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#16
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Re: Robot Classifications
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150 is a far better estimate per robot, so 450 is a really good set of working numbers for supporting 3 robots. |
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#17
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Re: Robot Classifications
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#18
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Re: Robot Classifications
Ah right, I forgot the bumpers and battery are not counted in the weight. I think I need to go read the rules again about 10 more times before everything sinks in.
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#19
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Re: Robot Classifications
well the 120 pound weight limit doesnt include the battery or the bumpers
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#20
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Re: Robot Classifications
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#21
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Re: Robot Classifications
Ok being able to hold 360lbs is good and al but last year the weight of the total robot did not include the battaries and controls right. So its more like 380lbs not to mention that holding all of that weight would be an amzing feat in its own if I see three hanging robots that would be assume. You can probably tell that I don't care for the final part in this game however fun it may look I'm an offenseive person by nature.
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#22
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Re: Robot Classifications
and the multi-taskers shall be mediocre at many things!
![]() I think all 'multi-taskers' will be organizable in the other categories if you try hard enough. they can't be equally good at everything. As for who rules them all, we shall see. note: first line reminds me of Monty Python. Last edited by PAR_WIG1350 : 10-01-2010 at 21:52. Reason: to be funny |
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#23
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Re: Robot Classifications
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#24
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Re: Robot Classifications
In soccer the players that do it all are called midfielders. They play offense and defense effectively and play from end to end of the field. If you give up the midfield you give up the game because you'll be on defense all day long. That's soccer anyhow (but I think it translates well). Years of playing that sport and coaching it have taught me to build from the back. We might not score a lot of goals, but we don't get scored on much either. Our games are usually 1-0 or 2-1 endings...sometimes we're up and sometimes we are not, but it's never a blowout.
'Bots that play both ways well...they should just be called Midfielders! Forwards/Wingers -- Beat the defense and score...great ball possession skills and accuracy when shooting. Possession, smart ball distribution, and the ability to win the ball back before it makes the defensive end...the qualities of a great midfielder. Win the ball and play it back to your own team...the role of the Backs. The ability to climb and hang on....Monkeybots? Backs, Midfielders, Wingers...and Monkeybots. This game more than last year appears to require an orchestrated series of 1-on-1 situations. Each bot is 1-v-1 against the bot in their third of the field to a great extent. (Human midfielders need speed and endurance cuz they do it for 90 minutes. here we're only worried about 135 seconds; in this game they'd also need to be able to jump hurdles!) |
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#25
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Re: Robot Classifications
Unless you try for all and end with no major strong point, ending up as only as average bot. But all and all I feel these will be the major classifications as well.
I also thing tall v. short bots will play a role. Some may build robots that can go through the tunnel, and other's won't. |
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#26
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Re: Robot Classifications
Don't forget to keep in mind the "Coopertion" bonus. Because of this seeding scoring system, it can actually be useful, in seeding matches, to have your opponent score highly. For this reason, a bot that is really good at defense can actually be a detriment to the team.
The Coopertion bonus is that if you win, your seeding score is your score, plus two times your opponents score. The losing team gets what their opponent got. In a tie, both teams get 3 times the score. 9.3.5 for the specific rules regarding this... interesting seeding system. |
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#27
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Re: Robot Classifications
You may only have one alliance robot 'playing defense' in the far zone (G29)
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