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#1
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<G39> Pinning
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Also, if you are able to pin a robot indefinitely (e.g. tank pinning a killough drive in a corner), would you get only one penalty for this as long as they did not escape, or will you get one for every five seconds that you pin them for (kinda a stretch, but I can see someone using that interpretation)? |
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#2
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Re: <G39> Pinning
i think by my interpretation I think the timer resets after every penalty so if you pin a robot get a penalty and then continue to pin for another 5 seconds it will be another penalty.
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#3
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Re: <G39> Pinning
Once you pin someone to the point where they are not moving, the timer starts when their movement is hindered. You back off to 6 feet and 3 seconds later you can go back to pinning.
This video might help you out- http://www.thebluealliance.net/tbatv.../2007cmp_sf2m2 Second 1:49 is when 910 starts pining 233. Last edited by BrendanB : 10-01-2010 at 15:52. Reason: wrong link! |
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#4
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Re: <G39> Pinning
the definition of pinning is interpretted as the pinned robot is unable to travel anywhere. If there is just a pushing match at midfield, either robot can simply back up and go somewhere else.
The "each violation" is meant to imply that a penalty will be given every 5 seconds. |
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#5
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Re: <G39> Pinning
Is pinning against a 45* ramp, that your robot can't climb due to design constraints, really pinning?
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#6
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Re: <G39> Pinning
yes, that's pinning. The ramp is a field element.
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#7
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Re: <G39> Pinning
Quote:
Or are you saying that you're pushing them into the ramp and that they're not on the ramp? As an addition, "each violation" can also be interpreted to only apply for each time you pin for more than 5 seconds. Last edited by kirtar : 10-01-2010 at 16:12. |
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#8
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Re: <G39> Pinning
Quote:
Quote:
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#9
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Re: <G39> Pinning
If your really this determined to pin other robots (though this is not gracious proffesionalism), you can have two robots from the same team pin two opposing robots for five seconds, then switch indefinately.
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#10
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Re: <G39> Pinning
But to switch, you'd have to back away. Unless what you mean is to make a robot sandwich, say 2 blue robots trap a red one between them, in which case there are no rules governing how long you can do that. Though a 2V1 situation isn't the best one to find yourself in... and you're on the receiving end as well as the giving end!
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#11
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Re: <G39> Pinning
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Last edited by karatekid : 10-01-2010 at 20:44. |
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#12
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Re: <G39> Pinning
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Knowing that, you can imply that if you pin for 4 seconds, then back off and let them move for a moment, then pin again. You have not violated the rules. That being said, that is not what they mean. That is what the rules say, but the intention is to say "Don't pin. It isn't kind. It takes away from the fun of the game. -Rion |
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#13
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Re: <G39> Pinning
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Last edited by Jack Jones : 10-01-2010 at 21:00. |
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#14
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Re: <G39> Pinning
Pinning against the bumps (ramps, whatever) is probably going to depend on the referees' discretion. If the pinned robot has a tank drivetrain and the treads are parallel to the ramp and it can't move, then it's probably pinning. If the treads can go up the ramp but the team just wants to go the other direction, it wouldn't be.
As somebody said above, pinning only happens when a robot can't move anywhere. Otherwise it's just blocking. |
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#15
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Re: <G39> Pinning
Quote:
Now, you could easily argue the other way. So, here's a question for someone who can post on Q&A to post when it opens: "Under <G39>, pinning is defined as inhibiting the movement of another robot that is in contact with a field element, border, or goal. If a robot is trapped against a BUMP by another robot, it has an escape route (over the BUMP). Is this still pinning?" |
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