Go to Post It's a club if you have a bunch of people who hang out and do nothing - It's a team if all you all work together and cooperate to win. - Tytus Gerrish [more]
Home
Go Back   Chief Delphi > Technical > Technical Discussion
CD-Media   CD-Spy  
portal register members calendar search Today's Posts Mark Forums Read FAQ rules

 
Closed Thread
Thread Tools Rate Thread Display Modes
  #31   Spotlight this post!  
Unread 15-01-2010, 09:41
jvriezen jvriezen is offline
Registered User
FRC #3184 (Burnsville Blaze)
Team Role: Mentor
 
Join Date: Jan 2010
Rookie Year: 2008
Location: Burnsville, MN
Posts: 640
jvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond reputejvriezen has a reputation beyond repute
Re: The ultimate game breaker bot.

Quote:
Originally Posted by JesseK View Post
This would only be able to be done with a PASSIVE mechanism. The balls fall on top of the robot, implying that it falls above the bumper zone.



It would depend on the definition of 'active' as to whether or not you could change the direction the ball went in (i.e. is the mechanism passive if it is in place and not moving when the ball hits it?)
What if the robot inverted itself as it climbed the tower, so that its bottom was facing up? Then ACTIVE mechanisms (bot not POSSESSING mechanisms) could be used to swat the ball or alter ball deflection surfaces toward one goal or another.
  #32   Spotlight this post!  
Unread 15-01-2010, 10:12
Taylor's Avatar
Taylor Taylor is offline
Professor of Thinkology, ThD
AKA: @taylorstem
FRC #3487 (Red Pride Robotics)
Team Role: Teacher
 
Join Date: Jan 2006
Rookie Year: 2006
Location: Indianapolis, IN, USA 46227
Posts: 4,598
Taylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond reputeTaylor has a reputation beyond repute
Re: The ultimate game breaker bot.

I believe a robot like this, if ruled to be legal, would do extremely well in Week 1 or 2 regionals; probably even win a couple design awards as well.
That being said, come weeks 3-5, teams will have developed counter-strategies and this design will become as much a hindrance to its alliance as a help. Certainly come Championship time, this strategy will be nearly obsolete.
The challenge in utilizing this design lies in staying one step ahead of the competition. What strategies will combat this design; what can you do to counter those strategies?
As I said before, adaptability is king in this game. It will be highly strategic, possibly the most FIRST has developed. The teams that do the best work between the ears will be the champions.
__________________
Hi!
  #33   Spotlight this post!  
Unread 15-01-2010, 10:39
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,967
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Taylor View Post
I believe a robot like this, if ruled to be legal, would do extremely well in Week 1 or 2 regionals; probably even win a couple design awards as well.
That being said, come weeks 3-5, teams will have developed counter-strategies and this design will become as much a hindrance to its alliance as a help. Certainly come Championship time, this strategy will be nearly obsolete.
The challenge in utilizing this design lies in staying one step ahead of the competition. What strategies will combat this design; what can you do to counter those strategies?
As I said before, adaptability is king in this game. It will be highly strategic, possibly the most FIRST has developed. The teams that do the best work between the ears will be the champions.
Weeks 3-5?!? ... try Week 1 Thursday Noon. If a robot displays this type of capability it will surely recieve enough attention and counter strategy.

I do not however see this as the ultimate game breaker bot as I see many counter strategies to it:
Defense before it latches on to the tower -- this will make it very difficult to line up and attach.
Defense once it attaches to the tower -- Probably will happen and is the most likely to damage the robot (which I am against, but y'all are putting yourself in a vulnerable position. Build it robust).
Ball denial -- Once you are up, it's 3 vs 2 against your alliance partners, and unless you are perfect in scoring the opponents will control more balls than you as the match progresses.


... And this is all dependent on your design being legal (The only issue I see is the definition of active MECHINISM with the ball redirect).


Personally, I like the strategy but I find if very restictive and ultimately defendable once someone knows you have that capability.

