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#1
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Re: Pic: Flippable robot
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#2
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Re: Pic: Flippable robot
In reference to afowl's question:
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#3
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Re: Pic: Flippable robot
Interesting idea, I must say.
I would be very disappointed if the concept were disallowed just because there would be upside down team numbers. That seems rather strict, but it's enough of an issue that I'd make a Q&A about it if I were you. What if you write your number upside down and right side up on the same bumper? I think that meets the rule just fine. |
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#4
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Re: Pic: Flippable robot
As long as the mechinism that is facing the sky isn't moving ur fine i think.
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#5
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Re: Pic: Flippable robot
Yes, I agree, as long as the skyward mechanism isn't moving, you're definitely fine. However, I'm interested to see what Q&A has to say about it, because its much simpler to build an invertible drive system that has all wheels running all the time. That's not to say you couldn't do something to solve the issue of G45, because you can, it's just complicated, and keeping it simple is almost always better.
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#6
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Re: Pic: Flippable robot
An idea I have here is that, what if your design was similar to what you have here, with a couple differences. What if you planned to have a main drive side, so that if every match were to go your way, the same 6 wheels were on the ground. However, if you happened to get fllipped over you had a "reserve drive system" on the top. What if this drive system was shorter, so that in its driving orientation your bumpers were no longer in the 10"-16" zone? The goal of this system is simply to keep your robot mobile so you could still play defense, or possibly even hang. Interesting idea I must say...
-Brando |
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#7
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Re: Pic: Flippable robot
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#8
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Re: Pic: Flippable robot
So if my robot drove on top of the bump it would be disabled? Because my bumpers are now outside of the bumper zone? I'm just trying to show how some of these rules seem like they can be interpreted in different ways.
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#9
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Re: Pic: Flippable robot
Another issue with a robot such as this is the Robot Status Light. It is required to be visible, and if you have a robot that drives upside down the RSL would most likely be obstructed.
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#10
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Re: Pic: Flippable robot
You could run more than one RSL.
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#11
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Re: Pic: Flippable robot
I think the definition of "Normal Configuration" disallows this. Copying from your first post "NORMAL CONFIGURATION – The physical configuration and orientation of the ROBOT when the MATCH is started" Since the orientation between top and bottom is one way at the beginning of the match, I don't know that you can swap them through the match.
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#12
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Re: Pic: Flippable robot
You might be wary of using this design. If your robot is upside down it may start the ten second grace period stated in rule <G32>. This will mostly be up to the ref. And that opens up a cornicopia of weird situations. Rules about touching balls, interacting with other robots, etc. Really, to cleare this up though, you have to go to Q&A. It opens at noon EST tomorrow.
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#13
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Re: Pic: Flippable robot
my team number is 1001 so we dont have this issue
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#14
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Re: Pic: Flippable robot
I think it would be awesome if only teams with rotationally symmetric team numbers are allowed build flippable robots...
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#15
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Re: Pic: Flippable robot
This should answer the issue of a soccer ball hitting a second drivetrain located on top of a robot:
"If there is a component of the drivetrain, such as a belt/conveyor/wheel, exposed to the top of the robot that is moving/rotating, would this violate Rule <G45> if a ball were to fall on top of the robot and contact one of these moving belts/wheels? I dont believe this belt would be considered a mechanism because you cannot disassemble a belt any further without destroying its function." GDC Game Design Committee Join Date: Jan 2006 Posts: 2,007 Re: Clarification of Rule <G45> -------------------------------------------------------------------------------- "Incidental contact with MECHANISMS or COMPONENTS that do not control the direction of the BALL is permitted." |
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