Go to Post Keep your chin up, your safety glasses on, and don't let the magic smoke out of the electrical components and you'll do just fine :) - rsegrest [more]
Home
Go Back   Chief Delphi > Competition > Rules/Strategy
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
 
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 11-01-2010, 21:54
earlybird's Avatar
earlybird earlybird is offline
They tried to ship me 2 competition
AKA: Robbie Oehrli
FRC #2849 (Team Ursa Major)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Columbia, MD
Posts: 30
earlybird is a jewel in the roughearlybird is a jewel in the roughearlybird is a jewel in the rough
Re: Multiple shooting mechanisms

According to G30 does this mean that each mechanism can only shoot every 2 seconds, or that once one mechanism breaks the frame perimeter that no other mechanisms can do so for 2 seconds?
  #2   Spotlight this post!  
Unread 11-01-2010, 22:05
Mtg Ruler Mtg Ruler is offline
Registered User
FRC #1986 (Team Titanium)
Team Role: Mentor
 
Join Date: Jan 2009
Rookie Year: 2008
Location: Lee's Summit, MO
Posts: 21
Mtg Ruler is an unknown quantity at this point
Re: Multiple shooting mechanisms

Quote:
Originally Posted by earlybird View Post
According to G30 does this mean that each mechanism can only shoot every 2 seconds, or that once one mechanism breaks the frame perimeter that no other mechanisms can do so for 2 seconds?
yes, at least to my interpretation
  #3   Spotlight this post!  
Unread 11-01-2010, 22:50
nnfuller's Avatar
nnfuller nnfuller is offline
Registered User
AKA: Alumni
FRC #2733 (Pigmice)
 
Join Date: Jun 2008
Rookie Year: 2002
Location: USA, Oregon, Portland
Posts: 110
nnfuller is on a distinguished road
Re: Multiple shooting mechanisms

If one of these mechanisms acted on multiple balls would it be considered possessing them? I am unclear if kicking i considered possession. The intent of the rule seems to be to stop teams from hoarding balls not stop them from kicking many of them. Any thoughts?
  #4   Spotlight this post!  
Unread 11-01-2010, 23:31
jamie_1930's Avatar
jamie_1930 jamie_1930 is offline
Registered User
FRC #2228 (Cougartech)
Team Role: Student
 
Join Date: Feb 2008
Rookie Year: 2008
Location: Rush-Henrietta
Posts: 371
jamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to beholdjamie_1930 is a splendid one to behold
Re: Multiple shooting mechanisms

Quote:
Originally Posted by nnfuller View Post
If one of these mechanisms acted on multiple balls would it be considered possessing them? I am unclear if kicking i considered possession. The intent of the rule seems to be to stop teams from hoarding balls not stop them from kicking many of them. Any thoughts?
It is legal, to the best of my knowledge, to kick multiple balls. Although it would be very impractical to do so because you end up sacrificing your accuracy, also I believe this question was asked, by karatekid, is whether it is allowed to have multiple mechanisms to have a shooting, or kicking mechanism, in more than one place. The answer to that has been decided yes it is allowed but you may not possess two or more balls at a time.
  #5   Spotlight this post!  
Unread 12-01-2010, 09:21
Aaron V Aaron V is offline
Registered User
FRC #1325 (Inverse Paradox)
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Ontario, Canada
Posts: 13
Aaron V is an unknown quantity at this point
Re: Multiple shooting mechanisms

Quote:
Originally Posted by nnfuller View Post
If one of these mechanisms acted on multiple balls would it be considered possessing them? I am unclear if kicking i considered possession. The intent of the rule seems to be to stop teams from hoarding balls not stop them from kicking many of them. Any thoughts?
The definition of possession in the rules is that if when your robot moves, the ball is in the approximately same place relative to the robot. So one mechanism acting on multiple balls is legal.
  #6   Spotlight this post!  
Unread 12-01-2010, 10:07
dodar's Avatar
dodar dodar is offline
Registered User
FRC #1592 (Bionic Tigers)
Team Role: Alumni
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Cocoa, Florida
Posts: 2,923
dodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond reputedodar has a reputation beyond repute
Re: Multiple shooting mechanisms

