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#12
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Re: Holonomic drive angle?
Quote:
Having consitant conventions is essential for being able to do sensor fusion and hybrid controls. When it comes to mixing automated functions with Joystick input, you shouldn't have to be constantly inverting and uninverting. I've worked through many of the NI Drive internals, and I'm constantly confused as to when the negative Y is and isn't included in the calculations. If nothing else, the Context help should document that a specific joystick input is assumed to be inverted. The fact that the Drive Arcade and Drive Holomonic need different motor inversion flags just makes my case for the general confusion. Quote:
Here's my read... and then I'll get off my soapbox. I've been doing this (remotely operated vehicles) for 20 years BUT I still have a heck of a time explaining the inner working of these VI's to my budding programmers. It's not that the concept is hard (I love geometry and vector math), it's just that there aren't any consistent conventions. I get half way through the math, and realize that an input was assumed to be negative forward. My recommendation to the NI FIRST programmers. Please decide: Is "forward" positive, or negative? Pick one and STICK WITH IT. eg: In your NI Robotics module, Positive drive on motors run Forward. If a senor or actuator need to be pulled into conformance... do it in that device's VI's. Preferably during the "Open". It's not a matter of convenience, it's a matter of good embedded programming. Loud thump as I step down ![]() Sorry for being a pain... it's just one of my pet programming peves ![]() |
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