assessed penalties) of the winning ALLIANCE.

All teams on the losing ALLIANCE will receive a number of seeding points equal to un-penalized score (the score without any assessed penalties) of the winning ALLIANCE.
Note the bold text. If you win, you can either get the same or less points as the other team, depending on if you got penalties.

I also don't really get the Coopertition bonus. Is the only use of it just for seeding tiebreakers?
Reply With Quote
  #40   Spotlight this post!  
Unread 09-01-2010, 19:15
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,817
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: Breakaway Discussion

Quote:
Originally Posted by Radical Pi View Post
I also don't really get the Coopertition bonus. Is the only use of it just for seeding tiebreakers?
No. 9.3.7 makes it clear that all seeding points are counted (and the Coopertition bonus is in seeding points).
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote
  #41   Spotlight this post!  
Unread 09-01-2010, 19:18
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,928
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Breakaway Discussion

Quote:
Originally Posted by Radical Pi View Post
I think the seeding system is trying to penalize the team that gets penalties. Look at it closely:



Note the bold text. If you win, you can either get the same or less points as the other team, depending on if you got penalties.

I also don't really get the Coopertition bonus. Is the only use of it just for seeding tiebreakers?
Exactly, so if say A1 scores 10 points with a 2 point penalty and A2 scores 2 points. A1 then gets a seeding score of 8 whereas A2 gets 10 points

So the losing alliance, A2, gets the higher seeding rank
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #42   Spotlight this post!  
Unread 09-01-2010, 19:19
Radical Pi Radical Pi is offline
Putting the Jumper in the Bumper
AKA: Ian Thompson
FRC #0639 (Code Red Robotics)
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2010
Location: New York
Posts: 655
Radical Pi has a spectacular aura aboutRadical Pi has a spectacular aura aboutRadical Pi has a spectacular aura about
Re: Breakaway Discussion

Quote:
Originally Posted by EricH View Post
No. 9.3.7 makes it clear that all seeding points are counted (and the Coopertition bonus is in seeding points).
Ah. 9.3.9 had me confused since it talked about coopertition bonus as a separate thing from seeding points
Reply With Quote
  #43   Spotlight this post!  
Unread 09-01-2010, 19:30
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,928
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Breakaway Discussion

Ok ya I just re-read the rules for scoring and rankings and to me it seems like that a team that wins every match will get a lower ranking than a team that will lose every match.

Like a team that has just a base could end up being ranked #1 and a team that can score like 10 goals and boost a team onto the ramp then can pull themselves onto the bar could get last place, that to me doesnt make me wanna really build a super amazing robot, trust me I will want to but to me it seems that rookie teams will take it as they dont have to be super inventive to get a picking position
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
  #44   Spotlight this post!  
Unread 09-01-2010, 19:33
GaryVoshol's Avatar
GaryVoshol GaryVoshol is online now
Cogito ergo arbitro
no team
 
Join Date: Aug 2005
Rookie Year: 2000
Location: Royal Oak, MI
Posts: 5,757
GaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond reputeGaryVoshol has a reputation beyond repute
Re: Breakaway Discussion

Quote:
Originally Posted by dodar View Post
Exactly, so if say A1 scores 10 points with a 2 point penalty and A2 scores 2 points. A1 then gets a seeding score of 8 whereas A2 gets 10 points

So the losing alliance, A2, gets the higher seeding rank
But A1 gets a coopertition bonus of 4 (2*A2 score), bringing their total seeding points to 12.
__________________
(since 2004)
Reply With Quote
  #45   Spotlight this post!  
Unread 09-01-2010, 19:35
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,928
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Breakaway Discussion

How me and my mother read it, Co-op points dont come into account unless 2or more teams' seeding rankings are tied
__________________
1592(Student and Mentor) 2007-Present

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
Reply With Quote
Reply


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Breakaway Logo WilliPri General Forum 2 09-01-2010 13:00
Breakaway Manual Test markulrich Rules/Strategy 0 09-01-2010 12:22
New (breakaway) team, very nervous... synth3tk General Forum 9 22-02-2008 23:42
Extra Discussion for Picture Discussion Ianworld Robot Showcase 1 31-01-2005 01:28
Repeated discussion archiver 2000 0 23-06-2002 23:56


All times are GMT -5. The time now is 06:17.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi