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#16
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Re: ELEVATED but not hanging?
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#17
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Re: ELEVATED but not hanging?
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#18
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Re: ELEVATED but not hanging?
Any rules against hanging, and then draping the tower with a curtain? I specifically remember in 04, teams would put lexan shields over the bar you had to hang from so that other teams WOULD be touching their robot, and thus NOT be considered hanging! with this game, you could do the reverse in order TO get the other two alliance partners to be Suspended rather than Elevated!
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#19
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Re: ELEVATED but not hanging?
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#20
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Re: ELEVATED but not hanging?
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#21
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Re: ELEVATED but not hanging?
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My interpretation- While I like your thinking out side the box, my gut tells me there will be a ruling forthcoming from the GDC that this manuver will be illegal. The intent of the rule is to have the 2nd robot hanging from the robot that is hanging from the tower. My .02. |
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#22
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Re: ELEVATED but not hanging?
Dana,
This doesn't happen often, but I totally disagree with you on your interpretation. Nowhere do they reference the word "hanging" when they talk about SUSPENDED. At first, I thought what you thought, but now I am convinced the scenario I posted earlier will remain perfectly legal. Think of it this way: what if I had ramps on my robot so you could drive up my robot. Then I had some mechanism that lifted both of us up and I was above the platform. Your robot is definitely not hanging from mine as it is sitting on my robot, but you are certainly SUSPENDED based on the definition in the rules. What am I missing? Paul |
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#23
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Re: ELEVATED but not hanging?
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I have to agree, the design team and I are going crazy over this. Nowhere does it say hang. "ELEVATED: A ROBOT that is completely above the plane of the PLATFORM and in contact with the TOWER shall be considered ELEVATED." fine i accept this. now what's considered a PART of the tower? "A TOWER is located in the center of each BUMP. Each TOWER is composed of a base and a pipe superstructure. The PLATFORM is the horizontal surface of the base, and provides a solid surface to support ROBOTS during the game" ok, fine.....so if i drive on the PLATFORM i am awarded 2pts..and i am considered ELEVATED. "SUSPENDED: A ROBOT only in contact with an ELEVATED ROBOT and/or a SUSPENDED ROBOT shall be considered SUSPENDED." so that robot cannot be in contact with anything else but an ELEVATED robot. but what if they climb on me like in 2007, and I am ELEVATED, and I AM in CONTACT with the TOWER...... If i am right. someone on my team is going to bake me cupcakes for Mentors Day... CD, i need cupcakes.... Last edited by dipmeinaluminum : 14-01-2010 at 11:43. |
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#24
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Re: ELEVATED but not hanging?
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Sadly, I don't think we'll be able to fit ramps AND an effective red (or blue) carpet into the 84" cylinder, so we'll likely leave this to some other team to try. Still, it seems like a reasonable gamble, though the team on the platform would have to be pretty careful to only touch your red carpet.Seconding your reply to Dana, I obviously agree with my interpretation of the rules as written. As written the rules say nothing at all about hanging, support, or any of the other terminology the GDC has used in past games where hanging was involved. There's been 4 games I can recall where you got points for hanging/being above something. I'm thinking that if the GDC intended for ELEVATED to mean fully supported by the tower and above the platform, they could have drawn on prior rules to write it up that way. Similar on SUSPENDED. I'm perfectly willing for the GDC to prove me wrong here, but doing so is going to involve a massive redefinition of ELEVATED and SUSPENDED. If the only motivation for doing so is to prohibit a moderately clever strategy that's still rather technically challenging*, then I'll be somewhat miffed with the GDC. Which has certainly happened before, but I remain ever hopeful. *If you don't believe me, wait 6 weeks then tell me 57's system is simpler than a hook and a hanging bar. |
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#25
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Re: ELEVATED but not hanging?
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I hope Paul's second example doesn't remain hypothetical this year. |
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#26
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Re: ELEVATED but not hanging?
Are you sure about that, Chris?
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#27
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Re: ELEVATED but not hanging?
Well, the robot climbed onto an ELEVATED robot (ELEVATED because it is in contact with the tower and above the plane), and it is not touching anything else. That's SUSPENDED to me. Unless I misread, but I checked again and I don't think I did.
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#28
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Re: ELEVATED but not hanging?
I don't believe the GDC will change the wording to say we MUST hang from the top bar to be considered elevated or suspended. As worded, the design challenges are already many and high in difficulty. I predict many robots will be able to ELEVATE themselves, yet very few will be able to become SUSPENDED unless a team specializes in suspending other teams.
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#29
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Re: ELEVATED but not hanging?
All,
We usually bash the GDC when they vaguely word a rule so I will give them credit where credit is due. They really were very clear in the definitions of ELEVATED and SUSPENDED. Direct contact with tower or platform and above the platform = ELEVATED. Only in contact with an ELEVATED or SUSPENDED robot and [EDIT: NOT above the platform] = SUSPENDED. This is so obviously clear to me. EDIT: My typing got ahead of me. The SUSPENDED robot does not have to be above the platform. I knew this, but just was on a roll ... sorry for the confusion. Now for a word of caution about making ramps for others to climb on: In 2007, it was clear the every team that wanted to play that game should have been able to climb a robot's ramps. However, A LOT of teams that thought they could climb, could not climb at all. This year, the points aren't as high and the focus is not really on robot ramps. I expect even the best ramp robots this year will have very few teams able to drive on them. My team seriously considered being a ramp, but dismissed it due to the fact that we thought very few robots could climb on our back. My advice: worry about getting yourself elevated. Last edited by Paul Copioli : 14-01-2010 at 13:13. |
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#30
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Re: ELEVATED but not hanging?
No, I misread the post you were responding to. My bad.
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