Go to Post Welcome to ChiefDelphi.com. Get ready for the craziness. - Andy Baker [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #1   Spotlight this post!  
Unread 13-01-2010, 20:26
yoshibrock's Avatar
yoshibrock yoshibrock is offline
Mechanical Magician
AKA: Brock
FRC #0540 (Talon)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Glen Allen, Virginia
Posts: 71
yoshibrock will become famous soon enoughyoshibrock will become famous soon enough
Send a message via AIM to yoshibrock
Swerve vs. Mech?

I know there's a thread about effective drive systems, but I specifically want to discuss swerve drive vs. mech drive. I personally think that swerve drive would work better this year because it gives more traction to push and hold your ground, and it seems like it's going to be a physical game this year. My team voted to use mechs though, so that's too bad for me What does everyone else think? Mechs or swerve?
__________________
There is no charge for awesomeness.
Am I a hero? I really can't say, but yes.
  #2   Spotlight this post!  
Unread 13-01-2010, 20:29
Jeffy's Avatar
Jeffy Jeffy is offline
Retired, for now
AKA: Jeff Gier
FRC #2410 (Metal Mustang Robotics) #159 (Alpine Robotics)
Team Role: College Student
 
Join Date: Mar 2008
Rookie Year: 2008
Location: Fort Collins
Posts: 523
Jeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant futureJeffy has a brilliant future
Re: Swerve vs. Mech?

Today we voted for mechs, not because we thought they were "better" but because there is no way we could do swerve with our woodshop.
Swerve does everything mech can do and with better traction. The only tradeoff I can see is swerve is more complex. Too complex? You decide.
  #3   Spotlight this post!  
Unread 13-01-2010, 20:36
yoshibrock's Avatar
yoshibrock yoshibrock is offline
Mechanical Magician
AKA: Brock
FRC #0540 (Talon)
Team Role: Mechanical
 
Join Date: Jan 2008
Rookie Year: 2007
Location: Glen Allen, Virginia
Posts: 71
yoshibrock will become famous soon enoughyoshibrock will become famous soon enough
Send a message via AIM to yoshibrock
Re: Swerve vs. Mech?

Quote:
Originally Posted by Jeffy View Post
Today we voted for mechs, not because we thought they were "better" but because there is no way we could do swerve with our woodshop.
Swerve does everything mech can do and with better traction. The only tradeoff I can see is swerve is more complex. Too complex? You decide.
Yeah, that's basically the same thing that happened to us. Personally, I don't think it's that much more of a complex system. I also think it's more manueverable because you can do more, programming wise, with it. But it also takes more practice (arguably) to learn to drive it. I agree that it's a tradeoff.
__________________
There is no charge for awesomeness.
Am I a hero? I really can't say, but yes.
  #4   Spotlight this post!  
Unread 13-01-2010, 21:16
lexxasaurus's Avatar
lexxasaurus lexxasaurus is offline
Registered User
AKA: Lex
FRC #1727 (REX)
Team Role: Mechanical
 
Join Date: Jan 2010
Rookie Year: 2009
Location: Maryland
Posts: 7
lexxasaurus is an unknown quantity at this point
Re: Swerve vs. Mech?

Our team has been debating this too. The team voted mech but before we finalize that the drive team has decided to prototype both. At the moment I'm kinda torn in between the two because both have strong points. I'll let you guys know how prototyping goes.
  #5   Spotlight this post!  
Unread 13-01-2010, 21:57
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,721
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Swerve vs. Mech?

There's a billion threads on this before but I"ll add my personal inexperienced cents.

All drive trains are tradeoffs, and neither of these are exceptions. Mecanum drives do not respond well to defense, and can have high power draw. Swerve eliminates the defense problems at the expense of a heavier, tougher to build, less durable drivetrain and tricky programming. Given an infinitely good shop / mentors / resources / machining / programming, I'd pick swerve over mecanum always (but a 6 wheel drive is sometimes better than both), but that's obviously not the case.

If you've never built a swerve before this year, don't start now. It's too late.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #6   Spotlight this post!  
Unread 13-01-2010, 22:07
kirtar kirtar is offline
Alumnus
FRC #0461 (Westside Boiler Invasion)
Team Role: Alumni
 
Join Date: Jan 2008
Rookie Year: 2007
Location: West Lafayette, IN
Posts: 169
kirtar will become famous soon enough
Re: Swerve vs. Mech?

Quote:
Originally Posted by Chris is me View Post
There's a billion threads on this before but I"ll add my personal inexperienced cents.

