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#1
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Re: Pic: Flippable robot
I think it'll spend all of it's time on it's side.
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#2
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Re: Pic: Flippable robot
Not if it's designed well
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#3
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Re: Pic: Flippable robot
I didnt' spend enough time figuring out how to design it well. The main problem I see is that the CG will probably end up near the middle of the bumper zone, making it relatively tippable compared to a more conventional design.
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#4
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Re: Pic: Flippable robot
Mostly I made this thread for the legality of the idea, not the practicality.
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#5
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Re: Pic: Flippable robot
The only legal issue I can think of at teh moment is the fact that you can't control balls with an active mecanism above the bumper zone. Our team interpreted that as it can be staic when it touches the ball, but can't move. What if you have those upper wheels spinning and a ball lands on them and is moved? I'm not sure if they would count it, but it is something to watch out for.
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#6
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Re: Pic: Flippable robot
If you can figure out a way for the bumpers to be level, and at the regulated height, at all times you'll be good.
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#7
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Re: Pic: Flippable robot
Certainly a cool idea. You won't be able to go through the tunnel since you'll be 26" tall (assuming bumpers centered on 13" in both orientations), and if you're able to go over the bump, i'd be worried about balls getting caught.
you could have cool little counterweighted shields to cover the upper set of wheels. I also agree you'll have to end up with 8 numbers unless you can make the ambigram, which is alot harder. Also important to note is that your power switch needs to be accessed and the diagnostic light needs to be visible. Both of those requirements are possible if they are well placed. |
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#8
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Re: Pic: Flippable robot
Another issue to consider is carrying the game balls. Any robot that is flippable will have the potential to carry balls inadvertantly unless you want to cover the top and bottom sides - that will really limit the chances of being compliant with other rules or to do anything other than push a ball.
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#9
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Re: Pic: Flippable robot
Quote:
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#10
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Re: Pic: Flippable robot
In reference to afowl's question:
Quote:
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#11
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Re: Pic: Flippable robot
Interesting idea, I must say.
I would be very disappointed if the concept were disallowed just because there would be upside down team numbers. That seems rather strict, but it's enough of an issue that I'd make a Q&A about it if I were you. What if you write your number upside down and right side up on the same bumper? I think that meets the rule just fine. |
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#12
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Re: Pic: Flippable robot
As long as the mechinism that is facing the sky isn't moving ur fine i think.
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#13
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Re: Pic: Flippable robot
Yes, I agree, as long as the skyward mechanism isn't moving, you're definitely fine. However, I'm interested to see what Q&A has to say about it, because its much simpler to build an invertible drive system that has all wheels running all the time. That's not to say you couldn't do something to solve the issue of G45, because you can, it's just complicated, and keeping it simple is almost always better.
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#14
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Re: Pic: Flippable robot
An idea I have here is that, what if your design was similar to what you have here, with a couple differences. What if you planned to have a main drive side, so that if every match were to go your way, the same 6 wheels were on the ground. However, if you happened to get fllipped over you had a "reserve drive system" on the top. What if this drive system was shorter, so that in its driving orientation your bumpers were no longer in the 10"-16" zone? The goal of this system is simply to keep your robot mobile so you could still play defense, or possibly even hang. Interesting idea I must say...
-Brando |
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#15
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Re: Pic: Flippable robot
Quote:
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