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#31
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Re: New Game Criticism
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But I'm not an engineer so I am sure I will be proven wrong. |
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#32
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Re: New Game Criticism
Hate the seeding point rules. If my alliance plasters the other alliance, then we're punished??? So basically, my alliance will have to allow the other alliance to score points on us?
This really doesn't make much sense to me, someone please tell me I'm reading this wrong! P.S. I understand Gracious Professionalism and that "robots are just the vehicle", but this rule does no one any favors. (at least the way I understand it). |
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#33
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Re: New Game Criticism
All in all I think I like Breakaway so far. The fact that there are only 12 balls, and that recycling them back to the field takes a while makes me think that this game may rely heavily upon an alliance's effort to block the other team from scoring, rather than racking up a ton of points. If you stop the opposing alliance from scoring, you stop balls from being returned to them, and eventually they will lose control of the balls all together. An excellent strategy would be to sit in the middle zone and try to control the other alliance's balls as they return to play.
Also, the use of the bumps and the return of the pullup bar are going to be a key player in how robots are made. Although, I have a feeling that a lot of teams will choose to build robots that transcend the bumps, rather than traveling through their underpasses. A well built robot will be able to handle the bumps fairly easily, and the ability to have a taller robot will pay off if a team wants to hang from the pullup bar in the finale. This could very easily be the deciding factor in who wins a match, because the scoring will be so low. Long story short: I like this game because it relies heavily upon strategy, rather than shear scoring potential, and I cant wait to see what kinds of designs teams come up with. |
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#34
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Re: New Game Criticism
Something I really dislike (being a programmer) is the autonomous. If the code messes up, and I cross the white line....well, it's pretty much over.
Although, I really do like the concept of robots falling over, and having a S.R.S. (Self Righting System) |
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#35
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Re: New Game Criticism
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But here is where I think you are mis-reading it.... Actually, let me encourage you to head over to this tread for a discussion on the "game theory" that it generates. http://www.chiefdelphi.com/forums/sh...threadid=79708 Best regards, Steve |
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#36
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Re: New Game Criticism
This game really looks to me to be a return to some FIRST games of old (specifically 2003 and 2004). The likes:
The few dislikes:
Good luck everyone! Last edited by Donut : 09-01-2010 at 20:45. Reason: Messed up List formatting |
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#37
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Re: New Game Criticism
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#38
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Re: New Game Criticism
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#39
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Re: Lots to like
do not like the equation you have to use to be able to know when to put the balls back into play
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#40
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Re: New Game Criticism
im not a fan as of now, because i think it will be boring to watch with only 12 balls and only being able to "posses" 1 ball at a time.
I feel that the GDC is taking away things that could really take FIRST to the heights that everyone wants it to be with limiting so much that the robots can do.... What i mean by this is the last couple of years i have felt that there has been one or two rules limiting something with the robot or in the game that would have made the game more exciting to watch or given teams a chance to really have diverse robots. I do like the fact that there will be (hopefully) diverse robots designs and strategies. I also like that, as of right now, i can't think of THE 1 strategy or design that will be (near) impossible to beat, like i have been able to the last several years. |
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#41
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Re: Lots to like
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That is plenty of time. You don't need to know the equation to be able to put the balls back into play. Why? Because you should always put them into play ASAP so you never run into that problem to begin with. Some teams will probably try to manipulate the timing, but pretty much all of them find that it's too much effort and doesn't really work since it takes so long for the ball to go down the rack (the robots will have moved by then). Anyways, onto my likes and dislikes... Likes: Spectators can understand it. Spectators can understand it. Spectators can understand it. Spectators can understand it. Spectators can understand it. It's similar to a game I know and love. I love the field layout. Lots of strategy. Pretty much everything, actually, except seeding. I like the first point a lot, as you can tell. Before, there really wasn't much point in having someone watch it because they wouldn't understand it because it was unnecessarily complex. The strategy part is also important. Ex. Do you make a bot that goes over the bumps or through the tunnels? Going over the bumps is more flexible, but is high-risk high-reward due to the risk of flipping, unless you design your bot right (plenty of ways to make it anti-flip, but make sure your driver gets momentum before trying to drive up the ramp). Also, do you make a bot that can hang, have an easy time getting on top of the tower, or both? Do you make your bot as a defender, offender, midfielder, or a balanced one, yet maybe not as effective as its position? Do you make your bot shorter to go under the tower, even though it'll be harder to hang at the end/let your opponent shoot over you easier? *coughwhyshorterisn'tnecessarilybettercough* Lots of stuff I like, actually. It's designed well. Just one little thing... Dislike: Seeding. It's confusing. I want W/L/T, dang it. It's something that is simple, works, and easy to understand. |
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#42
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Re: New Game Criticism
If I'm interpreting the manual's definition of "possess" correctly, you can still herd multiple balls at once, which would compensate somewhat for that restriction (I could be misinterpreting the rule, so please tell me if I am).
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#43
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Re: New Game Criticism
a definite pro to this game is that game pieces are easily obtainable at a local sporting goods store, unlike the scramble to order or find orbital balls like last year's game.
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#44
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Re: New Game Criticism
I like the game but the seeding points just seem wrong. Coaches will need a spreadsheet to try and figure out what to do during a match.
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#45
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Re: New Game Criticism
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