All drive trains are tradeoffs, and neither of these are exceptions. Mecanum drives do not respond well to defense, and can have high power draw. Swerve eliminates the defense problems at the expense of a heavier, tougher to build, less durable drivetrain and tricky programming. Given an infinitely good shop / mentors / resources / machining / programming, I'd pick swerve over mecanum always (but a 6 wheel drive is sometimes better than both), but that's obviously not the case.

If you've never built a swerve before this year, don't start now. It's too late.
I'll add on to that. Swerve drive also takes a lot of resources. Unless you do coaxial swerve (drive all of the wheels off of a central gearbox), you'll use probably three or four CIMs + whatever you're using to turn the wheels. In addition, it takes up a lot of space in comparison to mecanum drive. This year, where almost all interaction with the ball is below the bumper zone, you might not want to take that space under your bumper zone to put all the components of a swerve drive (then again, you also might decide that it's worth it).

In terms of complexity, as noted above, swerve is pretty ridiculous compared to mecanum. In addition, as a backup plan on mecanum, you can switch out your wheels for traction wheels.
__________________
  #7   Spotlight this post!  
Unread 13-01-2010, 23:15
Alexis Howell's Avatar
Alexis Howell Alexis Howell is offline
Registered User
FRC #2557 (Sota Bots)
Team Role: Mechanical
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Tacoma
Posts: 15
Alexis Howell is an unknown quantity at this point
Re: Swerve vs. Mech?

Yeah. Plus mecanum wheels are really expensive. A set of four from the andy marks site is 700+ dollars.

This year our team is really considering a holonomic drive, we've got most of the resources collected from the past couple of years. Downside's lack of traction. Also worried about how difficult this would be to drive...

Anyone has experience with this drive base?
__________________
"That's not a robot! That's a keg and a boombox... on a skateboard."
  #8   Spotlight this post!  
Unread 13-01-2010, 23:32
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,721
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: Swerve vs. Mech?

Quote:
Originally Posted by Alexis Howell View Post
Yeah. Plus mecanum wheels are really expensive. A set of four from the andy marks site is 700+ dollars.

This year our team is really considering a holonomic drive, we've got most of the resources collected from the past couple of years. Downside's lack of traction. Also worried about how difficult this would be to drive...

Anyone has experience with this drive base?
1714 did it in 2008 and it was the worst drive base we ever had. Though part of it was code issues, it was way too easy to push around and extremely vulnerable to defense. The robot would over spin almost every turn. I've heard mecanum is a bit better, but I doubt the team will ever do a holonomic drive ever again for anything.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #9   Spotlight this post!  
Unread 13-01-2010, 23:55
Alexis Howell's Avatar
Alexis Howell Alexis Howell is offline
Registered User
FRC #2557 (Sota Bots)
Team Role: Mechanical
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Tacoma
Posts: 15
Alexis Howell is an unknown quantity at this point
Re: Swerve vs. Mech?

Ooh yikes. Our programmers said that they already have a VI for holonomic drive... and we're trying to decide whether it's worth it to build it or not. We don't have the experience or resources for crab.

Worst ever? hmm.
__________________
"That's not a robot! That's a keg and a boombox... on a skateboard."
  #10   Spotlight this post!  
Unread 14-01-2010, 00:04
XaulZan11's Avatar
XaulZan11 XaulZan11 is offline
Registered User
AKA: John Christiansen
FRC #1732
Team Role: Mentor
 
Join Date: Nov 2006
Rookie Year: 2006
Location: Milwaukee, Wi
Posts: 1,329
XaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond reputeXaulZan11 has a reputation beyond repute
Send a message via AIM to XaulZan11
Re: Swerve vs. Mech?

Quote:
Originally Posted by Alexis Howell View Post
Ooh yikes. Our programmers said that they already have a VI for holonomic drive... and we're trying to decide whether it's worth it to build it or not. We don't have the experience or resources for crab.
Even if you got it programmed 100% perfect, I don't think it is the answer for this year's game. A team in 2007 had a 3 wheeled holonomic drive that they seemed to be able to control very well. On the downside, it was unable to climb ramps and was very easy to shut down with defense (just sit in front of the rack and push them accross the field once they got close). If you don't face defense or don't plan to climb the bumps, then it may be a good choice.
  #11   Spotlight this post!  
Unread 14-01-2010, 00:09
Alexis Howell's Avatar
Alexis Howell Alexis Howell is offline
Registered User
FRC #2557 (Sota Bots)
Team Role: Mechanical
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Tacoma
Posts: 15
Alexis Howell is an unknown quantity at this point
Re: Swerve vs. Mech?

Thanks for bringing that up. We were planning on just staying in one area, but defense is going to be a definite issue. Driving straight is a problem I hear too.

