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#106
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Re: Breakaway Discussion
i saw in the video one of the robots standing on the platform above the tunnel for the 2 extra points. i dont know if they changed that rule, but i though it would be interesting to point out.
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#107
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Re: Breakaway Discussion
Yep, and we're still trying to figure out if that is in fact correct. We're pretty sure it is, but we'd like to be 100% sure instead of 99% sure.
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#108
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Re: Breakaway Discussion
Quote:
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#109
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Re: Breakaway Discussion
sorry for the double reply
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#110
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Re: Breakaway Discussion
presuming all six robots are bonused on towers? mid field has two gates right? I'm sure some susp/elev'd 'bots will be accessible in the other field sections.
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#111
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Re: Breakaway Discussion
There are only 5 gates on the field. The scorers kind of hate having robot traffic come right in front of their table (might have something to do with a cable cover that typically runs from the table to the field).
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#112
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Re: Breakaway Discussion
Why couldn't they make it worth while to hang? Like say....15 points for hanging from the bar and 10 points for hanging from another bot.
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#113
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Re: Breakaway Discussion
Because mathmatically speaking you can't get enough points just by kicking the ball. You might as well try and get extra points so you have a chance at winning.
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#114
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Re: Breakaway Discussion
Quote:
at least I have not seen any stipulation for either case. |
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#115
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Re: Breakaway Discussion
Quote:
Just a gentle reminder that not being aware of rules such as the one that covers this topic is an almost guaranteed way of making mistakes during a competition. Mistakes that can cost you - and your alliance partners - a match when you can least afford it. Last year, I saw many matches where teams made simple and completely avoidable mistakes. Human Players did things like putting their hands through the port in the shield, and collected enough penalties to lose a match, just because they didn't read the rules and find out that they were not supposed to do that. -dave . Last edited by dlavery : 15-01-2010 at 19:16. |
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#116
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Re: Breakaway Discussion
Quote:
Still - if you were on the Alliance Zone side of the tower - you could still use the vertical tower bars to grab onto - just not the Return Bars portion of the tower. I don't see too many teams trying this but I could be wrong. |
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#117
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Re: Breakaway Discussion
Ok, Our team has been having troubles locating the exact dimensions of the target. The manual says that it has a 42" diameter and each ring is 4". however, one of the PDFs on the FIRST site said the dimensions were 38" diameter with two 2.5" rings and one 5" ring. Does anyone else have this problem and do you know the answer?
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#118
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Re: Breakaway Discussion
Quote:
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#119
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Re: Breakaway Discussion
You can still distinguish between the vision target by shape. Tracking relies on finding the eccentricity of the vision target, so I don't think this sort of interference will be a problem.
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#120
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Re: Breakaway Discussion
thanks, that helps tremendously |
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