JMHO
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #34   Spotlight this post!  
Unread 15-01-2010, 10:45
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,712
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Taylor View Post
I believe a robot like this, if ruled to be legal, would do extremely well in Week 1 or 2 regionals; probably even win a couple design awards as well.
That being said, come weeks 3-5, teams will have developed counter-strategies and this design will become as much a hindrance to its alliance as a help. Certainly come Championship time, this strategy will be nearly obsolete.
The challenge in utilizing this design lies in staying one step ahead of the competition. What strategies will combat this design; what can you do to counter those strategies?
As I said before, adaptability is king in this game. It will be highly strategic, possibly the most FIRST has developed. The teams that do the best work between the ears will be the champions.
I'm just saying, but please build this robot and compete against me with it. I'm assuming whomever builds it gets it to work perfectly in Week 1. Please build it and let me play against it. It requires a low scoring match but it can be beaten. Trust me.

And it's way easier to win 3 on 2 than it is 3 on 3.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #35   Spotlight this post!  
Unread 15-01-2010, 11:22
hschase's Avatar
hschase hschase is offline
Registered User
FRC #0342
 
Join Date: Jan 2010
Location: Originally, NH - Currently, SC
Posts: 11
hschase is an unknown quantity at this point
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Chris is me View Post
Nevermind, I misunderstood.

Regardless, you have to get your robot to hang from the sides, extend a big lexan plate (which people are free to push), and play 3 on 2 on the ground... when your opponents could hoard balls in their zone and score them all in the last minute or so.
except only one robot from the opposing alliance can be in your scoring zone anyway so it isn't really three on 2
__________________
Team 342 - The Burning Magnetos Team Mentor
Thanks to our Sponsors, we couldn't do it without you! Bosch, BAE Systems, SPAWAR and many others!

1 in 4 FIRST Scholarship Applicants RECEIVED Scholarships in the 2009 FRC Season..... Have you filled out your application?
  #36   Spotlight this post!  
Unread 15-01-2010, 11:26
Chris is me's Avatar
Chris is me Chris is me is offline
no bag, vex only, final destination
AKA: Pinecone
FRC #0228 (GUS Robotics); FRC #2170 (Titanium Tomahawks)
Team Role: Mentor
 
Join Date: Dec 2008
Rookie Year: 2006
Location: Glastonbury, CT
Posts: 7,712
Chris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond reputeChris is me has a reputation beyond repute
Send a message via AIM to Chris is me
Re: The ultimate game breaker bot.

Quote:
Originally Posted by hschase View Post
except only one robot from the opposing alliance can be in your scoring zone anyway so it isn't really three on 2
Well, if you have both of your teammates in the scoring zone, all the opposing alliiance has to do is get all of the balls into its scoring zone and not score them. If you have one scorer and one defender, then I can pin the defender between two of the three robots and generally just stall, scoring everything in the last 30 seconds. Neither of us will get good RP, but you'll lose the match.

This is assuming the hanging robot works perfectly.
__________________
Mentor / Drive Coach: 228 (2016-?)
...2016 Waterbury SFs (with 3314, 3719), RIDE #2 Seed / Winners (with 1058, 6153), Carver QFs (with 503, 359, 4607)
Mentor / Consultant Person: 2170 (2017-?)
---
College Mentor: 2791 (2010-2015)
...2015 TVR Motorola Quality, FLR GM Industrial Design
...2014 FLR Motorola Quality / SFs (with 341, 4930)
...2013 BAE Motorola Quality, WPI Regional #1 Seed / Delphi Excellence in Engineering / Finalists (with 20, 3182)
...2012 BAE Imagery / Finalists (with 1519, 885), CT Xerox Creativity / SFs (with 2168, 118)
Student: 1714 (2009) - 2009 Minnesota 10,000 Lakes Regional Winners (with 2826, 2470)
2791 Build Season Photo Gallery - Look here for mechanism photos My Robotics Blog (Updated April 11 2014)
  #37   Spotlight this post!  
Unread 15-01-2010, 12:08
Cyberphil's Avatar
Cyberphil Cyberphil is offline
That Guy
AKA: Phil
FRC #0103 (Cybersonics)
Team Role: Mentor
 
Join Date: Feb 2008
Rookie Year: 2007
Location: Kintersville
Posts: 755
Cyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud ofCyberphil has much to be proud of
Send a message via AIM to Cyberphil
Re: The ultimate game breaker bot.

