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  #31   Spotlight this post!  
Unread 13-01-2010, 20:52
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Re: pic: Breakaway Field Mockup (now with a simulator!)

I was able after much trial to get the car to glitch up there, but then it started shaking around and mass confusion insued. Also, are the bumpers supposed to be able to glitch through the floor and walls?
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Unread 14-01-2010, 19:00
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Re: pic: Breakaway Field Mockup (now with a simulator!)

Okay, another update! Better gravity, ball return system, sounds, shadows, the works!

http://teamtitanium.org/resources.html
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Unread 15-01-2010, 18:17
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Breakaway Field Simulator (Update 1/14)

Chris is still having account problems. Here are the revisions that he uploaded yesterday:

Sound Effects
Use "R" button to roll
Left and right boundaries automatically return balls
Improved physics
Overhead, driver's station, and third person camera angles added

The file is still on http://www.teamtitanium.org/resources.html.
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Last edited by 1986titans : 15-01-2010 at 18:21.
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Unread 15-01-2010, 18:58
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Re: pic: Breakaway Field Mockup (now with a simulator!)

I downloaded and ran "BreakawayRev4.exe". Application failed because it didn't initialize properly. What should I do?
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Unread 15-01-2010, 19:10
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Re: pic: Breakaway Field Mockup (now with a simulator!)

Quote:
Originally Posted by cmoon71 View Post
I downloaded and ran "BreakawayRev4.exe". Application failed because it didn't initialize properly. What should I do?
If you were running it from the .zip without extracting, extract all the files then run it.

By the way, this was one of the fastest ways to demonstrate the game to another FIRST alumnus who didn't know the game yet. Definitely a good job on this.
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Unread 17-01-2010, 23:28
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Re: pic: Breakaway Field Mockup (now with a simulator!)

Yep, you need to extract it so it can use all of the dll's it needs to run.

Thanks for all of the positive feedback on the game.
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Unread 18-01-2010, 12:57
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Re: pic: Breakaway Field Mockup (now with a simulator!)

This is absolutely amazing! Good job at creating it.
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Unread 18-01-2010, 20:04
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Re: pic: Breakaway Field Mockup (now with a simulator!)

I did extract all 31 files and when I run BreakawayRev4.exe...
The application failed to intialize properly (0xc0150002). Click on OK to terminate the application.
Any other suggestions?
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Unread 19-01-2010, 17:27
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Re: pic: Breakaway Field Mockup (now with a simulator!)

Well, my best suggestion is to download Blender 2.49b. It is only 34.7 MB uncompressed, and you can get it at http://www.blender.org/download/get-blender/
Then, after installation, copy every .dll and manifest from the installation directory (C:\Program Files\Blender Foundation\Blender) and paste them into the folder that BreakawayRev4.exe is located (overwrite the old .dlls).

EDIT: Oh, wait...
That error for some reason appears on computers that are entirely unable to run Blender or applications made by it (our school laptops behave like that). Sorry...
Next year I'll try the UDK! (maybe. don't count on anything.)
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Unread 23-01-2010, 18:01
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Re: pic: Breakaway Field Mockup (now with a simulator!)

nice can u add some other robot to the game to compete against
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Unread 24-01-2010, 20:32
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Re: pic: Breakaway Field Mockup (now with a simulator!)

That's pretty neat. I like the little car robot.

You should be able to add another player robot by using different keys to control it with. Not sure what you could do with cameras, but you could just do a overhead view or something.

Nice job!

-Tanner
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Unread 30-01-2010, 17:22
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Re: pic: Breakaway Field Mockup (now with a simulator!)

Just a note:

I am working on an update, with a much-requested feature: MULTIPLAYER! (not over a server/internet/LAN, just on the same computer.)
Unfortunately, my knowledge of Python is too sparse to even edit the car template I've been using, so I would like to thank a programmer friend of mine in Australia, raider, for his assistance so far (although I doubt he'll be reading this...).

And, I have changed the car model to a robot-esque chassis.

Physics accuracies are also being improved, at a slight expense to performance, but not much.

For those of you that have been asking about acquiring the actual file for this, instead of the excecutable, I have decided to release it after the national competition is over, but not until then.
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Unread 30-01-2010, 17:29
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Re: pic: Breakaway Field Mockup (now with a simulator!)

I just have to say that.. that is extremely cool. I'm about to test the simulator XD
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Unread 30-01-2010, 19:58
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Re: pic: Breakaway Field Mockup (now with a simulator!)

5th Gear's Breakaway is available for download!

Thanks Team 1986 (Team Titanium) for the field model!

Thanks WPI for supplying the download server again!

Thanks Lockheed Martin for your continued sponsorship!

Thanks FIRST for your continued support!

I suggest updating each of these before installing the actual 5th Gear executable.
Your Microsoft DirectX (DirectX 9.27.1734 non-Web Installation)
Your Microsoft .Net (.Net 3.5)
Your Nvidia PhysX (PhysX 9.09.1112)

Report any problems here (Thanks FIRST): FIRST 5th Gear FORUM

Suggest improvements, discuss uses, brag about high scores, post pictures or links to videos, etc. in the FIRST 5th Gear forum (above) or here on CD.

The core CD thread is here: 2010 5th Gear CD thread

Download 5th Gear from this page in WPI's Think Tank site: 5th Gear download site

Enjoy,
Blake
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Unread 06-02-2010, 22:57
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Exclamation Re: pic: Breakaway Field Mockup (now with a simulator!)

Alright, the much-awaited update is finally here!
Much has been updated, but I'll add some suspense and let you read the Controls and Info document after downloading.

For this game, I would now recommend having something better than an integrated graphics card to play it. It's fine on my nVidia GeForce 6800 (over 30 fps), and okay-ish on my GeForce 7150M (anywhere from 5-15fps), to give you a picture on performance. Since this is using OpenGL shaders, it will run slower than DirectX shaders, but not by too much.

Have fun! Here's the link:
http://www.teamtitanium.org/resources
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