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#16
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Re: <G29> Robots in opposing zones.
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There's a legal way to do a lot more than people realize in this game, including crafty defensive strategies. While only one robot can guard the goals directly, there are many points of interception for the soccer balls. |
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#17
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Re: <G29> Robots in opposing zones.
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Being able to have a good degree of control over the middle, because you can both score and get the ball to your side, assuming you miss, will make for an excellent robot. However, if two robots designed for the center are on a single alliance, then you're screwed. I say specialize robots for hybrids; make it work very well in two sections, and functional in the third, because being paired up with 2 alliances that excel identically is rare. ![]() |
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#18
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Re: <G29> Robots in opposing zones.
I my opinion this rule kind of put a downer on the game. Think about it there are 12 balls and 3 robot on each team. If all 3 robots were to be one their opponent side, they would only score 3 point at most and then the would have to leave. The reason for this is because there is a rule that a robot can only hold one ball at a time. They can not that much of a ruckus being in their opponent zone.
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#19
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Re: <G29> Robots in opposing zones.
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#20
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Re: <G29> Robots in opposing zones.
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This rule's obvious intent is so that way you can't send two robots to sit in front of your opponent's goals so your opponent's can't make a score. |
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#21
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Re: <G29> Robots in opposing zones.
Tetraman has it right. I should look at the intent of the rule. Although, I want to say the next few things without seeing the intended meaning:
Firstly, looking at the exact wording of the rule, "Only one opposing ALLIANCE ROBOT is allowed in the opponent’s ZONE." Let me rewrite that, assuming I already know I'm on the RED alliance: "Only one BLUE alliance robot is allowed in the BLUE's zone." Here, it looks like the rule limits the number of offenders an alliance can have in the zone nearest their goals (if I'm not mistaken). Also, a clarification if someone can provide it. The rule states, "A ROBOT is considered in this ZONE if any part of the ROBOT is in contact with the ZONE's green carpet." Where is the exact boundary of the zone? From what I have read, 'green carpet' does not define the boundary of the zones. This would only apply to robots that travel through the tunnel, and I assume the "boundary" is the exact center of the bump. Tell me what you think... |
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#22
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Re: <G29> Robots in opposing zones.
I would say that the GDC has chosen the green carpet because it's a lot easier than the middle of the bump to see. After all, if you're coming out of the tunnel, the green carpet is obvious. Ditto if you came down a bump, upright or not. The spec in 6.2.1 is that the bumps divide the zones, nothing about boundaries.
I think, in regards to your first point, that that is one of the few messups in the Manual. Taking it as we've been taking it, it should read that "only one robot from an alliance may be in the opposing alliance's zone at a time". Taking it as written, it means one offense vs. up to 3 defense. Update #1 will hopefully address this. (If not, I expect both Q&A and Update #2 to get to this topic.) |
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#23
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Re: <G29> Robots in opposing zones.
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Last edited by mathman05 : 10-01-2010 at 01:26. |
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#24
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Re: <G29> Robots in opposing zones.
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If I am RED, then only one opposing alliance robot (BLUE) is allowed in the opponent's zone (RED, because the "opponent's" statement refers back to the 'opposing alliance' earlier in the sentence, which is BLUE). So, RED can only have one robot in the BLUE zone, BLUE can only have one robot in the RED zone. |
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#25
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Re: <G29> Robots in opposing zones.
Is anyone thinking about defensive robots, or are they too outnumbered by <G29>?
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#26
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Re: <G29> Robots in opposing zones.
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