The problem I see with this design is what happens when your opponent holds the majority of the balls? If they are doing the same thing then you loose. Also, the time that it takes the balls to get scored, passed to the middle human player, and roll down the chute might not make this worth it. With all of that wasted time you can try to posses the balls that the other team has. Why wouldn't you just build a robot that could just do that from the ground? Then, when there is free time you could try to posses more balls and possibly score more and get balls from both sides of the field. I feel that it would be a waste of time, although it is a good idea.
  #38   Spotlight this post!  
Unread 15-01-2010, 12:15
PerpetualMotion PerpetualMotion is offline
Registered User
no team
 
Join Date: Jan 2010
Location: USA
Posts: 23
PerpetualMotion is a glorious beacon of lightPerpetualMotion is a glorious beacon of lightPerpetualMotion is a glorious beacon of lightPerpetualMotion is a glorious beacon of lightPerpetualMotion is a glorious beacon of lightPerpetualMotion is a glorious beacon of light
Re: The ultimate game breaker bot.

If the robot could only direct the balls in one, fixed direction, it may be legal, but I think any mechanism that could change the direction of the ball would be considered active and would thus be illegal. However, lets assume it is legal...

Seems like it would be very easy to defend. As any goalie knows (hockey, soccer, ect), the further you come out of the net, the more you cut down the angle, and the less the opponent has to score in. The issue with this in most situations is that if the opponent gets around you, they have an open net to score in.

Since the robot in this strategy is unable to move, there is no concern with it getting around the defender. All the defender has to do is get very close to the robot deflecting the balls.

Also, this strategy assumes your alliance scores a ball to get it in the system. It's bad practice to assume anything, especially in FIRST.

This would also leave your team playing 2 vs 3. Once the defending robot has successful cut off your supply (assuming a ball gets scored), all it needs to do is clear the zone of remaining balls and pin whatever robot is in the zone. The game has now become 1 vs 2 with no balls in your zone... good luck
  #39   Spotlight this post!  
Unread 15-01-2010, 12:22
Ian Curtis Ian Curtis is offline
Best Available Data
FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
Posts: 2,521
Ian Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond reputeIan Curtis has a reputation beyond repute
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Chris is me View Post
Well, if you have both of your teammates in the scoring zone, all the opposing alliiance has to do is get all of the balls into its scoring zone and not score them. If you have one scorer and one defender, then I can pin the defender between two of the three robots and generally just stall, scoring everything in the last 30 seconds. Neither of us will get good RP, but you'll lose the match.

This is assuming the hanging robot works perfectly.
It's not impossible to un-hang (harder, but not impossible).

I don't see the big deal with them not scoring. I doubt a ball has enough oomph to be directed from your opponents RETURN to your alliance's scoring zone. I'm much more comfortable with the idea a robot can hang in front of it's own RETURN making balls their alliance score go straight back into their zone.

I think it will be a non-trivial task to score multiple balls in a short amount of time, even if they are all floating around in your zone.

Ideally, this robot will hang in autonomous, so their really isn't any defensive strategy for it. The other alliance just need a really skilled defensive bot to kick the balls out as soon as they come rolling off the chute into your scoring zone.

