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#121
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Re: The ultimate game breaker bot.
If I had come up with a chokehold strategy, I wouldn't talk about it on Chief Delphi.
That's just me though. ![]() |
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#122
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Here's a question: What if you designed the gripper(s) on your "god-bot" to include a rotating mechanism such that the robot was capable of swinging itself on the tower? Is that use of an "active mechanism" if you intentionally use it to provide momentum to the falling balls? Will you be penalized if your robot, attempting to climb, initiates some accidental falling action, its erratic swinging then shooting a ball and scoring you a point? In addition, no one has commented on an earlier post which questioned the appropriate definition of "above the bumper zone," posing the question, "what if you flip your robot and have a mechanism on the bottom?" |
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#123
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Re: The ultimate game breaker bot.
That was one of the ideas put on our brainstorming board. We used a piece of Lexan and redirected the ball flawlessly into the goal. One of our mentors however came in and mentioned a rule stating that it isn't illegal but if there is any "damage" to the tower it is a penalty on you. And also keep in mind that if you are up there before finale, you are open game to get hammered. And we all know that if there is someone up there and within reach of ramming, they will get hit...hard.
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#124
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Re: The ultimate game breaker bot.
Quote:
Practically... Your entire robot is intentionally an active mechanism, so if I was your friendly neighborhood ref, I'd call it. Not to mention calling you for field damage if the tower went over. Quote:
Quote:
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#125
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Re: The ultimate game breaker bot.
As long as the balls dont get stuck on top of your bot I don't see how this couldn't be legal...
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#126
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Re: The ultimate game breaker bot.
My team also came up with this, we call it the "ski jump" idea. Has anyone put something like this on Q and A yet?
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#127
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Re: The ultimate game breaker bot.
469 That's all I have to say.
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#128
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Re: The ultimate game breaker bot.
Yes, I was just thinking about digging this thread back up.
Well then, let's get to it! I haven't found any video or pictures of the robot-- do they get an appreciable number of balls in themselves, or do they rely on a great teammate like the thunderchickens to clean each one up? |
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#129
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Re: The ultimate game breaker bot.
Yes we need photo and video of this robot in all of its awesomeness.
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#130
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Re: The ultimate game breaker bot.
Quote:
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#131
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Re: The ultimate game breaker bot.
Quote:
Edit: For those of you who were wondering, I don't have a picture of 469, but I do have a crude MSPaint drawing of what their robot does. Hope it clarifies things! http://img705.imageshack.us/i/469i.png/ Last edited by BHS_STopping : 13-03-2010 at 20:42. |
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#132
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Re: The ultimate game breaker bot.
It is also worth mentioning that 469 actually latched onto the tower from underneath the tunnel. They can choose which side to go to as well. On a clear field with no obstacles or uncirculated balls 469 can score probably 70-80% of their returns. They do rely on a teammate to get the cycle going, but with the right strategy and robots they can easily cycle balls as fast as the human players can return them. I think the time taken to score a single ball after getting the cycle going is about a ball every 4-5 seconds. Still, a game breaker robot is limited by the trident player, you need to give the ball the right speed repeatedly and do it quickly as well.
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#133
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Re: The ultimate game breaker bot.
Video of the 217, 469, 2960 26 point match: http://www.youtube.com/watch?v=PJh_tb9Ox6A
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#134
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Re: The ultimate game breaker bot.
Hey guys,
So I did some digging on youtube, and there are a few videos on 469. They're kinda low quality, but you take what you can get... http://www.youtube.com/watch?v=PJh_tb9Ox6A - Semis #2 http://www.youtube.com/watch?v=bXTSVZJcaYc - Finals #1 |
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#135
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Re: The ultimate game breaker bot.
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I find that my initial feelings of disgust towards a gamebreaker have been replaced by awe and amazement. That is beautiful. |
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