|
|
|
![]() |
|
|||||||
|
||||||||
![]() |
| Thread Tools | Rate Thread | Display Modes |
|
#1
|
||||
|
||||
|
Autonomous Mode
Hey guys I'm wondering what eveyone's thoughts were on what is going to be a good autonomous mode this year, a couple weeks ago on FIRSTcast they talked briefly on how a good autonomous mode could make the match. So what has everyone been thinking?
|
|
#2
|
|||
|
|||
|
Re: Autonomous Mode
Since I'm replying first, I get to state the patently obvious: A good autonomous period is one in which the alliance scores 6 balls in the first 15 seconds, then heads toward the other side of their respective zones ready to contest possession of the balls which did not make it into a goal. As a corollary, each robot's autonomous mode must behave according to the zone in which is is placed. (Of all the miracles I least expect to see is a single autonomous program that can score in whichever zone it is placed.)
|
|
#3
|
||||
|
||||
|
Re: Autonomous Mode
Our team is hoping to be able to kick the 3 balls from the far zone into our zone if not into our goal. Then possibly climb the bump over into the middle zone.
A bot starting in the middle zone should kick their two balls but then maybe they should drive to block the tunnel. Not only blocking it from other robots but also from the returning balls going into the opponents zone. There are alot of different things that could be done in autonomous, apart from crossing the center line. What will be interesting to me is how teams will coordinate their autonomous and line up their starting positions so that kicked balls from the far zone dont hit their alliance partner in the middle or close zone. Also i hope robots planning on climbing the bumps during autonomous dont have the tendancy of flipping themselves. |
|
#4
|
||||
|
||||
|
Re: Autonomous Mode
I really hope that all teams at the very very least have multiple mode that will just move them out of the way of thier teammates trying to kick over them. At the very least... really, every team with a kicker should try to kick the ball in auto.
|
|
#5
|
|||||
|
|||||
|
Re: Autonomous Mode
This is far easier to accomplish by placing the robot near the centerline and not executing any autonomous mode at all.
|
|
#6
|
||||
|
||||
|
Re: Autonomous Mode
unless that robot is tall and a kicker in the far end can't quite clear it. otherwise, agreed.
|
|
#7
|
|||||
|
|||||
|
Re: Autonomous Mode
Quote:
With some quick math (27ft field/2 = 14/5 ft., 14.5 ft.-6ft ball grid = 8.5 ft., 8.5ft / 2 = 4.25 ft.) I come up with the closest set of dots to the centerline being 4.25 ft. away. That means that a robot easily fits between the soccer ball and the centerline. Given that you are kicking the soccer ball away from the centerline towards the goal (unless you really want to shoot across the field into a goal the opponent can block), a robot placed as close to the centerline as possible should never interfere with a kick that would otherwise be successful. |
|
#8
|
|||
|
|||
|
Re: Autonomous Mode
I just realized I have been assuming that the alliance gets to place BOTH the robots and the balls (on a grid) in each of the three zones. (heading to confirm this in the rules) This means that there is such a thing as pre-autonomous strategy too.
|
|
#9
|
||||
|
||||
|
Re: Autonomous Mode
I dont have a manual with me right now, but i believe we can place both where ever we want in the grid we select through out the alliance of teams.
|
|
#10
|
|||||
|
|||||
|
Re: Autonomous Mode
Quote:
Quote:
Quote:
|
|
#11
|
||||
|
||||
|
Re: Autonomous Mode
Thinking exactly the same thing, given that there are no 'bonus points' for scoring in autonomous. Just get the robot ready for decent positioning when teleop starts.
|
|
#12
|
||||
|
||||
|
Re: Autonomous Mode
Let me know guys:
My robot could cross trough tunnel in autonomous mode? The rules says that you just can't cross totaly the center line, so I'm wondering that my robot can go to the other zone!! That's right? |
|
#13
|
||||
|
||||
|
Re: Autonomous Mode
Yep you can go through the tunnel.
|
|
#14
|
||||
|
||||
|
Re: Autonomous Mode
To me, a good autonomous will, as stated above, at least attempt to score all the balls given to them in their respective zone, or at least get them to a teammate who can score.
I also like the idea of moving to the line so that as soon as tele-op begins you can try to take your opponents leftover balls. Last edited by Madison : 29-01-2010 at 13:59. Reason: removed off topic reference. |
|
#15
|
||||
|
||||
|
Re: Autonomous Mode
And, thanks by the answer Jamie!
Last edited by Madison : 29-01-2010 at 13:59. Reason: removed reference to off-topic post |
![]() |
| Thread Tools | |
| Display Modes | Rate This Thread |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Autonomous Mode | furiousgeorge | Programming | 7 | 05-02-2009 17:20 |
| Autonomous Mode | Fish2977 | NI LabVIEW | 5 | 24-01-2009 10:35 |
| autonomous mode | Stephanie | Programming | 2 | 25-01-2003 19:57 |
| Autonomous Mode | David Bryan | Programming | 1 | 21-01-2003 21:15 |
| autonomous mode? | bigwalt | Technical Discussion | 1 | 21-01-2003 01:14 |