I'll bet a cookie that 190 is building this exact robot (probably with the ability to suspend the rest of their alliance too), so hopefully we'll see how it fairs!*

*Based exclusively on the fact that this is the coolest, strategically most interesting robot I can think of.
__________________
CHILL OUT! | Aero Stability & Control Engineer
Adam Savage's Obsessions (TED Talk) (Part 2)
It is much easier to call someone else a genius than admit to yourself that you are lazy. - Dave Gingery
  #40   Spotlight this post!  
Unread 15-01-2010, 13:16
Kevin Sevcik's Avatar
Kevin Sevcik Kevin Sevcik is offline
(Insert witty comment here)
FRC #0057 (The Leopards)
Team Role: Mentor
 
Join Date: Jun 2001
Rookie Year: 1998
Location: Houston, Texas
Posts: 3,685
Kevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond reputeKevin Sevcik has a reputation beyond repute
Send a message via AIM to Kevin Sevcik Send a message via Yahoo to Kevin Sevcik
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Daniel_LaFleur View Post
Defense once it attaches to the tower -- Probably will happen and is the most likely to damage the robot (which I am against, but y'all are putting yourself in a vulnerable position. Build it robust).
I'm calling this defense strategy a bad idea. Strategies intended solely for tipping, disabling, or damaging opponents are illegal and disqualifying.

If a robot has hung and rigidly attached itself to a field element, and your first bumps/taps aren't enough to dislodge it, then you should stop trying, because the only way that you can stop it is by physically destroying the robot's latching mechanism. I'll readily allow that it's acceptable if the mechanism is fragile enough to break under reasonable interaction. But I don't think a team attempting this strategy should be forced to design systems that are proof against a 6-motor, high torque shove-bot just because the other team can't figure out anything more creative than "push it till it breaks."
__________________
The difficult we do today; the impossible we do tomorrow. Miracles by appointment only.

Lone Star Regional Troubleshooter
  #41   Spotlight this post!  
Unread 15-01-2010, 13:28
M. Mellott's Avatar
M. Mellott M. Mellott is offline
CAD God
AKA: Mike Mellott
FRC #3193 (Falco Tech), FRC #48 (Delphi E.L.I.T.E.), FTC #9980 (FMF)
Team Role: Engineer
 
Join Date: Sep 2006
Rookie Year: 2003
Location: Austintown, OH
Posts: 273
M. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud ofM. Mellott has much to be proud of
Re: The ultimate game breaker bot.

The goal of this strategy is not to direct a returning ball into the goal every time--I don't think there will be enough energy in the ball to do that (since the only energy that can be on said ball is gravity). The goal is to direct a returning ball towards a goal, where a partner (already working against the goalie to score goals) can quickly stuff the ball into the goal...and start the process all over again. That sounds like 2 on 1 to me in my team's favor.

Also remember, if you're using a robot to keep me off the tower, you're no longer trying to score, which now makes it a 2 on 2 game, right?
__________________
In the continuing battle between innovative engineering and the laws of physics...physics always wins.
  #42   Spotlight this post!  
Unread 15-01-2010, 13:28
Daniel_LaFleur's Avatar
Daniel_LaFleur Daniel_LaFleur is offline
Mad Scientist
AKA: Me
FRC #2040 (DERT)
Team Role: Engineer
 
Join Date: Apr 2005
Rookie Year: 2003
Location: Peoria, IL
Posts: 1,967
Daniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond reputeDaniel_LaFleur has a reputation beyond repute
Send a message via MSN to Daniel_LaFleur
Re: The ultimate game breaker bot.

Quote:
Originally Posted by Kevin Sevcik View Post
I'm calling this defense strategy a bad idea. Strategies intended solely for tipping, disabling, or damaging opponents are illegal and disqualifying.

If a robot has hung and rigidly attached itself to a field element, and your first bumps/taps aren't enough to dislodge it, then you should stop trying, because the only way that you can stop it is by physically destroying the robot's latching mechanism. I'll readily allow that it's acceptable if the mechanism is fragile enough to break under reasonable interaction. But I don't think a team attempting this strategy should be forced to design systems that are proof against a 6-motor, high torque shove-bot just because the other team can't figure out anything more creative than "push it till it breaks."
Kevin,

I completely agree with you ... hence my quote in the parentheses and my warning to build it robust.
__________________
___________________
"We are not now that strength which in old days moved earth and heaven; that which we are, we are;
One equal temper of heroic hearts, Made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield. "
- Tennyson, Ulysses
  #43   Spotlight this post!  
Unread 15-01-2010, 13:38
Jared Russell's Avatar
Jared Russell Jared Russell is offline
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,078
Jared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond reputeJared Russell has a reputation beyond repute
Re: The ultimate game breaker bot.

