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#1
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Re: Any way to speed up the camera feed fps?
If you are using C++, there is an AxisCamera class member function called writeCompression that should allow you to set the level of compression. I'm not sure what value it takes though...it could either be 0 to 100 or 0 to 1 (or something else). The function takes an integer. Does anyone know what values are legal?
- Bryce |
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#2
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Re: Any way to speed up the camera feed fps?
Quote:
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#3
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Re: Any way to speed up the camera feed fps?
I think he means legal software-wise, not Game-Manual-wise
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#4
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Re: Any way to speed up the camera feed fps?
Yes, legal software-wise. For instance, if the camera is looking to receive a value between 1 and 100 then 200 would not be a legal value. If the code was not written with the proper error checking who knows what would happen. Apparently legal was not the best term to use when dealing with a game with so many rules.I would assume that because the GUI interface for the camera allows a setting between 1 and 100 that the writeCompression function would also use these values. - Bryce Last edited by Bryscus : 21-01-2010 at 15:59. |
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#5
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Re: Any way to speed up the camera feed fps?
our resolution is at the lowest we can get it. I will try Delians idea.
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#6
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Re: Any way to speed up the camera feed fps?
Quote:
- Bryce |
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#7
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Re: Any way to speed up the camera feed fps?
From posts on other threads, it seem that some teams are using Fast User Switch to run both the developer and driver accounts. Running the tools and the DS in the different accounts seems to have slow screen updates.
A better approach seems to be to run all of the programs under the developer account. Run the dev tool and then run the driver station from the Start menu. Greg McKaskle |
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#8
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Re: Any way to speed up the camera feed fps?
Quote:
Legal as in compression legal? 0 to 100 (It's a percentage). With black and white images you should be able to compress upwards of 90 and still have a definable edge to track on. Remember that MJPEG is a lossy and any compression loses some of the crispness of the picture. You should test your compression to ensure that it does not affect your tracking (in different lighting as well). |
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