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#1
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Re: Making Clothing! HELP!!!
You could also try making a box, using editable poly with extrude, delete the end faces and mesh smooth or relax everything to round it off. Fit it over the body figure and use the cloth modifier and it will hopefully work. no promises though I am a good animator in only the theoretical sense
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#2
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Re: Making Clothing! HELP!!!
You could model some clothing and apply the "Garment Maker" modifier to a "pattern" of clothing. The garment maker works with the cloth modifier to create a reasonable simulation of clothing as it should deform over an animated body. This process requires a little work, but it works nicely. If you go to the HELP menu in max and type in garment maker, it will give you a walk-through on how to use it. Typically garments can be added to a character after the character has been animated because the cloth needs to be "simulated" or deformed per frame. Give that a shot, or you can just model the clothes right on the character and normal map them just like they do for video games.
Ben LaCount Autodesk Certified Instructor |
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