What someone on my team mentioned that if you were to have multiple mechanisms to "kick" the ball but they did not pass the bumper perimeter, then in fact you can kick balls as many times as you want because you would never need to wait the reload time of 2 seconds cause your kicker would never break the bumper perimeter
__________________
1592(Student and Mentor) 2007-2012

Blue Banners: 2008 Colorado, 2012 Orlando, 2012 South Florida, 2014 Orlando, 2015 Buckeye

Mechanical Engineering - University of Central Florida(Class of 2016)
  #7   Spotlight this post!  
Unread 12-01-2010, 12:31
engunneer's Avatar
engunneer engunneer is offline
Alumni turned Mentor
AKA: Branden Gunn
FRC #4761
Team Role: Mentor
 
Join Date: Jan 2007
Rookie Year: 1996
Location: Reading, MA
Posts: 847
engunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond reputeengunneer has a reputation beyond repute
Re: Multiple shooting mechanisms

Quote:
Originally Posted by dodar View Post
What someone on my team mentioned that if you were to have multiple mechanisms to "kick" the ball but they did not pass the bumper perimeter, then in fact you can kick balls as many times as you want because you would never need to wait the reload time of 2 seconds cause your kicker would never break the bumper perimeter
This is correct. your robot can interact with balls inside the frame perimeter as much/often as you want, as long as you also follow the 3" incursion rule.


Quote:
Originally Posted by earlybird View Post
According to G30 does this mean that each mechanism can only shoot every 2 seconds, or that once one mechanism breaks the frame perimeter that no other mechanisms can do so for 2 seconds?
I read this
Quote:
a. BALL Interaction Volume – Solely for the purposes of interacting with a BALL, MECHANISMS that are below the BUMPER ZONE may extend up to the BUMPER PERIMETER, for a period not exceeding two seconds. After returning inside the FRAMER PERIMETER, such MECHANISMS are not permitted to re-extend beyond the FRAME PERIMETER for at least two seconds.
and interpret it to individually apply to each mechanism, as long as they are independent of each other. Good question for Q&A though.
__________________
Student FRC23 (1996-1999), Mentor FRC246 (2000), Mentor FRC1318 (2007-2009), Mentor FRC93 (2011), Mentor FRC2151 (2012), Mentor FRC23 (2013), Mentor FRC4761 (2014-2017)
1998 - National Chairman's Award and Woodie Flowers Award (FRC23, Mike Bastoni ) | 2007 - PNW SF (488, 1595) | 2008 - Oregon RCA - Seattle #2 Seed, SF (488, 1696) | 2009 - Oregon #1 Seed, Winners (1983, 2635) - Seattle SF (945, 2865) - Galileo #2 Seed, SF (973, 25) | 2012 Midwest F (111, 71) | 2014 RIDE Winners (78, 125), Inspector - NEU #24, QF (3479, 3958) - NECMP #35 | 2015 Reading #11, SF (1058, 190), Inspector - RIDE #17, QF(4055, 5494), Inspector - NECMP #57 | 2016 Reading #4, SF (133, 4474), DCA, Inspector - Ride #22, SF (1735, 2067), Creativity, Inspector - NECMP #48, RCA - Archimedes
  #8   Spotlight this post!  
Unread 12-01-2010, 07:32
karatekid's Avatar
karatekid karatekid is offline
Registered User
AKA: Cole
FRC #0662 (Rocky Mountain Robotics)
Team Role: Programmer
 
Join Date: Nov 2009
Rookie Year: 2009
Location: Colorado Springs, Colorado
Posts: 120
karatekid has a spectacular aura aboutkaratekid has a spectacular aura aboutkaratekid has a spectacular aura about
Re: Multiple shooting mechanisms

Quote:
Originally Posted by Mtg Ruler View Post
yes, at least to my interpretation
I don't think that was a yes or no question...
__________________
YOU JUST LOST THE GAME!
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[FTC]: Multiple Programs or One Program with Multiple Auto Modes kevin51292 FIRST Tech Challenge 4 02-01-2009 20:37
Hosting multiple sites in multiple VMs EHaskins Website Design/Showcase 6 22-12-2007 01:09
Tetra Grabbing Mechanisms DAN THE MAN Technical Discussion 2 15-01-2005 21:15
Tires & Mechanisms tenfour General Forum 2 27-01-2003 03:00


All times are GMT -5. The time now is 06:15.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi