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Unread 12-01-2010, 10:07
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Re: Multiple shooting mechanisms

What someone on my team mentioned that if you were to have multiple mechanisms to "kick" the ball but they did not pass the bumper perimeter, then in fact you can kick balls as many times as you want because you would never need to wait the reload time of 2 seconds cause your kicker would never break the bumper perimeter
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Unread 12-01-2010, 12:31
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Re: Multiple shooting mechanisms

Quote:
Originally Posted by dodar View Post
What someone on my team mentioned that if you were to have multiple mechanisms to "kick" the ball but they did not pass the bumper perimeter, then in fact you can kick balls as many times as you want because you would never need to wait the reload time of 2 seconds cause your kicker would never break the bumper perimeter
This is correct. your robot can interact with balls inside the frame perimeter as much/often as you want, as long as you also follow the 3" incursion rule.


Quote:
Originally Posted by earlybird View Post
According to G30 does this mean that each mechanism can only shoot every 2 seconds, or that once one mechanism breaks the frame perimeter that no other mechanisms can do so for 2 seconds?
I read this
Quote:
a. BALL Interaction Volume – Solely for the purposes of interacting with a BALL, MECHANISMS that are below the BUMPER ZONE may extend up to the BUMPER PERIMETER, for a period not exceeding two seconds. After returning inside the FRAMER PERIMETER, such MECHANISMS are not permitted to re-extend beyond the FRAME PERIMETER for at least two seconds.
and interpret it to individually apply to each mechanism, as long as they are independent of each other. Good question for Q&A though.
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