You build a robot to deflect returned balls directly into your zone, and I'll build a robot that sits right in front of your deflector to kick your returned balls into my zone.
  #44   Spotlight this post!  
Unread 15-01-2010, 13:49
bobmonkey836's Avatar
bobmonkey836 bobmonkey836 is offline
BobMonkey07
AKA: Jeff Powers
FRC #0836 (Robobees)
Team Role: Mentor
 
Join Date: Dec 2005
Rookie Year: 2005
Location: maryland
Posts: 39
bobmonkey836 is on a distinguished road
Re: The ultimate game breaker bot.

1: due to rule <g28>, you get penalized for COMPLETELY crossing the center line in autonomous. this means you *could* use sensors (line reader?) to line up with the tower, latch onto it, and possibly start climbing in autonomous mode. the only real defense at that point is dead reckoning to sit in front of the tower right away and block it.

2: assuming this would be allowed, use some of that memory foam to help prevent the ball from bouncing off the back of the robot, and then let it slope.

3: i personally think this is not that great of a plan, unless it's actually meant to do that for end game purposes. as it, have some other abilities, then at the end, climb up, and get an extra couple of points in those last seconds. just don't build it with this being your whole game plan.
__________________
Solution to life's problems: "CTRL", "ALT", "DELETE".
"CTRL"+"Z" Saved my life.
Approximately Normal
2007 Annapolis Regional at USNA!!

Management is doing things right; leadership is doing the right things.
- Peter Drucker
  #45   Spotlight this post!  
Unread 15-01-2010, 14:08
Bomberofdoom's Avatar
Bomberofdoom Bomberofdoom is offline
Biggest FIRST addict in Israel
AKA: Nir Levanon
FRC #2230 (Zcharia's Angels)
Team Role: Programmer
 
Join Date: Jan 2007
Rookie Year: 2007
Location: Israel
Posts: 471
Bomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond reputeBomberofdoom has a reputation beyond repute
Send a message via MSN to Bomberofdoom
Re: The ultimate game breaker bot.

Lol, when did you come up with this idea? I first thought about it on Sunday, when we were brainstorming about the hanging from the tower. The idea is unrealistic, I'm afraid. Maybe you could block the balls and make them fall to the platform and (hopefully) roll a bit towards the near zone.
__________________
TEAM 2230 ZECHARIA'S ANGELS

2009 Microsoft Israel FRC Regional Winners!
2009 Microsoft Israel FRC Regional Chairman's Award Winners!!!
---------------------------------
2008 Microsoft Israel FRC Regional semi-finalist.
2008 Microsoft Israel FRC Regional Delphi's "Driving Tommorow's Technology" Award winner.
2008 Robot Driver
---------------------------------
2007 GM/Technion Israel FRC Regional semi-Finalist.
2007 GM/Technion Israel FRC Regional Xerox Creativity Award winner.
2007 Robot Driver.

Last edited by Bomberofdoom : 15-01-2010 at 14:20.
Closed Thread


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Anyone up for a little game of ultimate frisbee? #2970-Dan Championship Event 17 13-04-2009 10:31
FIRST Game Survivor: Tie-Breaker Justin Montois Games/Trivia 0 19-03-2009 13:20
pic: Nah, We just have a set for the Alpha bot and the beta Bot Kevin Ray Extra Discussion 10 25-01-2009 18:40
pic: Ultimate 4 Square Field (Vex Game) Alex Cormier Extra Discussion 11 04-07-2007 14:12
The Ultimate Showdown of Ultimate FIRSTiny Billfred Chit-Chat 4 12-04-2006 22:43


All times are GMT -5. The time now is 18:59.

The Chief Delphi Forums are sponsored by Innovation First International, Inc.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright © Chief Delphi