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Unread 09-01-2010, 19:53
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Re: 9.3.4 Match Seeding Points

Quote:
Originally Posted by kirtar View Post
Since right now we're purely theoretical. This setup could potentially generate higher scores (with respect to total points) than the shutout collusion.

Reasoning:
Given that the shutout collusion ideally has six robots scoring on one side, the bottleneck will likely be the return of balls to the field. If an arranged tie takes place, you can score in both sides and will therefore be able to generate higher output due to approximately double capacity to return balls to the field.
I definitely see your point. I do, however, see a higher incentive to "cheat" in this situation than in the collusion shutout, and a wider gap between the winner and loser if cheating does occur. Thus, I as a strategist would be less willing to try this strategy if I know or suspect that my opponent has the capability to outscore me.
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