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  #46   Spotlight this post!  
Unread 04-04-2009, 22:33
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Anne Shade View Post
Team 2377 is planning to use the system at Championship. It worked great during the Chesapeake regional!
We will look for you! We want to see it in action when its not us!
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Unread 08-04-2009, 19:29
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Re: Wiimote Digital Scouting System

Hi, everyone.

This afternoon, one of our diligent beta testers brought to my attention an error in the Scout Database Analyzer 1.0.0.2 Rankings table data format. Values were being displayed in string format rather than numerical format, so sorting placed the values in ASCII order, not numerical order. For example, the array {1, 3, 11, 2, 10} was being sorted into {1, 10, 11, 2, 3} instead of {1, 2, 3, 10, 11}.

The issue has been resolved in Wiimote Scout Analyzer version 1.0.0.3 which is now available at www.nventivity.com/scout2.htm. You do NOT need to update the Wiimote Scout data entry program since the structure of the database hasn't changed.

THANK YOU, Team 180!
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Unread 08-04-2009, 19:33
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Smile Re: Wiimote Digital Scouting System

The ThunderChickens have used this at times in our competitions. We used it specifically at the State Championship, along with our scouting sheets. It works amazing. Its a good way to keep data together and it basically has everything already put together for you. Thanks you guys
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Unread 08-04-2009, 20:32
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Re: Wiimote Digital Scouting System

any recommendations on a bluetooth adapter?
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Unread 09-04-2009, 08:19
Anne Shade Anne Shade is offline
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by falconmaster View Post
We will look for you! We want to see it in action when its not us!
You won't have far to look since we'll both be in the same division! Just look for the team in the red and black polo shirts.
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Unread 09-04-2009, 09:11
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by nahstobor View Post
any recommendations on a bluetooth adapter?
I had to pick up a new one from Office Depot. Look for one that advertises to link to seven devices at a time. The Bluetooth adapter that comes in the FTC kits (an obvious choice for those who have one) only links up 5 devices. Do not use the drivers that come with the dongle, though. Download the earlier versions that are referenced earlier in this thread.
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Unread 21-04-2009, 02:18
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Re: Wiimote Digital Scouting System

How did it work? I know 180 used the system, and I saw 842's data....

anyways, here's a picture of Karen doublegeeking, which I promised I'd post so the world can see she takes computers seriously, one isn't enough. Her had says "wii scouting team" too
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Unread 15-01-2010, 15:10
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Re: Wiimote Digital Scouting System

Jim, thanks for sharing the picture.

I picked up my wiimotes from the AZ Science Center today and will soon be developing code for Breakaway 2010. I received several great suggestions last year and plan to implement these in this year's software.

New features will include importation of match data (and possibly images) from www.thebluealliance.net, a robot image database, and printable strategy sheets with team stats and a field diagram.

We hope to have the first rev out in the last week of February.

We're still building our parameter list and hope to share that soon.
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Unread 17-01-2010, 23:21
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Re: Wiimote Digital Scouting System

Following is a first cut at our wiimote scouting parameter list.

Setup Mode
Team number
Robot starting position {Near, Mid, Far}

Autonomous Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Spectacular {extra special performance flag}

Teleop Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Ball re-entry control {# successful}
Defended tunnel {# times}
Defended bot {# times}
Defended goal {# times}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Spectacular {extra special performance flag}

Finale Mode
Near zone shooting {# shot}
Middle zone shooting {# shot}
Far zone shooting {# shot}
Near zone scoring {# in}
Middle zone scoring {# in}
Far zone scoring {# in}
Ball re-entry control {# successful}
Defended tunnel {# times}
Defended bot {# times}
Defended goal {# times}
Over bump {# times}
Upside-down {# times}
Through tunnel {# times}
Platform options {above platform, hanging from bar, hanging from bot}
Spectacular {extra special performance flag}


I've also attached a jpg of the wiimote button assignments for each mode. (Most, but not all are shown.) All actions will also be timestamped and recorded in a timeline database which is used to generate graphs of match activity.

Feedback is welcome. Screen shots will be posted soon.
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Unread 28-01-2010, 11:27
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Re: Wiimote Digital Scouting System

Hi, all.

Attached are screenshots of our 2010 Breakaway wiimote scouting program. Below is a brief summary of the info collected on each screen. It's the same as above, with the addition of penalities and merged Teleop and Endgame regular gameplay.

Setup
Team number
Robot field position

Autonomous
Near, middle, and far zone # shot and # made
Passage over bump and through tunnel
Upside-down
Spectacular

Teleop
Near, middle, and far zone # shot and # made
Passage over bump and through tunnel
Upside-down
Number of times defended tunnel, bot, goal
Number of successful ball reentry control (BRC) maneuvers
Spectacular

Endgame
# Penalties
Final robot position
Spectacular

All actions are also time-stamped.

Some wiimote button assignments shown in Rev 0 have changed. Updated button assignments will be posted shortly.
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Unread 28-01-2010, 11:35
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Re: Wiimote Digital Scouting System

(cont'd)

Attached are screenshots of Spectacular and Upsidedown modes.

Spectacular mode "gongs" when activated, then turns the onscreen text gold. (I'll add a checkbox to toggle the gong, just to be courteous. ) There are separate Auton, Teleop, and Endgame Spectacular flags.

When the Upsidedown flag is triggered, the points are greyed and the bump icon turns into an upsidedown buggy. No points can be entered until the flag is cleared. Upsidedown mode can be toggled in Auton and Teleop periods (and carries over).

This is too much fun!
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Unread 28-01-2010, 11:43
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Re: Wiimote Digital Scouting System

Looks like there's be something else I really want to borrow from 842 this year.

Thanks for making this available. Has nearly every metric I want.
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Unread 28-01-2010, 12:25
Anne Shade Anne Shade is offline
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Re: Wiimote Digital Scouting System

Looking good. How about bots hanging from other bots? How will that be tracked?
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Unread 28-01-2010, 12:53
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Re: Wiimote Digital Scouting System

Quote:
Originally Posted by Anne Shade View Post
Looking good. How about bots hanging from other bots? How will that be tracked?
Hi, Anne.

It's on the Endgame screen. It's the top item in the Final Position group box ('Hanging from bot').
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Unread 28-01-2010, 12:58
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Re: Wiimote Digital Scouting System

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This is too much fun!
yeah, and Kevin can't resist either!

http://www.youtube.com/watch?v=JbV2O9FMHLM
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