We want something really maneuverable, but crab and mecanum are pretty expensive... any ideas?
__________________
"That's not a robot! That's a keg and a boombox... on a skateboard."
  #12   Spotlight this post!  
Unread 14-01-2010, 00:23
Bob Steele's Avatar
Bob Steele Bob Steele is offline
Professional Steamacrit Hunter
AKA: Bob Steele
FRC #1983 (Skunk Works Robotics)
Team Role: Coach
 
Join Date: Jan 2003
Rookie Year: 2002
Location: Seattle, Washington
Posts: 1,527
Bob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond reputeBob Steele has a reputation beyond repute
Re: Swerve vs. Mech?

Be very wary of doing anything with mecanum or any type of omni-wheels this year. Two big reasons....

The Ramp...

and Traffic ...

Omni wheels are easy for a team to push around...

As someone said before... all drive trains are trade-offs and they take lots of resources... this year the question will be does a team dare to use omniwheels even if they don't go on the ramps.?..

I think there is going to be huge amount of pushing around on the field this year... especially in the midfield...

if you are using Omnis in a 4 wheel drive put them on the back and then you might be able to go up the ramp... just be really careful when you are coming down the other side... its just so easy to slide sideways with omni wheels...

You will have to be aligned pretty square to the ramp to try it... and hope that no other robot comes along to push you sideways...

My suggestion is you need to power all the wheels... you are going to need the pushing ability... but of course the trade off of using sticky wheels all around is going to be loss of turning control...

so perhaps wheels with a medium amount of traction all around say a coefficient of friction of .75-.8 ... you could turn easier...

Get a variety of wheels and see what you can do...

You can use really sticky wheels if you do a swerve... mechanically they are not extremely difficult...the programming is the hard part...

Don't be set back about the design... we designed our Skunk Swerve last year AFTER the kickoff...

if you need some help .... we are not far away from you guys!!
We can help!!

Good luck
__________________
Raisbeck Aviation High School TEAM 1983 - Seattle, Washington
Las Vegas 07 WINNER w/ 1425/254...Seattle 08 WINNER w/ 2046/949.. Oregon 09 WINNER w/1318/2635..SEA 10 RCA ..Spokane 12 WINNER w/2122/4082 and RCA...Central Wa 13 WINNER w/1425/753..Seattle 13 WINNER w/948/492 & RCA ..Spokane 13 WINNER w/2471/4125.. Spokane 14 - DCA --Auburn 14 - WINNER w/1318/4960..District CMP 14 WINNER w/1318/2907, District CMA.. CMP 14 Newton Finalist w 971/341/3147 ... Auburn Mountainview 15 WINNER w/1318/3049 - Mt Vernon 15 WINNER w/1318/4654 - Philomath 15 WINNER w/955/847 -District CMP 15 WINNER w/955/2930 & District CMA -CMP Newton -Industrial Design Award

  #13   Spotlight this post!  
Unread 14-01-2010, 07:01
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,695
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Swerve vs. Mech?

Swerves are fairly heavy, and to lighten them without ever actually doing one before means a team risks quality. Mecanums are the 'easy' way to upgrade during the actual season, because if all else fails with the code you can easily just tank steer like usual. Additionally there's aren't any tricks to mounting a Mecanum wheel since it goes in the same spot as a normal wheel.

The BEST is definitely crab this year*. Yet just because that's a probable reality doesn't mean your team should do it. It's complicated in both hardware and software.

*AFAIK. YMMV. Only applies to certain strategies. See the other robots at your local competition arena for details.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub

Last edited by JesseK : 14-01-2010 at 08:34.
  #14   Spotlight this post!  
Unread 14-01-2010, 07:29
Jimmy Cao Jimmy Cao is offline
Registered User
AKA: Jimmy Cao
no team
 
Join Date: Sep 2006
Rookie Year: 2004
Location: San Francisco, CA
Posts: 295
Jimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant futureJimmy Cao has a brilliant future
Re: Swerve vs. Mech?

Swerve versus Mech/Holonomic is a discussion that seems to come up every year.

My team did a crab drive last year, and swerve drive the 2 years before that. I can say that they're great for somethings (maneuverability), but at a huge cost.

In 2007/2008, we made the full 8-motor 4-wheel independent swerve drive. All 4 CIMs, 2 FP, and 2 Globes went to this application. What did that leave us elsewhere? Not all that much. The 6 most powerful motors in the it all went to the drive. Worse yet, in terms of pushing power, many (most?) teams w/ a simple 4/6WD with 4 CIMs were stronger. Why? Using high traction wheels (IFI/Pneumatic) would mean that it would be necessary to gear down the steering motors further. If they steer too slow, there's a noticeable delay between going straight and translating. You get one or the other, power of maneuverability.

