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#13
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Re: The ultimate game breaker bot.
I had this exact same idea for a design whenour team was brainstorming however my team shot it down because to direct the ball towards the goal it oculd violate <G45> Active BALL control - ROBOTS may not control BALL direction with active MECHANISMS
above the BUMPER ZONE. Violation: PENALTY. and they defined active mechanisms as: MECHANISMS are considered “active” if they are in motion relative to the ROBOT while in contact with the BALL. Resetting or moving MECHANISMS while not in contact with a BALL is permitted as the MECHANISMS are not considered “active.” Also according to <G46> BALL Penetration Restriction – The BALL must not extend more than 3 inches inside the FRAME PERIMETER as defined in Rule <R19> <R19> ROBOTS must be designed so that in normal operation BALLS cannot extend more than 3 inches inside a) the FRAME PERIMETER below the level of the BUMPER ZONE (see Figure 8-5), b) a MECHANISM or feature designed to deflect BALLS in a controlled manner that is above the level of the BUMPER ZONE. THis means that your way of deflecting balls may only allow the ball to go three inches into your frame so it would be very hard to make this work becuase the way most robots pull themselves up you will not be able to redirect the ball simply because it will be inside your frame perimeter sometime. I like the strategy though, when i was thinking about it i thought it would be dominated but the only flaw is your team has to score for you to get balls and if the don't score then you are doing no good to help your team. |
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