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#91
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Re: Effective Drive Base
this i not what i ment in the sample with woody and dean thay showed the plastic and bunge cord things on the robots by the weals they can also be used as somthing to slide you across the bump to prevent hanging up
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#92
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Re: Effective Drive Base
Post what, and where? Obviously you've figured out how to post on ChiefDelphi.
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#93
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Re: Effective Drive Base
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#94
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Re: Effective Drive Base
Quote:
I've seen you post this same question in at least four other threads. It is usually bad form to ask the same question multiple times, especially in different threads. I've seen your question was answered multiple times. Are you still having issues? |
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#95
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Re: Effective Drive Base
Quote:
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#96
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Re: Effective Drive Base
It surprising how little conversation there has been here regarding how much a particular drivetrain will limit ball interaction mechanisms.
With a drivetrain which covers an entire side of a robot (6WD, 8WD, tread) you largely lose ability to manipulate balls on that side. (owing to bumper height and ball incursion rules) With a 4WD system (mechanum, holonomic, swerve, or tank with modified CoF) a mechanism can exist on any side of the robot. To example this I've been mocking up a prototype bot designed to be able to guard the goal. ![]() with 4WD you can park it in front of a goal, raise a shield, and utilize a kicker which extends between the wheels. Should you need to get to the other goal your already oriented to do so. High CoF wheels in the rear provide shoving power and increased turning while the front wheels with moderate CoF keep the robot in a line and add to pushing power. A gearbox + motor for each wheel allows for dynamic power shifting between the different CoF wheel sets. While much discussion has been devoted to the maneuverability of crab, holo, and mechanum, a 4WD using the kitbot frame,wheel drop downs, and wheels with different CoF (roughtops and modified kit delrins and or rubbers) you should have more than enough maneuvering for most teams. (not to mention the cost and complexity advantages) With regards to high siding a robot, with a 4WD system and a bottom plate, without any modifications you can and will high side. ![]() However if you install a simple textured drum in the middle of the frame which extends slightly below the skid plate and drive it with a window motor you can effectively crawl to a point where at least one set of wheels gains traction again. Last edited by Iceman1330 : 01-14-2010 at 11:37 PM. |
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#97
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Re: Effective Drive Base
We tested two of our traditional 6 wheel chassis that preformed very well in '07 and '08. Need less to say, six wheel bots do not like the bump. After fighting just to get on top of the bump, we knocked out a wheel coming back down.
So we are going back to the articulating 8 wheel drive that we developed in '04. Hope this helps anyone still designing. |
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#98
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Re: Effective Drive Base
they're out of stock
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#99
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Re: Effective Drive Base
Quote:
Last edited by joek : 01-16-2010 at 02:50 PM. |
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#100
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Re: Effective Drive Base
What in the quoted post is prohibited?
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#101
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Re: Effective Drive Base
the quote of the post i'm quoting
Last edited by joek : 01-16-2010 at 02:51 PM. |
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#102
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Re: Effective Drive Base
Okay Let me explain this. I am from an experienced team that doesn't use swerve drive.
In this game your swerve drive will be destroyed by the sharp angle of the ramp and the load it will be required to carry. On this note you need to modify the long wheel base to navigate the bump with 2 wheels, however it may be benificial to add an additional wheel to increase the "stuff" you can cram under your chasis. I really wanted a wide chasis with a 22" wheel base which would serve the same function as a 3rd wheel with a narrow chasis. The mercana drive thought about will not allow you to easily navigate the bumbs since we have seen this at a local college autonomous competition. Don't yell at me its just food for thought. |
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#103
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Re: Effective Drive Base
the WildSwere will not work going over bumps because there is a plate that is about 1" above the ground, and will get stuck on the bump before the wheel can make contact. My team is doing 6wd because of this problem (and our programmer doesnt want to have to figure out a swerve drive in 6 weeks)
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#104
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Re: Effective Drive Base
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#105
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Re: Effective Drive Base
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