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#1
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Re: Strategy
If your robot is offensive, ther is no need to go over the bumps.
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#2
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Re: Strategy
Yeah there is in my opinion to be able to do end game if you have it and to score the ball if you dont have a long range shooter
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#3
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Re: Strategy
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#4
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Re: Strategy
I think a good robot is able to do all aspects of the game, with that said I have seen a few very simple bots make it with a very specialized design.
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#5
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Re: Strategy
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Also, It doesn't matter how well you can play the different phases of the game if your robot is broken all the time. So build it "to work every time" |
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#6
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Re: Strategy
Totally agree with Daniel LaFleur on this one. Good robots can do everything. Great robots can do one thing, and do it incredibly well.
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#7
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Re: Strategy
I believe teams need to think about playing this game just like playing soccer.
On the pitch you want to keep control of the ball... moving it from the midfield and into scoring position. At the same time you should be always watching for opportunities to score.. In this game you have 12 balls... not really all that many on this big field...you may be surprised when you start to play how much empty real estate will be there... My evaluation is to continuously move balls towards your goal area... If you have a shot take it... if you don't, just keep the pressure on the area in front of your goals... If you can keep more balls on your side of the field... the opposing team will have a difficult time controlling them. Remember you can control your home zone... you can dump 8-10 balls in there and then bring your robots up and into the zone... the opposing team can only have one robot there.... you can then overwhelm the other team by blocking them and wait until close to the end and put the balls in... Waiting to score until the end will mean the scored balls won't be put into play until too late for the other alliance to use them. I believe this strategy will be seen in Atlanta... When I coached and played soccer it is the same strategy... only with one ball....keep control... keep pressure on the defense... string them out...move the ball from side to side until you have an opportunity...then push through to the goal... Keeping the other side unbalanced while you attack gives you a great advantage... good luck to everyone we will enjoy seeing you on the field!! |
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#8
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Re: Strategy
The Treads have to be built right that is the main thing, you have to take all variables into concern. We built a friction drive Tread system and geared it to have the strength of 10 Bears.
The Turn issue you guys talked about earlier is not a problem at all, we actually turn better then previously built wheeled robots. The best part of this is the fact that you get in a pushing battle with someone who has treads......I'm afraid you won't have much luck . I have already myself tried stopping our robot and it didn't turn out well.We did have a center of gravity issue, but we resolved it by relocating the battery. If all goes well we didn't even build a hanging mechanism, we either shall try to get in other peoples way or the best part just driving up onto the box. Have Fun out there ![]() |
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#9
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Re: Strategy
What's a defense bot to do?
During qualification matches, if you spend all your time blocking an offense bot, you aren't moving balls to your own offense bots or building your own score. If you are successful at hindering your opponent's best scorer, you are just reducing your own qual points. If you are a really good defender, you should still get picked for eliminations. But then where do you spend your time? If you join your teammate in the mid zone, then your opponents will probably do the same thing, leaving both home zones undefended. The quickest & strongest ball handler in the center zone holds the advantage. How many balls need to be in your opponents home zone before you feel the need to go back there to play D? In my opinion, good defense will require more than just pinning an offense bot. A good defense bot needs the ability to get the ball away from the blocked offense bot and move it downfield. |
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#10
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Re: Strategy
[quote=GingerBreadMan;928112]Totally agree with Daniel LaFleur on this one. Good robots can do everything. Great robots can do one thing, and do it incredibly well
i kind of disagree compared to like 148 and 217 and the other usual power houses they are great in my opinion because they can do everything well |
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#11
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Re: Strategy
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Though the best antithesis to the everything argument is probably 148 in 2008. |
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#12
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Re: Strategy
no but in my opinion it is not needed to go under the tunnel as long as you can go over the bump well like 148 or 217. Though they cannot hang robots to my knowledge they can still do everything exceptionally well thats why i think there great
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#13
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Re: Strategy
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It seems like Tumbleweed comes up in 50% of the strategy discussions here on CD. |
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#14
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Re: Strategy
Regardless of your opinion on the issue, everyone's robot's in the crate, so you'd better tune a strategy to whatever you just shipped.
What can you do better than average? Capitalize on that. (The teams that can do more than one thing better than average don't need a CD post to tell them how to make a strategy.) If you have higher traction than normal, run screens for more agile alliance partners. Got a sweet mecanum drive? Swerve around your defenders and score. Got possession, but no kick? Secure balls and get them to your partners to score. There's something for everyone. Can't do better than average on anything? Design is an iterative process, you have at least 3 days, probably more to improve something. 65 pounds is a lot. |
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#15
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Re: Strategy
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There are many excellent teams that focus on single aspects of the game, and there are many who "do everything." Look at 254/60 in 2004, for example. Then there are great "specialist" bots from great teams, such as 233 in 2007. It all depends on individual design and strategy, and there usually isn't a right answer to the question. Doing additional tasks does not automatically mean you sacrifice the quality of your "main function" (if you even set a specific task as your main). Good teams can identify roles within a strategy and how to best fill them. They can create designs to fill those roles, and see how well they fill them and if a single design might be able to fill multiple roles (or if it can be combined with other designs). |
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