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#1
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Re: 4 vs 6 wheels
We think it adds some much of an advantage that we doubled it and going with an 8 wheel design! Unless compensated for, rigid 6 wheel designs tend to slam down when coming over the crest of the bump. We tested two of our past 6 wheel robots that were VERY solid, and wound up breaking a axle on one of them coming down the back side.
Last edited by hipsterjr : 10-02-2010 at 14:13. Reason: exaggeragtion |
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#2
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Re: 4 vs 6 wheels
Aother option for 6WD (or 8) is to elevate all center wheels so that they only come into play when crossing the bump. By having them elevated, you don't get the traction benefit on flat ground, but you can eliminate the "high centering" while still reducing the angle that the chassis must reach while crossing the bump - you go over smoother and are less likely to tip because you don't rock forward so much when coming off the top of the bump.
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#3
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Re: 4 vs 6 wheels
well, it's harder to strafe with 6 wheels, and you will have a harder time getting over the bump W/O crashing while you go over it, and you can't strafe on the bump with 6 wheels.
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#4
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Re: 4 vs 6 wheels
Quote:
How much time will be spent going over a bump, if any? In the game a soccer, defense is a huge part of the game. Will teams spend the majority of the time in contact with opposing robots? If so, will traction be important? For us, an 8wd addresses all of the concerns. |
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#5
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Re: 4 vs 6 wheels
At the beginning of our season we set out to have a six wheel drive. We built it and tested it. We found that the center wheels on the six wheel drives actually pushed us back over causing us to flip over and never actually go over the bump. We assembled the kit bot chassis with four wheels and it went right over the bump with out any problems.
On the both drives we used the andymark traction wheels. 2360 POWER Storm Robotics |
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#6
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Re: 4 vs 6 wheels
Quote:
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#7
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Re: 4 vs 6 wheels
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I've seen a few videos of teams with both four and six wheel drive systems that look kinda scary going over the bump. So far our wheels actually work with the bump for a smooth ride. I personally don't wanna shake the robot to pieces flying over the bumps. |
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#8
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Re: 4 vs 6 wheels
Generally speaking, 4wd goes over the bump easier, but has more problems turning in place, while 6wd has more trouble going over the bump, but turns fairly well.
Maybe you could find a compromise between the two? |
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#9
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Re: 4 vs 6 wheels
I've got it! How about just splitting the difference and going with 5 wheels? That way, everyone is happy, right?
![]() (sorry, I couldn't resist) |
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#10
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Re: 4 vs 6 wheels
most teams typically use a 6wd system, assuming the long configuration. If it is the wide configuration 4 wheels are all that is needed. A word of caution though, my team assembled the kit bot in the wide configuration (4wd) unless you mount your battery 1/2 way below the frame dead center you will flip on the bump. As far as long configuration goes there are some tradeoffs:
4wd: -high CG due to the need for clearence. High CG = more likely to tip -Less room for kicker close to ground -Less traction = less pushing power 6+wd: +Low CG +More space for kicker close to ground +More pussing power. Due to the increased traction caused by more high traction wheels -cant strattle the bump -more strain on drivtrain do to "crash down" when crossing the bump I am a little biased because of what my team has kicked around. Anyone else have any pros or cons to add? |
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#11
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Re: 4 vs 6 wheels
our robot uses 4 large (like, very large) wheels with not tons of traction (I'd say a bit less than the KoP grippy wheels), and we use the long-wheelbase configuration. We've had trouble getting the robot to turn at all, however most of this is, we believe, due to our loose chain tensioners which defeated their purpose by skipping whenever the drivetrain was under stress. haha.
Anyways, my point is to not underestimate any given issue you might have. You could say "meh, it may not work well but at least it'll work" when designing and find out it doesn't work at all. |
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#12
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Re: 4 vs 6 wheels
I think that both 4 and 6 wheel drive is not as good as tanks treads (what we are using), since with treads, you get enormous amounts of traction, plus easy turning, AND lots of surface area when de-bumping.
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