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#1
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So much win and love for this. Great job!
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#2
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Chris,
Thanks so much for the kind mention of 5th Gear in your simulator's documentation file! Looks like we might have to light a fire under ourselves if we want to keep up with Team 1986 ![]() Are you able to export your field model as an FBX or Collada file? Blake (one of the 5th Gear guys) |
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#3
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Incredible!
Nicely done. |
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#4
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Wow, that's awesome. Nice Job!
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#5
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Thanks for creating this, and doing it so quickly!
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#6
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Good Job!
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#7
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Great Job! Happy to be your teammate.
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#8
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Oh, I forgot to fully update the "Controls and Info" text document.
Shift controls the flippers. And that was really the only thing I forgot! ![]() EDIT: Okay, the file is now updated. I could probably do another drive train (say, a mock omni drive or something), but I personally do not know Python, Blender's programming language. (yet...) I may attempt to convert one of our robots to test such a system. Last edited by playbass06 : 12-01-2010 at 17:05. Reason: An update happened, and people requested various items. This edit was in response to said items of editing need. |
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#9
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Re: pic: Breakaway Field Mockup (now with a simulator!)
This is awesome, I just regret that it's blender, because I'd love to be able to interchange the robot with some of our 3D models from inventor
![]() Has anyone been able to ELEVATE the car above the plane of the platform before the time runs out. If so, what was your method and did the bonus in points factor in? |
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#10
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Quote:
Also, I didn't implement the bonus, for the reasons that the game really never ends, and after several tries, I couldn't get the car up there anyway. An update will probably come later, but now I'm adding a few more camera angles, an overhead one, and a sort-of third person view (an automatic effect achieved by the Camera Actuator). For visual effects, I may add some super-cool OpenGL GLSL shaders, but I would like to know how many of you actually have a graphics card better than an nVidia GeForce 6x series before doing that... (any lower can't use GLSL) EDIT: Yeah... it breaks kind of hard... I'll put that down a bit. I had changed it to better deal with the gravity (I had to set it at -19.62, twice Earth's gravity, for realism), but it dealt a little too well. The car's suspension is also doubled, but that worked out well, while the braking did not. I am unsure at this point of how to do a "zoom" camera effect... (but I have an idea now...) I did put the invisible box around it, just to keep things from flying out (including you), but that may be removed with a penalty system - if a ball goes out, it's returned midfield, and a point is deducted. My dilemma is figuring out how to get the game engine to identify who hit it out. This isn't a problem with just one robot, but if there is more (hopefully there will be) that will become an issue. I got a book on Python, so I might be able to start using that for more complex logic, like AI! But not really soon, I mean, there is a robot to build... And to the person who wondered about acquiring the field, I do have the capability to export it in .3ds, .obj, .dae (Collada), and possibly .fbx (not sure on that). Last edited by playbass06 : 12-01-2010 at 22:50. Reason: For the fun of putting something in this box. And updates. |
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#11
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Quote:
And, great job with everything. |
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#12
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Re: pic: Breakaway Field Mockup (now with a simulator!)
I was able after much trial to get the car to glitch up there, but then it started shaking around and mass confusion insued. Also, are the bumpers supposed to be able to glitch through the floor and walls?
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#13
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Re: pic: Breakaway Field Mockup (now with a simulator!)
Okay, another update! Better gravity, ball return system, sounds, shadows, the works!
http://teamtitanium.org/resources.html |
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#14
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Breakaway Field Simulator (Update 1/14)
Chris is still having account problems. Here are the revisions that he uploaded yesterday:
Sound Effects Use "R" button to roll Left and right boundaries automatically return balls Improved physics Overhead, driver's station, and third person camera angles added The file is still on http://www.teamtitanium.org/resources.html. Last edited by 1986titans : 15-01-2010 at 18:21. |
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#15
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Re: pic: Breakaway Field Mockup (now with a simulator!)
I hope our robot gets air like that little car does! Wheee!
A great tool to get a sense for what it might be like on the field. If this is what you can come up with in a few days, I wonder what it might be like after a few weeks. On-line network play? Model and upload your own custom robots? Sheesh... we'd hardly have to show up for the competition. Jason |
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