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Unread 11-01-2010, 17:31
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Bomberofdoom Bomberofdoom is offline
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Re: Staying in Zones

INVALUABLE TOPIC! Thank you guys for your ideas!

Speaking of balls as currently available balls in the field, I agree entirly that the center is an important zone after the moment when the first 6 "safe balls" (the 6 balls that in the beginning of the match that are set up by the alliance's decision, and could be said to be "controlled" by their own alliance. These balls have a high probability of getting scored for sure at the first seconds of the match, tele and auto). The fight over the control of the balls will exist. Middle bot will always want to keep a fresh supply of available balls for scoring in the near zone for the Near bot. But if a "battle of control" occurs between the two Middle bots for trying to send the returned balls to thier own alliance's Near bot, Both the Defending (Far) bot and Scroing (Near) bot will be idle for a while, if they maintain thier role the whole time. These robots should have the ability to manuver across the ramps (that includes the option of going through the tunnel), in order to assist the bots in the battle.

This could say something about Middle bots. They will be moving most of thier time only inside thier own zone. So if you would like to have the best Middle bot in your alliance, I personally would chose that bot that could push other robots effectivly, manuver extermly quick and be able to pass balls to the Near/Far zones fast and effectivly.

Battles for control, if are given assistance from the other zone bots, will eventually cieze after a couple of seconds after the arrival of the assisting bots, for the moment a bot posses a ball, or has been able to pass a ball or two to the desired zone, the Scorer bot should return to score.


Wow, this is getting much more specific....

But I think FIRST finally did it. We finally have a game where teamwork and coordination between the teams in the alliance is PARAMOUNT for any kind of victory in the game. I like that....
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