Another thing that is commonly overlooked is HOW you control the robot. If you have "full swerve", you can control it rotate/translate (the same way you play a FPS game, for example). Difference is, in a FPS (and most other games where you use this control system), the system responds instantly and repeatably. In a robot system, it does not. The end result? It becomes difficult for the driver to fully utilize this system. Now you have a heavy, resource expensive (as far as time, (maybe money), and motors) system that's difficult to program and more difficult to control.

Last year, we downgraded a bit to a left/right side linked crab drive system. With the slick surface, it was unnecessary to put 4 CIMs to drive, since 2 would (in our assessment) always be sufficient to break the wheels loose. This system was really no less complicated than the independent swerve system. When you link sides, you need some way of passing power around. The benefit, though, is that you now can use less motors (minimum of 4 for left/right linked, I suppose you could get away with 2 for all linked). I suppose another advantage is controlability/programming. The control scheme we used last year was simple, left side of drive points in the direction of your left joystick, and the right side of the drive follows the right joystick. In my opinion, it was a little more controlable, but still very difficult to fully utilize (most of the time it was enough to just drive like a tank-drive robot, forward w/ minor adjustments to get balls).

Now, I have never built a mech/holonomic drive system before. I am also quite afraid to go in such a direction. It seems, to me, as if a mechanum drive would, at least, have trouble going over the ramp. I don't think a holonomic drive can do it at all, but that's just my gut feeling. Now, consider the alternative to the ramp, the tunnel. First of all, its narrow. Second, a mechanum/holonomic system would, almost undoubtedly, be unable to (or have great difficulty to) push a conventional 4/6/8/10/12... wheel drive system. If you are really the biggest scoring threat on your alliance, just about any robot would be capable of largely eliminating your ability to maneuver across the field. How big of a deal is that? I can't say for sure. Maybe crossing zones won't be necessary at all, but even then, your inability to stand your ground would prove to be quite detrimental, I suspect.

Just my 2 cents.

EDIT: Oh, as far as the comments about swerve drives being less robust goes, I wholeheartedly disagree. The only year we had issues with the swerve drive was in 2007, mostly due to calibration and chains. If you build a swerve drive, avoid chains if possible, and make a system that, once calibrated, will not lose calibration. If I recall correctly, we recalibrated 0 times during the season and never lost functionality in either side of the drive during competitions. A properly engineered swerve drive is, in my opinion, as robust as a well engineered conventional drive.

REEDIT:
Quote:
Originally Posted by JesseK View Post
Mecanums are the 'easy' way to upgrade during the actual season, because if all else fails with the code you can easily just tank steer like usual.
While that is true, you can also do the same with a swerve/crab system. I would imagine that swerve/crab is better than mechanums in tank mode because the wheels would have more traction.
__________________
Jimmy Cao

Team 469 2006-2010 Student/Alumni
Team 830 2011-2012 Mentor

Last edited by Jimmy Cao : 14-01-2010 at 07:37.
  #15   Spotlight this post!  
Unread 14-01-2010, 08:37
JesseK's Avatar
JesseK JesseK is offline
Expert Flybot Crasher
FRC #1885 (ILITE)
Team Role: Mentor
 
Join Date: Mar 2007
Rookie Year: 2005
Location: Reston, VA
Posts: 3,695
JesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond reputeJesseK has a reputation beyond repute
Re: Swerve vs. Mech?

Wait a second ... iirc 540 did Mecanum drive in 2007 as part of the Sparky Triumverate (and won VCU right?) -- thus it should be very easy for your team. This simplicity is probably why they chose it. It'll be practically just as good for your team as swerve since your team will probably have more time to practice with it than they would swerve.
__________________

Drive Coach, 1885 (2007-present)
CAD Library Updated 5/1/16 - 2016 Curie/Carver Industrial Design Winner
GitHub
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
pic: Too much Mech joeweber Extra Discussion 7 12-10-2009 11:48
pic: Mech Warrior 08 MasterChief 573 Extra Discussion 1 26-02-2008 09:27
Mech Wheel Programing whlspacedude Programming 5 14-01-2008 15:58
paper: Rat Pack and Mech Warriors Match Scouting Sheet, Revised Lisa Perez Scouting 1 08-03-2006 09:00
Attn: Mech Designers, Beta Testers Needed! JVN General Forum 18 13-12-2005 20:59


All times are GMT -5. The time now is 02:57.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi