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Unread 20-01-2010, 20:51
BrianCloutier BrianCloutier is offline
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Team 1011 Prototypes

So far we've prototyped our kicker, chassis, and lifter.

Here is a demonstration of our chassis (+ roll cage): http://blog.crush1011.org/post/34514...wide-bot-going The chassis has absolutely no problems getting over the bump, and all these rolls are intentional.

Here's a demonstration of our lifter: http://blog.crush1011.org/post/34515...lan-is-to-find This is more of a strength test than a prototype, but if you imagine the horizontal member to be the robot, and the vertical member to be on of the poles of the tower, you'll get an idea of what we're planning on doing.

I don't yet have a video of our kicker. But it can kick across the field, and is powered using pneumatics. If there's enough demand I'll find and post a video of it working too.
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Unread 20-01-2010, 20:57
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Re: Team 1011 Prototypes

Have you tried the roll cage our with bumpers on? I'm not sure, but you may find that the bumpers increase the tendency to stop on your side in the same way you did once in the video.
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Unread 20-01-2010, 20:57
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Re: Team 1011 Prototypes

Roll cage shows promise, congrats. You'll want to put full bumpers on it ASAP if you haven't already and continue the bump testing. With a front and rear bumper it may, or may not, react the same way. In fact, I'm not sure there's a way to legally mount bumpers to that chassis as it is. If you haven't yet considered it, you need to look at those rules closely.

Good luck!
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Last edited by Rich Kressly : 20-01-2010 at 20:59.
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Unread 20-01-2010, 21:42
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Re: Team 1011 Prototypes

Please wear your safety glasses as well.
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Unread 20-01-2010, 21:45
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Re: Team 1011 Prototypes

I'm loving the rolling concept. I hope you guys get it working with bumpers on the robot, I really want to see that move at the AZ regional this year!
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Unread 20-01-2010, 22:39
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Re: CRUSH's Flippable Robot

That's pretty awesome, imo. I'm also a little concerned about how this would play out when your bumpers are attached, but for now, sweet idea.
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Unread 20-01-2010, 22:43
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Re: CRUSH's Flippable Robot

Yet another awesome designed ruined by mandatory bumpers.
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Unread 20-01-2010, 22:46
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Re: CRUSH's Flippable Robot

It looked like with proper CG placement (and the CRUSH factor on the bumpers), they'd still be able to finish the roll. Try stealing bumpers from an old robot and putting them on for testing, then let us know if it still works.

Pun very much intended!
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Unread 20-01-2010, 23:20
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Re: Team 1011 Prototypes

The rolling thing was pretty neat! I definitely would never have thought of it. Also, I like your website, simplistic and good use of updates.
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Unread 21-01-2010, 21:22
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Thumbs up Re: Team 1011 Prototypes

HELLO from the NORTH EAST
Liked the idea looks great bumpers will tell if this will still work. Loved it keep going time is ticking!!!!!!!
GOOD LUCK in 2010. see ya sooooon
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Unread 22-01-2010, 11:29
BrianCloutier BrianCloutier is offline
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Re: Team 1011 Prototypes

We've spent a while considering what happens when you add bumpers, and "I like the idea, but what about bumpers?" has been our biggest problem when pitching the idea of a roll cage internally.

Here's what we think:

1. Our CG is above (when the robot is upside down) the axis of rotation, so we will never be stuck on our top, we will always roll to one side.
2. When getting caught by the bumpers there are two different problems.
2a. You can get stuck with one set of wheels and the bumper on the ground. Just drive with your wheels and you'll be fine (Our CG will be low enough to give the wheels enough traction in this position)
2b. You can get stuck with the bumper and the roll cage on the ground.
3. We have an arm on one side of our robot that can put us into position 2a.
4. If we get into position 2b on the arm-less side of our robot there are only 3 ways to get out.
4a. Train our drivers to only go up the bump forwards and not backwards, so there is no chance of being on the wrong side.
4b. Have an alliance member push us over (Which will take very little energy) The only problem being they might be hesitant to go over the bump themselves to come and save us, and they're not allowed to come into the far zone if that's where we flip.
4c. Put our CG far enough forward that we always roll back to our arm side. A potential problem being we could roll back onto the bump and be back in situation 4b. Putting it too far forward also increases the chance of rolling when going over a bump to 100%.
5. There are few enough problems with the design to make the benefits worth going for. So we've chosen that this will definitely be part of our design. (It also stops balls from getting stuck on us.)
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Unread 23-01-2010, 16:17
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Re: Team 1011 Prototypes

Show us a vid after bumper placement!
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Unread 24-01-2010, 19:56
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Re: Team 1011 Prototypes

I was a little concerned about safety in the video about the lifter. Doing anything dealing with robotics is dangerous, and requires the correct PPE. I wouldn't want to see anyone get hurt.

As for the design behind the robot, that is amazing, and I can't wait till you guys compete and the videos on TBA.

Good Luck! (and remember safety FIRST!!!)
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Unread 26-01-2010, 21:54
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Exclamation Re: Team 1011 Prototypes

Could you make an expanding roll cage for the possibilty of righting yourself in position 2b on the bad side? extending outside bumpers is legal if upside-down
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Unread 26-01-2010, 22:02
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Re: Team 1011 Prototypes

Quote:
Originally Posted by re_link View Post
Could you make an expanding roll cage for the possibilty of righting yourself in position 2b on the bad side? extending outside bumpers is legal if upside-down
That is true--under <G30>, you can expand outside your bumper perimeter up to your Finale Configuration if you are trying to right yourself. It shouldn't be too hard to design in something to shoot out of the "roll" cage and flip you upright.
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